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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-07-30 12:18 pm
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TDM #3

TDM #3
DREAMING (new characters)
At first, there is nothing. You are nothing. Whatever existed before ceases to be if for a moment. Then, bit by bit, you start to become aware. Where there was not even darkness now is a dim haze, gentle and almost mist-like. You have limbs again and beneath your feet lays a path of light reaching out like limbs of a great tree beneath you, twisting and climbing out into the horizon.

You take a step forward for what else is there to do? As you walk you begin to remember what it was you were doing before the nothingness; maybe something as simple as chatting with a loved one or close friend. Maybe you were just beginning a great journey or facing off against an old foe. Whatever it was, you get the distinct feeling that wherever and whenever that was, it is not here. Not now.

The path of light twists off into different directions. When you look up you can see that it is not a sky above you but the sky of everything, a grand cosmic tapestry littered with not mere stars but galaxies and clusters of galaxies that gleam like crystals against the velvety backdrop of space. Admire it for a moment, if you will. You don't know how long you will drift here, but you are not alone. Other wanderers will come and go as you bask together in the vastness of creation.

It seems to you that there are two paths to walk in this place, the light and dark beckoning in turn.

THE LIGHT AT THE CENTER
One leads you to the center, splintered fragments folding together and colliding until only one thing remains: a light that speaks to you with the voice of all there is and has ever been. It greets you simultaneously as an old friend and as a lost child, both rejoicing in and mourning your arrival. You remember it too, somehow, with a feeling of complex nostalgia, as if returning to a place recalled from your distant childhood.

You’ll feel the same of the other wanderers that join you in the light; you know their faces, their voices, and as you reflect upon the world of your birth, you may witness fragments of theirs as well. You feel a comradery, then, a synchronicity of thought and emotion. Are the lives of others truly so different from your own? Or are you simply two hands of the same, greater being? Though some individualistic part of you may resist, the longer you spend in the light, the more you will find yourself becoming one with it.

Despite this welcoming call, no matter how eagerly your pursue its embrace, before you can fully submerge yourself in this oneness you will find yourself being torn away. As if seized by the impossibly long, cold arm of a creature unseen, you are plucked from the edge of fulfillment. The last thing you will remember is the sensation of your world, and all the others your experienced here, collapsing into nothingness.

THE DARK OUTSIDE (CW: deep despair, ego death)
The other leads towards the outside, where the splintering becomes so great that the vestiges of reality can do nothing but collapse back into the abyss at the end of everything. As you wander to these barren outskirts, your thoughts will not be drawn to familiarity and oneness, but instead to memories of discontent and waste. The darker the path becomes, the more you find yourself dwelling on life’s disappointments and injustices, of the things about yourself and your world you find wanting.

If you see others here, at first they will feel frightening or contemptible, as if representing to you the worst experiences in your life. Even if they are someone you’re certain you know, that familiarity and affection will be stripped away in the face of the great emptiness before you. In the end, you were all the same. In the end, none of this was worth it. If you approach the end together, you may even form a kind of kinship around this acknowledgment, as the need for paranoia and hatred fades.

Slowly, the darkness encroaches, and you can see it devouring all the things you once knew. Memories of your home, of those you loved, dissolve into nothing, and you can only reflect on the barren emptiness in your heart as you see it happen. In your final moments, though, you feel peace with it all, knowing that there was no other way. You step from the edge of the last dwindling fragment of being and are greeted by silence.

THE END
No matter which way you go, you are left with a single impression: you feel the world you came from die. It's a realization that transcends logic or sense; it weighs on your heart and leaves the vestiges of dark memories dancing in your thoughts like motes of ash. It's a memory of your home crumbling away into nothing as if consumed from within by rot. Returned to the void, all that's left to you is to be reborn.

