Entry tags:
EVENT #6: By Heaven or Hell
By Heaven or Hell
THE STORY SO FAR...
During the month of Innoseri, the Pleroma and Kenoma were mobilized to the city of Venera to investigate a mysterious affliction of the residents. They were succumbing to a strange apathy that slowly disconnected them from the reality, to the point that many would lose interest in even necessary activities to live. They ran the risk of starving, dying of dehydration, or simply wandering into danger with no sense of preservation.
By entering the city, both sects were exposed to the effects of the illness, which turned out even worse for Aions. In a twist of fate, it was during that time that the Pleroma Aion Estinien met his end at the hands of the Kenoma Aion Makoto, shattering his Innocence-petrified body. It was this act of profane violence that summoned the god-like creature that has caused the illness, sending a great metaphysical scream echoing across the city, demanding to know what had been done to it's child.
The winged being now colloquially known as the Innocence Entity manifested for the first time, in the form of a great cloud of wings floating above the city. It turned it's attentions to the gathered Aions, striking down any that challenged it, enraged by the acts of violence committed in the city it had hopes to envelope in a haze of endless peace. Abel, a Pleroma who had come to Estinien's defense, realized that the entity seemed be acting to protect Estinien, who it considered its ward after he succumbed to the illness its power invoked. Abel beseeched his allies to stay their hand and begged the Innocence leave him and the city be.
The Innocence Entity was reluctant, arguing that life without its 'blessing' would be filled with suffering and strife. Abel, Himeka, Ryunosuke, and Alphinaud, the four Pleroma present at the time, insisted to it that life was worth living despite that pain that came along with it, and promised they could care for Estinien in its stead. Accepting their vow, the entity bound them all to a contract that would be broken if they failed to shield him from suffering. It left Venera and the illness faded.
Last month, the Kenoma were deployed to Venera and to Godsblood with the intent of culling dissenters and citizens who showed disloyalty to the empire. During this conflict, the capture of Ryunosuke and Thoma drew Estinien into a battle against several Kenoma. Outnumbered and disadvantaged, the pain and panic Estinien experienced summoned the Innocence Entity once more. It possessed Estinien's body, using its power to dispense of the Kenoma challenging him, all while lashing against the Pleroma it saw as having broken their vows. This divine punishment fell upon Abel and Himeka as they were facing off against Ciel and Emet-Selch in Godsblood. Taking advantage of their suddenly prone enemies, the two Kenoma delivered them to the Regent.
The Kenoma had long-since hoped to capture Estinien, to use his connection to the entity as a weapon against it, but now the perfect bait had fallen into their hands. As the Pleroma rally to save their captured comrades, the Kenoma prepare to turn circumstances to their advantage, and to perhaps eliminate the Innocence Entity's threat once and for all...
❖ INCLUDED EVENT PROMPTS
MOD NOTE: All characters who go participate in the event log will be awarded 1 Token, so please make sure to mark that on your AC. You will not receive the token if you don't claim it. For new players, they will be permitted to spend this token for use during the event, though this will only be relevant for those with the Normie Discount.
We would also like to be clear and say that the outcome of this event has been predetermined by the players most closely involved (Himeka and Abel will escape, Estinien will be captured) but everyone else's fates will be up in the air. The event itself will go up and take place on August 17th.
By entering the city, both sects were exposed to the effects of the illness, which turned out even worse for Aions. In a twist of fate, it was during that time that the Pleroma Aion Estinien met his end at the hands of the Kenoma Aion Makoto, shattering his Innocence-petrified body. It was this act of profane violence that summoned the god-like creature that has caused the illness, sending a great metaphysical scream echoing across the city, demanding to know what had been done to it's child.
