Entry tags:
OOC INTROS + PLOTTING
Intros & Plotting
NEW PLAYERS
Welcome to Aion Teleos! This is our CR meme, for old and new players alike to introduce themselves and to begin plotting for the month ahead. As you're settling into the game, here are a few things you should note:
❖ NEW PLAYER NOTES:
❖ NEW PLAYER NOTES:
◆ SECT ATTUNEMENT: New characters will have to declare their sect attunements on the Attunement page. Those who are starting in the Kenoma will be attuned as of the start of their introduction, but those who have been taken by the Pleroma may take up until the end of the month to do so. Alternatively, they can attune almost immediately if they are unconflicted about their desire to fight the Regent. The main restriction caused by not attuning to the Pleroma right away will be that unattuned characters cannot travel to the Greentruth rebellion stronghold.
◆ NETWORK (COMMUNION): As soon as a character is attuned to either the Pleroma or the Kenoma, they will be able to access Communion, Aion Teleos's network system. This is written about in the game's info pages, but more details can be found here. This skill can be found by accident or taught by another character.
◆ AION GLAMORS: To help ease gameplay for characters who will stick out like a sore thumb in the setting, we want to make it known that there will be a relatively weak 'glamor' type spell available to learn in Greentruth for new Pleroma. This will have to be pursued ICly, but it is out there, and will be achievable by Tier 1 attunement.
◆ NETWORK (COMMUNION): As soon as a character is attuned to either the Pleroma or the Kenoma, they will be able to access Communion, Aion Teleos's network system. This is written about in the game's info pages, but more details can be found here. This skill can be found by accident or taught by another character.
◆ AION GLAMORS: To help ease gameplay for characters who will stick out like a sore thumb in the setting, we want to make it known that there will be a relatively weak 'glamor' type spell available to learn in Greentruth for new Pleroma. This will have to be pursued ICly, but it is out there, and will be achievable by Tier 1 attunement.
CHARACTER INTRO MINGLES
There will be no mod posted mingle log set up for new players; instead, we are encouraging veteran characters to set up mingles in the various game locations. Our reasoning for this is that, at least on the Pleroma side, there is no set mingle point that will be, by default, accessible to all characters, meaning that some IC thought and proactivity will have to go into how best to accommodate them. Additionally, this will be an opportunity for characters to ICly flex their leadership skills and receive IC reputation (and a small IC gift) for doing so. If you make a mingle log, makes sure to include it in your notable actions on your AC!
We won't leave you entirely without direction, though! Below are some ideas to get people started, and to give an idea of what the environment in each location will be. We will be happy to answer any questions and help with logistics where needed. Alongside this, new players are welcome to make their own open posts on the logs comm.
We won't leave you entirely without direction, though! Below are some ideas to get people started, and to give an idea of what the environment in each location will be. We will be happy to answer any questions and help with logistics where needed. Alongside this, new players are welcome to make their own open posts on the logs comm.
◆ ACHAMOTH: Once new arrivals have accepted the Kenoma, they will be welcomed into the Citadel along with the rest of their kindred. Most things in the "A Deity's Welcome" and "Exploration" prompts of this log will still apply (we will be converting all of this into a separate info page ASAP but we haven't had the time this month) and so it can be referenced to get an idea of accommodations. The major difference is the lack of dinner time with the Regent; according to their apparent second in command (Xishen, for those that know her), they are preoccupied at the moment, and have asked for the other Kenoma to take charge when it comes to catching up the new recruits. All of Achamoth's facilities and resources are at their disposal to do so.
Achamoth's citizens are as excited as ever to see fresh Aion faces, and will be quick to prostrate themselves before their new gods. They will be eager to offer places for the Kenoma Aions to meet in. Though it is now the Innocent's Moon, it largely goes unremarked on by the residents here, and if it is, only scornfully.
◆ GODSBLOOD: Once the shrines have stopped producing hatchlings, Godsblood will be the first stop for most Pleroma newcomers. By either swimming up through the ocean waters or taking a series of narrow tunnels to the surface, they will find themselves on this edge of this coastal city. It is much the same as it is in this linked post, though the Lover's Festival is now over. While most Aions are capable of blending in thanks to Horos's highly diverse biology, those that are taurs or completely non-mammalian may need some help from other Pleroma to get around without arousing suspicion. Godsblood resists the Regent's control, but it is far from completely safe. Characters may have to work together to find a place to house these new arrivals, whether that be in a safe part of the city or the nearby mountains.