REBIRTH (new characters)
In a new time and place, you awaken. Stirring within a capsule of warmth and isolation your senses will slowly return, only to observe that you are trapped. Your body, as it wakes, is tangled in close, yours eyes unable to open, as if still within the womb. You are held tight in the embrace of something unyielding, so smothering that at first you only have the strength to struggle for moments at a time. Yet, as you persist, the pressure begins to relent in turn; it may take hours, but eventually you will find the purchase to push, to claw, to fight, and it will all give way.

The chrysalis surrounding you bends like flesh and cracks like glass. It tears as you force your fingers through, finding liberation one inch at a time, until finally you have emerged. As if having undergone metamorphosis, you feel old and new all at once. You are weak, piteously so, but the markings and scars of your previous life remain. As you slump down upon the smooth cavern stone, you realize that you've just wrenched yourself free of gigantic crystal, though its hollow, shimmering form is now in pieces on account of your passing. Somewhere on your body, a shard of similar material remains embedded.

The cave itself looks almost like the inside of a geode, the walls and ceiling bedazzled with greyish crystal that shines with all the colors of the rainbow. While they vary wildly in size and shape, only a few have grown large enough to hold a form like yours, and you can see the one you just escaped isn't the only one bearing a passenger within. They may have already hatched, or they may still be lingering in stasis. Either way, there's enough time that you may have a chance to speak to yours unexpected peers, or to perhaps to struggle to find something to cover your naked body with. You feel the chill of the open air against your moisture laden skin, a distant light trickling in through the cavern's opening.

Make the most of this time. It won't be long before you're interrupted.

[Mod Note: If you don't want to deal with your character being naked in front of the others at that location, feel free to assume they emerge at a different time than the others of their legacy. Characters will be 'hatching' over a period of several hours.]

DREAMING (OLD CHARACTERS)
For those already in Horos, they will find themselves in the same dreamscape as the new arrivals, only, this time, it's familiar. You'll feel more cognizant of your surroundings as you reawaken in this psychedelic realm, more in control of your emotions. What's more, you recognize that light at the center and the darkness at the edge: it's the Pleroma and Kenoma respectively. The one you are attuned to will call our to your soul, and though you are technically free to wander as you please, the closer you get to the force of your opposite sect, the more it will grate against you spiritually. Pleroma attuned nearing the Kenoma will feel as if its presence is desperately trying to tear them apart, and Kenoma attuned nearing the Pleroma will feel as if its light is burning them from the inside out.

More importantly, you notice that entirely new souls are wandering here with faces you didn't see in the cavern. It gradually becomes clear that they are Aions in the same state you were prior to your rebirth, lost and wandering this stretch of the cosmos with no idea what's to come. Maybe this is your chance to ease the confusion of their arrival, or maybe you'd simply like to scope out what kind of people are on their way. It's also possible for you to run into Aions already in Horos, wandering just like you are. Unfortunately, things are a lot less neutral than they are the last time you shared this realm.

No matter what you do, eventually the cosmos above will begin to burn out, just as it did the first time you were here. As darkness swallows reality itself, you will wake with the visceral memory of your world corrupting and breaking apart.

SEARCHING (OLD CHARACTERS)
Soon after the dreams begin, it will become clear that the Aion NPCs of either sect are also aware of what's happening. For those in Achamoth and Greentruth, the imminent arrival of new Aions will become a matter of official discussion. All able Aions will be called upon for their aid, in whatever way they can offer. Getting to the shrines themselves will be easily accomplished via teleportation. What's would be more complicated is ferrying any new arrivals back to a secure location. Thankfully, this is something both sects have already prepared for.

All characters will have the opportunity to acquire a 'returning stone' if they don't already have one. In all cases, this will amount to an amulet made of the same shimmering material as the shrine monuments, though the stylization differs between the Pleroma and the Kenoma. While regular Aion teleportation can bring you to any of the shrines you know the sigil and location of, a returning stone is magically programmed to bring its wearer back to a specific destination to which it is attuned. Normally, these stones will only be able to store enough energy for one 'return' a month, but it turns out that the ambient power created by the shrines being active will temporarily super charge them. Though it's not guaranteed, this means they may generate enough energy to perform multiple returns for TDM purposes. More information about returning stones can be found on the powers page.

