OOC INTRO + PLOTTING
Intros & Plotting
NEW PLAYERS
Welcome to Aion Teleos! This is our CR meme, for old and new players alike to introduce themselves and to begin plotting for the month ahead. As you're settling into the game, here are a few things you should note:
❖ NEW PLAYER NOTES:
❖ NEW PLAYER NOTES:
◆ SECT ATTUNEMENT: New characters will have to declare their sect attunements on the Attunement page. Those who are starting in the Kenoma will be attuned as of the start of their introduction, but those who have been taken by the Pleroma may take up until the end of the month to do so. Alternatively, they can attune almost immediately if they are unconflicted about their desire to fight the Regent. The main restriction caused by not attuning to the Pleroma right away will be that unattuned characters cannot travel to the Greentruth rebellion stronghold.
◆ NETWORK (COMMUNION): As soon as a character is attuned to either the Pleroma or the Kenoma, they will be able to access Communion, Aion Teleos's network system. This is written about in the game's info pages, but more details can be found here. This skill can be found by accident or taught by another character.
◆ RETAINERS (KENOMA ONLY): All Kenoma are offered the opportunity to take on an NPC retainer after arriving at the Citadel. This retainer will be an NPC created and played by you. They will be available day and night to attend to your character's needs. These servants understand the Regent largely from a religious perspective and will not have any outspoken anti-Regent sentiments, though they may or may not be nervous about their new master. Generally speaking, though, this is in a new job jitters sort of way, as working in the Citadel is considered to be a job of great cultural and religious significance. They want to do a good job! You are free to develop your retainer's personality and relationship with your character. If your character (or you) are not interested in having a personal retainer, they will instead be served by a rotation of unattached servants.
◆ ALLOWANCES (KENOMA ONLY): They will be given an emerald's worth in jools per month, which is 1000 units. This is about how much a minimum wage worker makes in two months. They will continue receiving spending money on a monthly basis, though the Citadel itself will take care of all of their needs. On an OOC level its safe to say that average city expenditures will be covered by the money they are given, though they are welcome to invest that money in making more money if they have to skills to do so.
◆ NETWORK (COMMUNION): As soon as a character is attuned to either the Pleroma or the Kenoma, they will be able to access Communion, Aion Teleos's network system. This is written about in the game's info pages, but more details can be found here. This skill can be found by accident or taught by another character.
◆ RETAINERS (KENOMA ONLY): All Kenoma are offered the opportunity to take on an NPC retainer after arriving at the Citadel. This retainer will be an NPC created and played by you. They will be available day and night to attend to your character's needs. These servants understand the Regent largely from a religious perspective and will not have any outspoken anti-Regent sentiments, though they may or may not be nervous about their new master. Generally speaking, though, this is in a new job jitters sort of way, as working in the Citadel is considered to be a job of great cultural and religious significance. They want to do a good job! You are free to develop your retainer's personality and relationship with your character. If your character (or you) are not interested in having a personal retainer, they will instead be served by a rotation of unattached servants.
◆ ALLOWANCES (KENOMA ONLY): They will be given an emerald's worth in jools per month, which is 1000 units. This is about how much a minimum wage worker makes in two months. They will continue receiving spending money on a monthly basis, though the Citadel itself will take care of all of their needs. On an OOC level its safe to say that average city expenditures will be covered by the money they are given, though they are welcome to invest that money in making more money if they have to skills to do so.
CHARACTER INTRO MINGLES
There will be no mod posted mingle log set up for new players; instead, we are encouraging veteran characters to set up mingles in the various game locations. Our reasoning for this is that, at least on the Pleroma side, there is no set mingle point that will be, by default, accessible to all characters, meaning that some IC thought and proactivity will have to go into how best to accommodate them. Additionally, this will be an opportunity for characters to ICly flex their leadership skills and receive IC reputation for doing so.
We won't leave you entirely without direction, though! Below are some ideas to get people started, and to give an idea of what the environment in each location will be. We will be happy to answer any questions and help with logistics where needed. Alongside this, new players are welcome to make their own open posts on the logs comm.
We won't leave you entirely without direction, though! Below are some ideas to get people started, and to give an idea of what the environment in each location will be. We will be happy to answer any questions and help with logistics where needed. Alongside this, new players are welcome to make their own open posts on the logs comm.
◆ ACHAMOTH: Once new arrivals have accepted the Kenoma, they will be welcomed into the Citadel along with the rest of their kindred. The Citadel's inhabitants are as excited as ever to see fresh Aion faces, and will be quick to prostrate themselves before their new gods. After being assigned their rooms and retainers, new arrivals will be able to explore the city, and will find that they are eagerly greeted by the common folk of Achamoth as well. If they travel openly as Aions, they may be offered small favors or gifts as a show of good will.