There are seemingly no large festivals planned for the month of Inoseri, but in contrast with the Moon of the Innocent, there does seem to be a sense of unrest. Word of the conflicts at the shrines is spreading around, along with the realization that both Aion sects are now active. It's an ill portent for those old enough to remember the last Aion war. Regardless of the Pleroma's intent, there are those among the people here that resent the fact that their resistance may bring about another era of suffering, and will be suspicious of any new faces they see. At the same time, there are those that are enticed by this new chance to hope, and may be willing to put themselves on the line to see it flourish.
◆ GREENTRUTH: Only those that have officially attuned to the Pleroma will be able to take the portal to Greentruth, a magical passage hidden in a secure location beneath the city streets. They can be shown the way by those that know it, but discretion is of the utmost concern. Upon arriving in the heart of this rebellion stronghold, they will find the atmosphere is more lively and hopeful than it has been for decades. The resurgence of Kenoma has revitalized the Resistance and travel between Greentruth and the smaller settlements is at an all time high as materials and specialists move where needed. Aions are sought after by locals for insight and advice on larger projects as well as smaller personal notes of interest ranging from disputes between neighbors and what kind of wood would be best for this bow. Aions may not have all the answers, but will be encouraged to engage so they can better establish their presence and gain insight to the inner workings of the forest.
Inoseri is known as a time of peace and serenity, but not for the local wildlife. It's mating season for a species of forest dinosaur that is known for it's loud distinct call. This trumpeting sound can be heard for miles and will be nearly constant at the beginning of the month. This is equally frustrating for Greentruth residents as it is for other fauna. Aions will find that animals are more unruly than usual and hunting will be difficult, so any assistance provided to the Greentruth hunters will be appreciated. They will just have to hope they do not cross paths with a would be dinosaurian suitor.
There will be a mission styled event happening later in the month which will call both sects towards the city of Venera. ICly characters will not become aware of this until the plotting post goes up. Meanwhile, as the month of Inoseri begins, all Innocents will feel a strange sense of presence... almost as if there is someone standing with them, even when they are alone.Achamoth's citizens are as excited as ever to see fresh Aion faces, and will be quick to prostrate themselves before their new gods. They will be eager to offer places for the Kenoma Aions to meet in. Though it is now the Innocent's Moon, it largely goes unremarked on by the residents here, and if it is, only scornfully.
◆ GODSBLOOD: Once the shrines have stopped producing hatchlings, Godsblood will be the first stop for most Pleroma newcomers. By either swimming up through the ocean waters or taking a series of narrow tunnels to the surface, they will find themselves on this edge of this coastal city. It is much the same as it is in this linked post, though the Lover's Festival is now over. While most Aions are capable of blending in thanks to Horos's highly diverse biology, those that are taurs or completely non-mammalian may need some help from other Pleroma to get around without arousing suspicion. Godsblood resists the Regent's control, but it is far from completely safe. Characters may have to work together to find a place to house these new arrivals, whether that be in a safe part of the city or the nearby mountains.
There are seemingly no large festivals planned for the month of Inoseri, but in contrast with the Moon of the Innocent, there does seem to be a sense of unrest. Word of the conflicts at the shrines is spreading around, along with the realization that both Aion sects are now active. It's an ill portent for those old enough to remember the last Aion war. Regardless of the Pleroma's intent, there are those among the people here that resent the fact that their resistance may bring about another era of suffering, and will be suspicious of any new faces they see. At the same time, there are those that are enticed by this new chance to hope, and may be willing to put themselves on the line to see it flourish.
◆ GREENTRUTH: Only those that have officially attuned to the Pleroma will be able to take the portal to Greentruth, a magical passage hidden in a secure location beneath the city streets. They can be shown the way by those that know it, but discretion is of the utmost concern. Upon arriving in the heart of this rebellion stronghold, they will find the atmosphere is more lively and hopeful than it has been for decades. The resurgence of Kenoma has revitalized the Resistance and travel between Greentruth and the smaller settlements is at an all time high as materials and specialists move where needed. Aions are sought after by locals for insight and advice on larger projects as well as smaller personal notes of interest ranging from disputes between neighbors and what kind of wood would be best for this bow. Aions may not have all the answers, but will be encouraged to engage so they can better establish their presence and gain insight to the inner workings of the forest.
Inoseri is known as a time of peace and serenity, but not for the local wildlife. It's mating season for a species of forest dinosaur that is known for it's loud distinct call. This trumpeting sound can be heard for miles and will be nearly constant at the beginning of the month. This is equally frustrating for Greentruth residents as it is for other fauna. Aions will find that animals are more unruly than usual and hunting will be difficult, so any assistance provided to the Greentruth hunters will be appreciated. They will just have to hope they do not cross paths with a would be dinosaurian suitor.