Spare returning stones will be issued to all Aions so that they can be used to bring back anyone they collect, as it's possible to bring someone alongside you if they are also wearing a returning stone. Where your stone leads will depend on your sect.

PLEROMA
Tehri will be the one to supply returning stones, based out of Greentruth. She will not travel to Godsblood to deliver returning stones to those that have not visited Greentruth, but it can be assumed that Greentruth's visitors can pass them along to anyone who has been staying in the city. The returning stones are set to bring them to a secure location beneath the water of Godsblood's coast. From there, new arrivals will have to be allowed to rest and then brought up into the city when they're ready.

Greentruth is limited in its resources, but it will attempt to send troops to the Innocent, Seeker, Wanderer, and Firebrand shrines, all of which are close to the forest. Compared to the last attempt, these troops are a bit better armored. Meanwhile, bolstered by recent events in Godsblood, bands of Resistance members and guerrilla fighters will turn up at the Artisan and Sovereign shrines. The Resistance members will work willingly alongside with the Pleroma Aions, but the guerrilla fighters seem to have their own priorities and that is mostly that they have a beef with the Achamites. These reinforcements will struggle against powered Aions, but they might be able to delay any troops sent by Achamoth or Hylici.

KENOMA
Xishen will be handing out returning stones to all Kenoma the day after the dreams begin for the Aions that don't already have one. She'll explain how to use them, and state that the Regent expects for them to head to the shrines once they become fully active. The Kenoma will have whatever mundane weapons or supplies they need at their disposal for this mission, along with minimal Achamite reinforcements. Due to injuries and death in both Godsblood and Venera, many are in recovery or on their return to Achamoth. She'll reiterate not to rely too heavily on them; after all, only the Aions are able to quickly move between the shrines and at the Citadel. The regular troops will have to be deployed by river or by land, and mobilizing them will take time. They will feasible be able to reach all of the shrines to some degree or another, but will more easily populate the shrines of the Martyr, Celebrant, Lover, Champion, Visionary, Sovereign, and Firebrand.

The Hylicians will be called to fill in the ranks of the diminished Achamite troops. They follow the orders that they are given but are very standoffish otherwise, even more than usual for them. Xishen herself says she will be traveling to the shrines and the Kenoma will be expected to communicate their movements to her as they work. Dionys remains in Achamoth to 'keep watch'. All Kenoma Aions will be given a familiar vial of black sludge, and are instructed to feed it to any Aions they capture at the shrines. It will cause the same effects it did in the cavern, though it will resolve in a few days rather than a week.

RETURNED (ALL CHARACTERS)
New characters that are found a the shrines will be brought back to one of two lodestones, depending on which sect they are taken by. This will be accomplished by their escort putting a 'returning stone' around their neck that will enable them to be teleported to a secure area in their sect's territory. It is advised for your character to be taken by whichever sect you'd like them to end up in.

TO THE PLEROMA
In a dazzling flash of psychedelic light, you will find yourself brought to the Pleroma's lodestone: a monolithic rock set in the center of temple-like ruins. The entire cavern is hidden away beneath the ocean waves, just outside of Godsblood, and the ceiling itself is comprised of nothing but a barrier of water, as if held back from filling the space by some unknown force. The waters surrounding the lodestone are exactly body temperature, with swarms of tiny, violently iridescent fish darting through it. Crabs that look as if they're made of pure, clear crystal wander the sparkling, sandy shores.

There isn't much here in the way of accommodations, but it's comfortable enough that the new arrivals brought in by the Pleroma can take a moment to catch their breath. Some relatively plain but assorted new clothing will have been brought to the cavern to make sure they are actually clothed, as well as blankets and basic food items. It's a good time to ask your questions, or if you are an established Pleroma, to help out your freshly arrived peers. After all, their welcome at the shrine may have been a confusing one.