The winged being now colloquially known as the Innocence Entity manifested for the first time, in the form of a great cloud of wings floating above the city. It turned it's attentions to the gathered Aions, striking down any that challenged it, enraged by the acts of violence committed in the city it had hopes to envelope in a haze of endless peace. Abel, a Pleroma who had come to Estinien's defense, realized that the entity seemed be acting to protect Estinien, who it considered its ward after he succumbed to the illness its power invoked. Abel beseeched his allies to stay their hand and begged the Innocence leave him and the city be.
The Innocence Entity was reluctant, arguing that life without its 'blessing' would be filled with suffering and strife. Abel, Himeka, Ryunosuke, and Alphinaud, the four Pleroma present at the time, insisted to it that life was worth living despite that pain that came along with it, and promised they could care for Estinien in its stead. Accepting their vow, the entity bound them all to a contract that would be broken if they failed to shield him from suffering. It left Venera and the illness faded.
Last month, the Kenoma were deployed to Venera and to Godsblood with the intent of culling dissenters and citizens who showed disloyalty to the empire. During this conflict, the capture of Ryunosuke and Thoma drew Estinien into a battle against several Kenoma. Outnumbered and disadvantaged, the pain and panic Estinien experienced summoned the Innocence Entity once more. It possessed Estinien's body, using its power to dispense of the Kenoma challenging him, all while lashing against the Pleroma it saw as having broken their vows. This divine punishment fell upon Abel and Himeka as they were facing off against Ciel and Emet-Selch in Godsblood. Taking advantage of their suddenly prone enemies, the two Kenoma delivered them to the Regent.
The Kenoma had long-since hoped to capture Estinien, to use his connection to the entity as a weapon against it, but now the perfect bait had fallen into their hands. As the Pleroma rally to save their captured comrades, the Kenoma prepare to turn circumstances to their advantage, and to perhaps eliminate the Innocence Entity's threat once and for all...
❖ INCLUDED EVENT PROMPTS
◆ BURNED AT THE STAKE: In an effort to force the Pleroma's hand, the Regent will be scheduling the public burning of Abel and Himeka in Achamoth. After the failed public execution in Godsblood, why not try again! This will be set up to occur in a public square near the Citadel. The Pleroma will be in a race against time to save them before both their bodies and their shards are destroyed.
◆ INNOCENCE ON FIRE: As the Pleroma enter the city, the Innocence Entity, previously disinterested in fighting on behalf of Aions it considers oath breakers, will seemingly have a change of heart. It will offer its power to Estinien who will, in turn, temporarily ascend to boss monster level during this siege, wielding both the power of the Innocent and the Firebrand. This will be run as an official boss encounter in collaboration with Estinien's player, the mechanics of which will be explained along with the post. In addition, the radiance of the Innocence Entity will rob most Achamoth NPCs of their will to fight, leading to a conflict largely between Aions. Those of the Innocent Legacy will receive strange communion from the entity itself, which they can respond to as they will.
◆ FIREBRANDS RISING: As if summoned by the Pleroma's rebellious actions against the Regent's empire, Pleroma Firebrands participating in the raid will be blessed with additional power that will amplify along with the strength of their defiant conviction. This power can be extended, to a lesser to degree, by those fighting alongside them that are inspired by their example. In opposition, the Firebrands of the Kenoma will hold a natural resistance to the Innocent's assaults, and will find themselves with the ability to 'inspire' limited amounts of NPCs into defying the power robbing them of their will. In general, all Firebrands will feel supernaturally uninhibited by all that would hold them back from achieving their desires, whether those bonds be emotional or physical.
◆ INNOCENCE ON FIRE: As the Pleroma enter the city, the Innocence Entity, previously disinterested in fighting on behalf of Aions it considers oath breakers, will seemingly have a change of heart. It will offer its power to Estinien who will, in turn, temporarily ascend to boss monster level during this siege, wielding both the power of the Innocent and the Firebrand. This will be run as an official boss encounter in collaboration with Estinien's player, the mechanics of which will be explained along with the post. In addition, the radiance of the Innocence Entity will rob most Achamoth NPCs of their will to fight, leading to a conflict largely between Aions. Those of the Innocent Legacy will receive strange communion from the entity itself, which they can respond to as they will.