One might think the mood would be a bit lower after some recent military casualties and the Kenoma's defeat in Godsblood, but it is not so! Instead, Achamoth is abuzz with the news of a pair of Pleroma captives that are currently facing judgement in the Citadel. Whether or not the Kenoma lost a prisoner in Godsblood, the citizenry are well trained when it comes to spinning a story, and are happily regaling each other with rumors of the Pleroma's spectacular defeats at the hand of their Kenoma captors.
◆ GODSBLOOD: Once the shrines have stopped producing hatchlings, Godsblood will be the first stop for most Pleroma newcomers. By either swimming up through the ocean waters or taking a series of narrow tunnels to the surface, they will find themselves on this edge of this coastal city. While most Aions are capable of blending in thanks to Horos's highly diverse biology, those that are taurs or completely non-mammalian may need some help from other Pleroma to get around without arousing suspicion. Godsblood resists the Regent's control, but it is far from completely safe. Characters may have to work together to find a place to house these new arrivals, whether that be in a safe part of the city or the nearby mountains.
While in the past Godsblood has been skeptical of Aions in general, a recent Pleroma victory within the city has resulted in an air of cautious optimism. While, on average, citizens don't particularly want to earn the Regent's ire, they will be more likely to look the other way if they see any recognizable Pleroma activity. Additionally, there has been a surge of young Bloodites snooping around, looking to join in on potential resistance activities.
Fitting, then, is that it's the moon of the Firebrand's Rise, a summer festival dedicated to celebrating youthful rebellion. In times before its occupation, this festival was also meant to remember various historical riots and political activists, defying tradition in the name of bold new ideals. While the second part is no longer expressed publicly for fear of reprisal, it is still looked to as a time to appreciate the new perspectives of the young. As a city based very much in family tradition, it is easy to become hidebound, and the Firebrand's Rise serves to remind Bloodites that the old is not necessarily the good.
It also results in a lot of teenagers running amuck, taking advantage of the unusual leniency their parents are gifting them. Perhaps it is not so surprising that there are also instances of masked youths publicly decrying the Regent's rule before fleeing into the darkness. Older generations are afraid that things might be getting out of hand, this year.
◆ GREENTRUTH: Only those that have officially attuned to the Pleroma will be able to take the portal to Greentruth, a magical passage hidden in a secure location beneath the city streets. They can be shown the way by those that know it, but discretion is of the utmost concern. Upon arriving in Greentruth, arrivals will find the forest city bustling. Cut off as they are from the rest of Horos, the rescue of Veneran citizens and the Bloodite rebel Vaeka are the talk of Greentruth thanks to their newfound allies in the Pleroma Aions. Vaeka has safely made it to the main settlement and will be in the care of other Resistance members until she sees fit to return to Godsblood.
The month of Firaseri is typically a time of mobilization. Hunting parties go out on great expeditions with faces and hands painted with the sigil of the Firebrand. It is said to bring good luck with the hunt and the kills that they bring back usually last for the months to come. Bones and leather made from these animals is particularly valuable and saved to make armor and charms to be worn to war.
The First Kill is met with much celebration. A largescale feast is held in its honor all across the forest, bringing communities together around a central fire. Stories of battles fought in ancient times are told with varying levels of fancy, but the favorites tend to be about the night that the "dragon's fire turned the moon into a second sun", keeping the Regent's forces at bay. It is common this time of year to keep candles lit in every home throughout the end of the month. "A single flame can spark an inferno."
There will also be an event this month concerning the rescue of the two captured Pleroma mentioned above, in the form of a Pleroma raid against Achamoth. It will be the culmination of a plot that has been going on for a few months which we will be trying to explain in the upcoming event plotting post. In the meantime, we hope that new arrivals can be brought up to speed by their kindred!One might think the mood would be a bit lower after some recent military casualties and the Kenoma's defeat in Godsblood, but it is not so! Instead, Achamoth is abuzz with the news of a pair of Pleroma captives that are currently facing judgement in the Citadel. Whether or not the Kenoma lost a prisoner in Godsblood, the citizenry are well trained when it comes to spinning a story, and are happily regaling each other with rumors of the Pleroma's spectacular defeats at the hand of their Kenoma captors.
◆ GODSBLOOD: Once the shrines have stopped producing hatchlings, Godsblood will be the first stop for most Pleroma newcomers. By either swimming up through the ocean waters or taking a series of narrow tunnels to the surface, they will find themselves on this edge of this coastal city. While most Aions are capable of blending in thanks to Horos's highly diverse biology, those that are taurs or completely non-mammalian may need some help from other Pleroma to get around without arousing suspicion. Godsblood resists the Regent's control, but it is far from completely safe. Characters may have to work together to find a place to house these new arrivals, whether that be in a safe part of the city or the nearby mountains.