New arrivals will be permitted to leave the lodestone's temple when they are ready. Unfortunately, the only ways out of these place are through your choice of either swimming through pockets of water that eventually lead to the surface, or by spelunking through a series of tunnels to make your way the cliff faces near the city of Godsblood. More information about the city itself can be found on the setting page, though it would be preferable to keep TDM interactions to the lodestone area. As characters emerging from the shrines will start our as Untouched (more info about attunements here) they will not be permitted entry into Greentruth until they have attuned to Pleroma.

TO THE KENOMA
As your returning stone activates, you will feel yourself thrust into a suffocating void, only to emerge just as quickly somewhere else. The most pressing thing on the minds of anyone taken by the Kenoma will be the vial of pitch black sludge they are forced to drink, whether it is before or after their arrival. Maybe their 'escort' from the shrine gave it to them, or perhaps another Kenoma does soon after they arrive. If not, one of the Achamite cultists wandering around definitely will. Dedicated servants to the Regent's will as they are, they are not afraid to gang up on the vulnerable new arrivals and force it down their throats.

Once in your mouth, the potion will slither down your throat as if it's a living thing. The effect takes hold quickly: as this darkness creeps through your insides, it will embolden your darkest and most despair inducing emotions, plaguing your thoughts with the worst sorrows of your life. What's worst, it simultaneously seems to awaken some form of enhanced psychic empathy within you, both projecting your thoughts for others to hear, and allowing you to receive those of the others around you in kind. Black ooze will begin to seep from orifices, or the space around your shard. The effects of this contamination bring out your worst, and its recipients will be forced to live with these effects until they accept the force corrupting them into their souls.

This world is not good enough, a voice speaks to your through the Kenoma. This suffering you feel, the cruelty that has birthed this darkness in you... it is simply the rot that is consuming this existence. A better universe awaits, one forged by your own hand, and all you need do is first bring about this broken reality's end.

How long this goes on will depend on how long the characters is able to fight it. Acceptance of the Kenoma can come as quickly as immediately, if your character is inclined towards it, or it could be drawn out to take a few days. In the meantime, they will have to stay in the barren halls surrounding the Regent's lodestone, and will not be permitted to exit into the greater Citadel as the current Kenoma are. All that will immediately be offered to them down there are stone slabs that can be used as beds and formless white robes that reach down past their knees.

Of course, that doesn't mean the characters that are already of the Kenoma can't do something about that. If they desire it, they will be able to bring food or other supplies to those suffering with their Kenoma infections, and it will be equally within their power to try anything from bullying them into accepting to lovebombing them. Once a character accepts the Kenoma and attunes to it, they will be permitted to leave, but for the sake of the TDM interactions should be kept to the lodestone area.

QUESTIONS
Is this TDM canon?
Mostly! It's part of an in-game event. However, only threads with new players that app and are accepted will be considered game canon. Threads between old characters will all be canon, but threads involving new characters that don't apply or aren't accepted will either need to be tweaked to remove their involvement or made non-canon. New characters will also be able to decide TDM threads aren't canon if they end up changing directions.

Who can toplevel on this post?
Anyone, whether they are a new character or a current one. However, we do ask for current players to do their best to tag new characters. If you are bringing in a new character and want a current character to bring them into your sect of choice, post your request here! ICly, current characters are fighting to claim new arrivals, but it's up to the player of new characters where they ultimately end up going.

When is this TDM taking place chronologically?
The beginning of August. The shrines will be active and forming Aions during that time. The dreams will start around the 29th of July. All current Aions will be able to sense when it's time for the new arrivals to start emerging.

What are the shrines like?
Every shrine is comprised of the crystal-filled cavern character emerge inside and then the massive statue symbolizing the relevant Legacy built on top. More information about each shrine can be found in the "Aion Shrine" section of the setting page.