◆ FIREBRANDS RISING: As if summoned by the Pleroma's rebellious actions against the Regent's empire, Pleroma Firebrands participating in the raid will be blessed with additional power that will amplify along with the strength of their defiant conviction. This power can be extended, to a lesser to degree, by those fighting alongside them that are inspired by their example. In opposition, the Firebrands of the Kenoma will hold a natural resistance to the Innocent's assaults, and will find themselves with the ability to 'inspire' limited amounts of NPCs into defying the power robbing them of their will. In general, all Firebrands will feel supernaturally uninhibited by all that would hold them back from achieving their desires, whether those bonds be emotional or physical.
MOD NOTE: All characters who go participate in the event log will be awarded 1 Token, so please make sure to mark that on your AC. You will not receive the token if you don't claim it. For new players, they will be permitted to spend this token for use during the event, though this will only be relevant for those with the Normie Discount.
We would also like to be clear and say that the outcome of this event has been predetermined by the players most closely involved (Himeka and Abel will escape, Estinien will be captured) but everyone else's fates will be up in the air. The event itself will go up and take place on August 17th.
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He's going to be geared up to defend Achamoth/make sure this execution goes through, so he's already a given for fighting. I already have some things tentatively planned, so, breaking this up into three parts:
First, Amos will be generally fighty and open to any PVP against any Pleroma. He has enhanced strength and gravity manipulation powers, and is primarily a close-range fighter. He'll be going for dissipation by default, and will be lucid during this time, though not exactly up for a lot of chatting because he's busy trying to kill you — though it is possible.
ETA: Amos will be helping to escort Abel and Himeka for The Burninating, so that actually gives me the perfect excuse for him to not be feral right away/have him in an easy location for any potential conflict.
Second, I believe at some point Jill and I are setting things up so Silco will shimmer Amos, enhancing his general fightiness. Except when the shimmer is supposed to wear off it... uh... won't. The physical effects will subside, and the speed will be gone, but if pushed far enough Amos' enhanced strength also gives him a berserker ability. Essentially he'll be way too strong, have increased durability, and he'll be completely consumed by bloodlust — to the point that he won't be able to tell friend from foe, so he's open to PVP against Pleroma and Kenoma. He won't be lucid and will only be going for the kill, but dissipation doesn't have to happen; the thread can always be ended by him getting distracted by another target.
To that end, last, I have some plans initially discussed between Archer, Jams, and Miru for Kaeya, Misa, and Gen to have to dissipate Amos because he's kind of completely out of control and he'll probably be attacking one or more of them. What this means is that on my end, any earlier threads have to end with Amos still in fighting shape. He can take hits but they can't be anything too extreme, because as I understand things right now, he's gotta be killed by some other Kenoma Lovers first. (Watch as things change on the fly and I gotta make a comment underneath with a big ol' all caps header detailing ammendments, lmao.)
tl;dr Want to fight a feral bear? I've got one for you and am willing to take on literally everyone. I do ask though that, given how I need Amos to stay alive up until a certain point and that even when he's lucid he's going to be trying to dissipate people, that we plot out any fight outcomes and major beats (e.g. grievous injuries) well in advance — there are a lot of extremes involved in writing PVP with him that necessitate knowing almost exactly what's going to happen to ensure a smooth thread. But I'd love to dissipate some guys or really fuck them up along the way, no matter what sect they're in, if anyone else is down!
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but dokja will absolutely be swooping in to try and rescue abel and himeka so if that's a good spot for amos and dokja to get into a fight, i'm all over that. since it can't be a fight to the death for either of them, i'm thinking dokja will just try to buy some time before ultimately disengaging? :THINKING:
he also has enhanced strength/durability and he mainly uses a sword. and because of course he does, he's got wind and lightning Magic at his disposal
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Yes, this works great for me!! I figure Amos will have a sword on him for once (he got kinda brutalized by them last event, lmao) but he's still a relative novice so Dokja should be able to disarm him pretty easily. Buying time/occupying a lot of his attention works great, especially since it sounds like Dokja will be better at ranged attacks.