While in the past Godsblood has been skeptical of Aions in general, a recent Pleroma victory within the city has resulted in an air of cautious optimism. While, on average, citizens don't particularly want to earn the Regent's ire, they will be more likely to look the other way if they see any recognizable Pleroma activity. Additionally, there has been a surge of young Bloodites snooping around, looking to join in on potential resistance activities.
Fitting, then, is that it's the moon of the Firebrand's Rise, a summer festival dedicated to celebrating youthful rebellion. In times before its occupation, this festival was also meant to remember various historical riots and political activists, defying tradition in the name of bold new ideals. While the second part is no longer expressed publicly for fear of reprisal, it is still looked to as a time to appreciate the new perspectives of the young. As a city based very much in family tradition, it is easy to become hidebound, and the Firebrand's Rise serves to remind Bloodites that the old is not necessarily the good.
It also results in a lot of teenagers running amuck, taking advantage of the unusual leniency their parents are gifting them. Perhaps it is not so surprising that there are also instances of masked youths publicly decrying the Regent's rule before fleeing into the darkness. Older generations are afraid that things might be getting out of hand, this year.
◆ GREENTRUTH: Only those that have officially attuned to the Pleroma will be able to take the portal to Greentruth, a magical passage hidden in a secure location beneath the city streets. They can be shown the way by those that know it, but discretion is of the utmost concern. Upon arriving in Greentruth, arrivals will find the forest city bustling. Cut off as they are from the rest of Horos, the rescue of Veneran citizens and the Bloodite rebel Vaeka are the talk of Greentruth thanks to their newfound allies in the Pleroma Aions. Vaeka has safely made it to the main settlement and will be in the care of other Resistance members until she sees fit to return to Godsblood.
The month of Firaseri is typically a time of mobilization. Hunting parties go out on great expeditions with faces and hands painted with the sigil of the Firebrand. It is said to bring good luck with the hunt and the kills that they bring back usually last for the months to come. Bones and leather made from these animals is particularly valuable and saved to make armor and charms to be worn to war.
The First Kill is met with much celebration. A largescale feast is held in its honor all across the forest, bringing communities together around a central fire. Stories of battles fought in ancient times are told with varying levels of fancy, but the favorites tend to be about the night that the "dragon's fire turned the moon into a second sun", keeping the Regent's forces at bay. It is common this time of year to keep candles lit in every home throughout the end of the month. "A single flame can spark an inferno."
INTROS & PLOTTING
PLAYER
NAME:
CONTACT:
FUN FACTS:
CHARACTER
NAME:
CANON:
LEGACY:
SECT:
CHARACTER PITCH: Give people an idea of what your character is like!
DESIRED CR: What kind of CR are you looking for?
OFFERED CR: What CR could your character offer to others?
PLOT HOOKS: List some general plots you are particularly interested in exploring in the Aion Teleos setting.
EVENT PLANS: What are your plans for this event in particular?
ANYTHING ELSE? You know what to do.
Dorothea Arnault | FE3H | Pleroma (new!)
NAME: Thirteen
CONTACT: thirteen#7519 or
FUN FACTS: I’m returning from a good few years off of rp, so I’m very excited to be here! Feel free to add me on plurk, I'm gonna be dusting that ol' thing off for you guys ;) I will likely be most active on weeknights (mountain time) since my weekends tend to be eaten up by ffxiv raiding lmao. I love to nerd out about games and also werewolves.
NAME: Dorothea Arnault
CANON: Fire Emblem: Three Houses (Crimson Flower route!)
LEGACY: Celebrant
SECT: Pleroma
CHARACTER PITCH: Dorothea is a former opera diva who schmoozed her way into the prestigious Officer’s Academy hoping to meet a wealthy suitor there… and instead she befriended the Adrestian Emperor and helped her eventually wage war on the rest of the continent in the name of sweeping social change! Oops. Though she actually detests fighting, she’s adept at magic and will fight for a cause if persuaded that it is just. She's a very friendly (and sometimes flirty) sort of person, though she's got a lot of bottled up negativity and self-doubt that she tries to hide.
DESIRED CR: Since I’m just starting out here, I’m open for just about everything! I’ll probably be sticking her in Godsblood for her introduction.
-Would love some friendly Pleroma CR to show her the ropes, get her familiar with the area and show her safe places to hang around the city, etc. Maybe also someone to teach her whats up with this whole Communion Thing.