Are everyone's homeworlds really gone?
That's a complicated issue, and while the fate of their world is not without hope, they may certainly get the impression its been destroyed from the dream they had. Alternatively, they may refuse to believe what they felt and attempt to dismiss it as only a vision. More about this situation will be revealed as the game goes on.

Can I only experience one end of the dream sequence prompt?
New characters may experience one ending, both endings, or neither. If they experience both they will struggle to recall which came first or which feels the most 'true' to them, as both will simultaneously be the thought they are reborn with. If your character refuses to pursue either path they can simply linger in the middle until the infinite worlds above them start being extinguished one by one, eventually expelling them into darkness in a similar style to the light prompt. Which dreams they experience will not dictate their initial sect affiliation.

Is it possible to pull another character back from the end of the light or darkness dreams?
Yes! If your character is able to resist the pull of either end, they will have the chance to try to pull another character back from the edge of the abyss or the edge of oneness. Whether or not they succeed is entirely up to the other character, though.

Do you come out of the chrysalis wet?
For most intents and purposes it's the same experience as hatching out of a real butterfly chrysalis, so yes, a bit.

How does attunement to the Pleroma or Kenoma work for new characters?
More information about sect attunements can be read on their dedicated info page, but in summary: when new characters are brought to Horos, they will be in the state of being "Untouched" meaning they are not attuned to either sect. By the end of their first month in game it is expected they will either attune to Pleroma or Kenoma, though for those taken by the Kenoma's forces, the transition will be forced within the first few days. If taken in by the Pleroma, it may take then some time to attune to Pleroma, depending on the strength of their spirit, but it could also happen almost instantly if they are allowed to. How quickly it happens will depend on how strongly they align with the Pleroma's traits. Characters who have been taken by the Pleroma but that remain Untouched will not be allowed into Greentruth until their attunement to Pleroma is complete.

Can a character taken by one side end up attuning to the sect of the opposite one?
This is theoretically possible, yes: a person taken by the Kenoma could potentially resist the Kenoma's call, and someone taken by the Pleroma could end up falling to the Kenoma while staying with them. Generally, though, we recommend that you have your character be taken by whichever sect you want to end up in, as doing a switcheroo will cause narrative complications that might bog their introduction down in plotting that will need to be done with the mods. It can happen, but it is not to be done lightly!

rosethorns: (05)

[personal profile] rosethorns 2022-08-06 04:25 am (UTC)(link)
[Dorothea has found herself on more battlefields than she cares to count, yet the practiced calm she painstakingly learned upon them is eluding her in this moment. There are many things she could blame—her exhaustion, the lack of real clothing, disorientation after dragging herself out of a crystal—but the reasons aren’t important. She just needs to hold herself together long enough to get through this.

Her success in taking the amulet emboldens her, provides something to anchor herself to as she tries to keep her breathing from edging into panic. With the pair focused on each other for now, it gives her the clear opening she needs to get herself some distance. She pulls herself up against a large crystalline structure jutting from the ground a dozen paces away, hoping to keep herself out of harm's way.

With the amulet clutched tightly in one hand, she watches their battle begin in earnest. She may be safe for now, bit it’s feeling like an inevitability that she’ll be drawn into the conflict before long. Unarmed, she is at a disadvantage, but she has never needed to rely solely on steel to keep her safe. So she lifts her free hand, goes through the motions of spellcasting that are as familiar to her as breathing—and finds that nothing happens.

Oh, Saints.

She throws a panicked glance at the pair of combatants, making sure their battle doesn’t draw them too close.]
lifespanned: (pic#11709528)

[personal profile] lifespanned 2022-08-08 08:32 am (UTC)(link)
[ The illusion, coupled with the strange field of magic beneath her feet throw her for a considerable loop— her boldness aside, she's never seen the field of battle so directly. As a result, she can't help but let out surprised yelp, and then a girlish shriek from the sudden pain, losing her balance briefly in her run from the painful shocks. Perhaps slightly comedically, she stumbles out of the ring of magic on one leg, and then tumbles down onto her side, gripping her leg below the knee with a hand.