Do you have any plans on what his goals will be after/to get him to successfully disengage? I'd imagine stunning Amos or holding him back with wind magic might work, but I'm more thinking on what it might look like after so that once that's worn off he doesn't just straight up chase after him again haha
happy to help further emphasize his friendship with Dex though :')
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BUT YEAH!! it's a little hard to say with so many things still up in the air, but i imagine once he thinks abel and himeka are in the clear, he will make his way out and by make his way out i mean he is..... stupid fast. like blink and he's gone fast closes my eyes.
so he could stun amos and then just plain disappear?
and thank you he needs to have dex's back that's HIS BOY
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But oh yeah, if he can just Sonic the Hedgehog his way out of there then we're all good. Just stun Amos/hold him back momentarily in some way and then be gone and that's all we need... do Dokja's lightning powers mean he can be a human taser because. I mean.
Rand already struck him with lightning once before, why notdex is so mean to amos for no reason though :( questionable choice in friends :(
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oh god rand.... that's such a rand thing to DO but yes dokja can indeed taser people i-if that's what you want???
hey we are ride or die for dextera if he says amos is bad then that's just the way it is
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... one other question as I'm trying to mold this in my head shgkdg sorry, do we see this happening relatively early on? Like first wave kind of thing? I think I'm juggling some other rescue-era PVPs so just trying to get a sense of timing...
and wow... i want to argue but man when that's your guy that's your guy. gotta go to bat for him. respect
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and we can definitely put it early on! my timeline is also all over the place so honestly whatever works best for you and amos and i can stick it wherever and cross my fingers that now one looks too closely at the timeline
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sometimesall the time...Soooo at some point when Dokja is getting close to the prisoners to actually rescue them Amos is gonna notice and try to go after him... a small scuffle likely ensues, ending with Dokja doing a bit of tasering to knock him out for just long enough to get out of there with his buddies...
DFHFJGHKDF SO HE CAN PROVE HIMSELF TO DEX THOUGH... that's so cute... he really is fighting with the power of friendship on his side
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hehehHEHEH also would i be coming into the vader thread or would you like a toplevel like how shall start this!!
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Since we already know generally how they're gonna end up together that means we won't have to wait for his thread with Vader to conclude, so I'm good with getting a start on it as soon as you're ready!
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Since Amos was starting to slip into berserker mode before Ernesto rudely cut his throat he might recognize those vibes... only unfortunately now they're way worse and all-consuming
And if we're all good on Amos just fucking throwing him so far that he loses interest in him/you could decide just what, exactly, ends up broken as a result then we might be mostly set!! Ernesto should still get some swings on him though. As a treat.
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ADDENDUM RE: TIMING
So that basically means that Amos should be lucid and grounded for the bulk, if not the entirety, of the rescuing Abel and Himeka stuff. No special boosts for him then; just standard enhanced strength, gravity manipulation, and his wits about him.
I'm thinking when Amos does get shimmer'd he'll be involved in the boss fight for a little bit, in that case, so Silco's shimmering doesn't go to waste. The whole point is to give him an edge in attacking something they both agree needs to die, so I don't want to let that go to waste! Let him be useful for a minute.
Or at least until the shimmer runs out. I'll have to see what the mechanics of the boss fight actually are, but I'm really hoping to give Amos some brief involvement before his own internal programming/berserking kicks in and lets him go off on his own general rampage about the rest of the battlefield — i.e. the second part of my general plans, when he's open to attacking anyone and everyone who so much as draws his ire (i.e. he notices them, basically).
And then he can get killed by his own side for hurting more than helping. I just really want him to actually help a little bit first lmao