Entry tags:
EVENT #4: RISE TO THE CHALLENGE!
Rise to the Challenge!
While nothing so drastic as what was inflicted by the Innocent, as Visoseri's full moon approaches, a curious sensation will be felt in the air by Horos's Visionaries. They will feel empowered, somehow, as if they have the strength to reach the heights they have so often dreamed of, becoming the truest versions of themselves. What's more, they will discover that they now have the strength to call out this potential from others. The spirit of the Visionary has arrived to demand your passion, your improvement, your glorious transcendence... and when it asks, you'll find it almost impossible to say no.
This event will last from the 10th to the 25th of Visoseri.
❖ INCLUDED EVENT PROMPTS
This event will last from the 10th to the 25th of Visoseri.
❖ INCLUDED EVENT PROMPTS
◆ RISE TO THE CHALLENGE! (VISIONARY): Blessed by the power of the Visionary's Moon, Horos's Visionaries will find themselves able to issue magically charged 'challenges' to other Aions. Similar to offering a 'dare', these challenges have the potential to apply a compulsion affect to those they spoken to. Once heard, the receiving Aion will feel the insatiable urge to fulfill the objective they have been given to their highest ability, the need to complete it haunting their thoughts until the event period ends. Sometimes, this compulsion will go as far as convincing the affected Aion that it was their idea in the first place. Once their objective has been completed the compulsion will leave them. These challenges can be made either intentionally or accidentally.
However, this is not without caveats. The challenge cannot simply be any command that the Visionary finds convenient, it must specifically encourage the character to fulfill their potential in some way, such as testing their skills, following through on a task they were not brave enough to do normally, or anything that could fall under the concept of "high risk, high reward." Challenges cannot be anything that is objectively detrimental to the character receiving it, such as straightforwardly harming themselves or performing acts that will only cause them trouble. The more in line with a character's nature the challenge is, the stronger the compulsion effect will be, while inversely, challenges completely against their nature will have severely reduced potency.
Though not foolproof, Visionaries will be better able to contact characters via communion during this event, even if they would normally be on someone's theoretical 'block list', or if their Shard is not exposed. However, while this compulsion effect is very strong ICly, please remember there must be allowances made for OOC comfort. If a command is not OOCly desired, it can be said that the compulsion simply fails to take hold due to fluctuations in Horos's magical energies or because the receiver somehow managed to avoid internalizing what they were told to do.
An Aion can only be under the effect of one challenge at a time.
◆ RISE TO THE CHALLENGE! (CHAMPION): Through their shared traits of mastery and self improvement, the excess of the Visionary's power will wash over into those of the Champion Legacy. Champions will find themselves able to issue challenges in a manner similar to their Visionary cousins, the only difference being that they will only have enough power to issue one or two challenges total.
◆ LIVING FOR THE CHALLENGE: If an Aion has received and completed a challenge from a Visionary, they will find themselves able to issue one challenge to another character in turn. This challenge will follow the same rules as the Visionary version and can be issued either intentionally or accidentally. Only completed challenges that were initially made by a Visionary will have this bonus effect.
◆ GREENTRUTH: While the abundant energies affecting Horos are uncommon, what isn't unusual is Greentruth's appreciation for Tehri, their patron Aion and noted Visionary. Seeing Visoseri as an unofficial celebration of her presence, Greentruth's people treat it rather like a birthday, making small offering of letters, gifts, flower crowns, and other treats to her as the full moon approaches.
However, this is not without caveats. The challenge cannot simply be any command that the Visionary finds convenient, it must specifically encourage the character to fulfill their potential in some way, such as testing their skills, following through on a task they were not brave enough to do normally, or anything that could fall under the concept of "high risk, high reward." Challenges cannot be anything that is objectively detrimental to the character receiving it, such as straightforwardly harming themselves or performing acts that will only cause them trouble. The more in line with a character's nature the challenge is, the stronger the compulsion effect will be, while inversely, challenges completely against their nature will have severely reduced potency.
Though not foolproof, Visionaries will be better able to contact characters via communion during this event, even if they would normally be on someone's theoretical 'block list', or if their Shard is not exposed. However, while this compulsion effect is very strong ICly, please remember there must be allowances made for OOC comfort. If a command is not OOCly desired, it can be said that the compulsion simply fails to take hold due to fluctuations in Horos's magical energies or because the receiver somehow managed to avoid internalizing what they were told to do.
An Aion can only be under the effect of one challenge at a time.
◆ RISE TO THE CHALLENGE! (CHAMPION): Through their shared traits of mastery and self improvement, the excess of the Visionary's power will wash over into those of the Champion Legacy. Champions will find themselves able to issue challenges in a manner similar to their Visionary cousins, the only difference being that they will only have enough power to issue one or two challenges total.
◆ LIVING FOR THE CHALLENGE: If an Aion has received and completed a challenge from a Visionary, they will find themselves able to issue one challenge to another character in turn. This challenge will follow the same rules as the Visionary version and can be issued either intentionally or accidentally. Only completed challenges that were initially made by a Visionary will have this bonus effect.
◆ GREENTRUTH: While the abundant energies affecting Horos are uncommon, what isn't unusual is Greentruth's appreciation for Tehri, their patron Aion and noted Visionary. Seeing Visoseri as an unofficial celebration of her presence, Greentruth's people treat it rather like a birthday, making small offering of letters, gifts, flower crowns, and other treats to her as the full moon approaches.
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1. Although Childe usually makes all his weapons out of water, I want to get him some dual blades. Where would be the best place for really good weapons of this sort and would it require more than coin? D
I don't need to know the details ATM, I can later request them on story plotting if it's an involved process, but just curious about the process.
2. I saw Ari's plotting about going to Godsblood in story plotting, so if this isn't okay due to the circumstances, I can easily have Childe go another time! I was just curious if it's possible for a Kenoma aion to go undercover and just wander/observe/simply look around? He won't do anything or ask any questions, he's just curious to see what a place like Godsblood is made of (in terms of people and environment.)
Also, I was interested in their fishing just because Childe loves fishing, but after reading the discussion thread with Ari, I'm guessing they won't be very okay with a stranger wanting to go fishing in their reefs for fun?
I technically had plans to have Childe meet with Himeka so I'm ultimately curious if Godsblood can work for that or if it should be somewhere outside of it where fishing is also available.
Thanks very much!
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2) Yes, he can go look around Godsblood if he isn't investigating or trying to 'gain' anything from it. Just straight up touring for the info on the Godsblood page isn't a problem. He can fish a bit if he doesn't make a big show out of it. It's mostly the Guilds and their activities that are off limits. If he spends a lot of time fishing some of the locals might tell them to get our of their fishing holes though.
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Okay, got it! He will go about it and put the fish back that he catches unless there are some really neat looking fish he might be able to catch.
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