Before, it'd been just business. But now? She feels personally affronted, still feeling the after-images of excruciating pain in her legs. She'll be sure to remember this, after this is done. What should she do? Try to disable another one of Syrlya's limbs? Or—

The amulet.

No, she'll pin her gaze on Dorothea instead, petrifying her hand around the gem— trapping the item inside. Dorothea will feel her fingers and palm begin to turn to stone under Misa's spell, but Misa herself remains on the ground, looking at her just long enough to do what she has to before turning her attention back to Syrlya, who's she sure is about to deal another blow to her - she's already trying (key word: trying, as her legs remain feeling a bit like jelly) to scrabble back up to not be caught completely unaware. Still, using time for that little stunt has left her more open than she'd like, so she's bracing herself for impact as soon as her attention turns back to him. ]
chronosynthesis: (❖ False Oasis)

[personal profile] chronosynthesis 2022-08-08 08:53 pm (UTC)(link)
[The illusion itself, as if catches up to her, doesn't actually hurt too much as it moves to smack her with its blade. Like getting hit with a pool noodle if the pool noodle felt like a steel blade.

But it was mostly to buy him time to cast that spell, and fumble his shield over his offhand arm.

Misa has just enough time to get to her feet when the illusion of him bursts in staggeringly bright light and sound, trying to distract her focus.

So that he can aim to the space beside her, teleport those few feet to her side and try to full body slam his shield into her small frame.]
rosethorns: (03)

[personal profile] rosethorns 2022-08-12 12:18 am (UTC)(link)
[Spirited away from home in this undignified state to end up goddess knows where? Exhausted enough that even the most basic of magic seems to be eluding her? Finding herself right in the middle of a brawl between strangers that she could hardly decide which of whom to trust? Dorothea is decidedly not happy with this whole mess, and she’s got half a mind to simply take her chances and try to make a run for it while the two of them are distracted with each other.

Well, at least until it’s clear that she hasn’t escaped their attention when she suddenly feels the incredibly odd sensation of her hand turning to stone.

It catches her off guard, as focused as she is on her disconcerting lack of self-defense, and she can’t help the surprised (and entirely undignified) yelp it pulls from her in response. She makes a very short and futile attempt to pry her fingers apart before the sudden fear that she might do herself harm in the process puts that to a stop quickly.

Panic and frustration spur her into scrambling for the nearest bit of crystal she can grab with her good hand.]


Don’t drag me into your little feud!

[And she proceeds to hurl it in the direction of the tussling strangers.

At who, exactly? Who knows!

…Perhaps that hadn’t been the wisest course of action.]
lifespanned: (pic#11700870)

okay syrlya can knock her out right after this if this works! 👍

[personal profile] lifespanned 2022-08-14 01:08 am (UTC)(link)
[ Much as it would be convenient if it weren't true— the fact of the matter is that Misa is a relatively normal human, supernatural sight enhancements aside. When Syrlya full body slams into her, she easily begins folding right back down to the ground, the wind knocked out of her instantaneously.

What she lacks in physical resilience, however, she makes up for in pure grit, guts, and audacity. For what it's worth, she's absolutely fearless in situations like this - this is someone who has openly talked back to people pointing a gun at her. So on the way down, she reaches out blindly to grasp at whatever she can, nails brandished - the edge of his shield, his face, his hair, anything that's reasonably within her reach in an attempt to drag him down with her. She hears Dorothea's plea for them to not drag her in, and distantly, she does wish there were an easier way to go about this - this certainly isn't the way she prefers to do things at all. But she has no choice, there's no way she'd ever be able to convince this woman to the Kenoma with him here. If the crystal thrown strikes her and not Syrlya, she barely makes a show of it, driven purely by adrenaline to make his attempt to subdue her as difficult and cumbersome as possible. Her enchantment only grows on him, all the while. ]
chronosynthesis: (❖ Arcane Thievery)

[personal profile] chronosynthesis 2022-08-14 04:30 am (UTC)(link)
[Syrlya lets her grapple his shield as he shoves it into her, his knee buckling as his weight follows her down. He can see the shield bash wasn't enough to take her out so, with her pinned, he slides his free arm out of the shield's straps and plants his hand right on her forehead for the most direct contact. The magic swirls around, pulsing, and then explodes all at once from his hand and right in her face.