-Negative CR! Whether from her own sect or from Kenoma. She’s likely going to get along with most folks since she tends to be rather cheery and outgoing, buuuut she does kind of bristle against people who have a high opinion of themselves or have a bad attitude.
-General Kenoma CR! I would love her to eventually meet some people from the opposing sect, whether hostile or not. One long-term plot thread I want to get into with her in this game is maybe seeing whether or not she might be swayed (or coerced) into switching sides. The idea being: the Regent’s whole deal is not entirely unlike what the Empire she allied herself with back home did (just…. Amped up to 1000…). I have no idea how it might play out, but it would be fun to explore!
OFFERED CR: If you need someone to aggressively cheer you up or make sure you take time to take care of yourself, Dorothea is your gal! Those who aren’t keen on conflict will find a kindred soul in her if they need someone to vent to. She also knows magic (fighting and healing) and swordplay and can be convinced to put those skills to use if need be!
PLOT HOOKS:
-A cute newbie who will have loads of questions and who will be eager to help out however she can!
-She does know healing magic, so she can lend a hand if someone is in need! (there is that whole rescue mission going on…)
-As mentioned above, if any Kenoma are looking to get their foot in the door with someone from Pleroma to corrupt or fight or otherwise interact with, I am more than willing to throw Dorothea your way!
EVENT PLANS: I’m wide open for anything as Dorothea gets settled in here. Since she’ll likely start out in Godsblood, doing something around the Firebrand’s Rise could be fun! And she will likely be able to be convinced to lend some sort of hand with the rescue mission if needed!
ANYTHING ELSE?
no subject
i think... if makoto sensed that her attunement to the pleroma was perfunctory at best, he might try to needle into her situation and past, and if he picked up on that information about her and the Empire, he would definitely try to use it against her to sway her to come over to the kenomie side 🤔
no subject
i would love for him to dig into that! she's got such conflicted feelings about her recent history with the empire and having someone point that out and make her confront it is something I really want to explore, and it would definitely make her susceptible to viewing kenoma in another light
(no subject)
(no subject)
(no subject)
no subject
How would she like to help work on setting up things like safehouses in Godsblood? Logistics and spy-type work feels like something she'd be good at, with her Mittelfrank background. That's something Cait was working on getting set up before the last event with Abel, and once he returns from Achamoth they're going to dive back into that.
no subject
Ohh, that sounds like it would be a lot of fun. It would definitely suit her and I think she'd be glad to put her talents to use in something like that!
no subject
my desire for my blorbo who is a canonical theater nerd to have CR with the opera diva is... strong. CAN THEY TALK THEATER idk 😔
no subject
(no subject)
no subject
no subject
(no subject)
no subject
no subject
(no subject)
no subject
(By the way, thank you for rolling with that thread, I was a little concerned when Crane started in on his bullshit on her. XD)
no subject
And of course! I've been enjoying that thread and thought it was pretty fun when things took a turn there haha
(no subject)
no subject
no subject
(no subject)
no subject
but anyways even though misa is quite loyal to the regent/the kenoma, she's still pretty friendly to the pleroma outside of battle! she would feel regret that she wasn't able to bring dorothea to the kenoma, and would wonder how she's faring with the other side, if they aren't on bad terms, she'd probably ask how she was doing the next time they crossed paths. girlbosses gotta look out for each other 😔
no subject
no subject
no subject
(no subject)
no subject
Claude will be a diehard Pleroma with no chance of being swayed to Kenoma, so if Dorothea did undergo a corruption arc the contrast would be interesting, especially given how their initial discussion went regarding the war back home.
I also have a diehard Regent stan in the form of Barnaby, who has been brainwashed into being fully loyal to the Kenoma cause, so if you need a hardliner who might help persuade Dorothea over (or a cautionary tale as to why working for the Regent is a terrible idea and you have No Rights.....) he'd be a good shout.
(no subject)
no subject
I would also really love love to get in on potentially corrupting her if possible even though you've gotten offers already. Childe was an elite commander in an Tsarist state back home and also started with the Kenoma because the Regent generally aligns with that so they would have very similar situations.
ALSO THEY BOTH SEEM TO DO THE CHEERY FRIENDLY PERSONA THING so they might get along well. If you're full on the corrupting her past, I'll take anything we can come up with!
(no subject)
no subject
... Incidentally, she does need healing a lot bc she gets in six million fights, tho...
(no subject)
no subject
(no subject)
(no subject)
(no subject)
no subject
(no subject)
(no subject)
(no subject)
no subject
(also wheeze hi i'm z and i play rand al'thor from wheel of time! he's also mostly in godsblood so they could hang out in the city after raid things settle down too!)
(i'm sorry i did not see a tl from you the event plotting post so Here I Am lkj;sldfjk)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)