INTROS & PLOTTING
PLAYER
NAME:
CONTACT:
FUN FACTS:
CHARACTER
NAME:
CANON:
LEGACY:
SECT:
CHARACTER PITCH: Give people an idea of what your character is like!
DESIRED CR: What kind of CR are you looking for?
OFFERED CR: What CR could your character offer to others?
PLOT HOOKS: List some general plots you are particularly interested in exploring in the Aion Teleos setting.
EVENT PLANS: What are your plans for this event in particular?
ANYTHING ELSE? You know what to do.
Silco | Visionary | Kenoma
NAME: Silco
CANON: League of Legends: Arcane
LEGACY: Visionary
SECT: Kenoma
CHARACTER PITCH: Bad dad mob boss tries to liberate city by flooding it with steroid drugs. Kind of almost gets there but Things Will Get In The Way (but also those are after his canon point so lol) A Bitchy, horrible little vile-tempered man that planned revenge for nearly a decade after his ex-best friend tried to drown him, because he...probably wanted to commit more crimes and get more people killed. Believes that power is the most important thing you can have and is the worst person.
DESIRED CR: I pretty much love any CR that lets my character be horrible, mean, and bad.
I love negative CR and it gives me life. I will always want Silco to be terrible and mean, and maybe betray people because you can't get betrayed if you betray people first!!
I am also looking for more CR with folks who will let Silco either be extremely bitchy with them, or let him use them because he's absolutely a user. Silco is all about Kenoma bc the world can burn if his daughter is already gone so you know. ¯\_(ツ)_/¯
So anyone who wants a sneaky bad druglord, please come to me, I'm interested in having him pursue more avenues in Achamoth over the next few months as well as do more "I'm in the background doing sneak things" type of actions! He's not a frontliner, but he can administrate a drug empire pretty well, so doing that kind of support is his thing!
OFFERED CR: I have 1 bad horrible little man to offer. He's mean and bitchy, and kind of a drug kingpin, so if you like any of these things, I'm your gal! Silco has been spending a lot of his time in Achamoth getting to know the streets, the bars, drugs, etc, so if you are looking for a guide down there, he probably has the know-how to get around at this point!
He also like...does not move through the streets with his aion stuff on display, so most people in Achamoth probably think he's weird and nosy. So if you have a character who likes intrigue, or you're looking for someone to get involved in some, I'm game for it!
PLOT HOOKS: Silco still has 0 powers, so he's getting a little bitchy about that, since he doesn't know any magic anyway! If someone tries to teach him he may (begrudgingly) take lessons for cantrips since he can't even really do those yet. He is also pretty much on board with Kenoma, and like... probably would be no matter what, since he's a horrid little person that poisoned his city to free it. Not the way to go. He has no relative strengths beyond his own wits and smarts, and sometimes uses knives, if that's a good hook!
City and crime things! Silco is still on the hunt for people that are his type, so he's hanging around in Achamoth, trying to get a name up for himself beyond "the weird guy who was asking about crimes" last time! He's really all about that secret intrigue, so he's making much more efforts in those avenues.
Betrayal! If you mention betrayal around Silco he starts giving speeches. It's awkward, there might be a weird baptism involved. It's bad for everyone, but it is him, he is cringe.
Also drowning. A thing. He has Opinions. He's just a weird little guy who might also be a gaslighting dad, he's horrible
EVENT PLANS: I may help w/ a log for new Kenomies who want to hang out in Achamoth in the entertainment district! Since Silco's a club/drugs/bar type, so getting down into the city is kind of his thing, so that's a vague plan I am toying with!
Other than that, Silco will just be around, being bitchy, etc etch, the usual. I have a pretty open-plan until the event other than maybe putting up a log!
ANYTHING ELSE?
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but also, maybe if silco finds out kaeya also got betrayed (sort of, it was more like diluc didn't believe him when he tried telling the truth,) by his sworn brother, they can have some common ground to work with?? IDK I JUST WANT MORE of this bitchy ol' man.
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and silco is gonna try!!! because ✨ that's what he does ✨
Although he's trying to at least play nice so he doesn't piss off the regent..... yet
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I SUPPORT IT we can always plot smth out since i'm down for silco to do what he does best. c: kaeya's a p good target for that stuff since he's so likeable... and i'm sure the regent will?? not mind??? MAYBE?