It won't leave scars, but it seeps within her nerves and mind and strikes her with an absolutely blinding pain. Sharp, excruciating, to overload her senses and force her unconscious from the agony.

He lets out a heave once Misa falls limp. The paralysis that was creeping to his shoulder stops... and slowly starts to reverse. Dorothea will feel it as well after a second, her hand returning to flesh.

His gaze drifts over as he leaves back, eying the crystal shard (he hadn't even noticed that hit him either. Carefully he staggers to his feet, following the direction to Dorothea.]
Are you unharmed?
rosethorns: (21)

[personal profile] rosethorns 2022-08-17 03:54 am (UTC)(link)
[All in all, the scuffle turns out to be blessedly short. Dorothea can still feel her heart pounding in her chest as she watches the limp form of Misa in the following moments, startling when Syrlya addresses her. He seems no worse for wear and—perhaps more importantly—still doesn’t appear to wish her any harm. Nonetheless, she can’t quite fully banish her apprehension after that display.]

I— [She takes a breath, gaze drifting down to her hand. Careful not to drop the amulet, she wiggles her fingers a bit in experimentation.] Yes, I think I’m alright.

[Her attention drifts back to the girl, brows knit with worry.]

Is she…? [Dead? Stunned? She hopes for the latter, but recalling that these two are supposedly at war, she doesn’t know how much of a place mercy has here.]
chronosynthesis: (❖ Elusive Mind)

[personal profile] chronosynthesis 2022-08-17 07:29 am (UTC)(link)
Good. [That's a relief, at least, that she got out of the way.]

She's unconscious, hopefully for a while. [He can't say he doesn't... consider it. That it might be best to end her completely now before she's a problem for them a third time.

But. Dorothea is here, rattled. And he needs to focus on assuring her first.

He flexes his fingers, testing the movement as he steps away from Misa.]
But she won't be the last to come down here looking for either of us.
rosethorns: (28)

[personal profile] rosethorns 2022-08-18 03:53 am (UTC)(link)
[One would think that after years of fighting Dorothea would be used to the idea of death by now, and yet here she is, the mere thought of this stranger dying here enough to weigh on her. So it’s no small relief to learn that the girl is still breathing, and Dorothea is far too exhausted to hide that fact.

It’s not something to dwell on for long, however; Syrlya brings up an important reminder that the quiet moment afforded to them now may not last long.]


Right. You had said something about soldiers… [She casts a quick glance in the direction Misa had first arrived from, worry quickly replacing her relief.] Is there somewhere safe we can get to from here? I don’t relish the idea of more fighting.
chronosynthesis: (❖ Mantra of Concentration)

[personal profile] chronosynthesis 2022-08-18 07:44 am (UTC)(link)
[Syrlya nods once.] That amulet is charged with a teleportation spell... so it's good you got it before she did. [He sure Misa would have tried to smash it and leave her stranded.]

Its destination is a lodestone where we can get you clothes and food, and explain things without anyone drawing weapons. I can help you cast the spell.
rosethorns: (46)

[personal profile] rosethorns 2022-08-23 12:32 am (UTC)(link)
[Dorothea is glad her instincts led her true in grabbing the amulet. She glances down at it, slowly turning it over in her hand.

Some peace, clothing, and food all sounds heavenly right now. She closes her fingers over the amulet and gives Syrlya a tired nod.]


Well, let’s get to that lodestone, then.
chronosynthesis: (❖ Blink)

[personal profile] chronosynthesis 2022-08-23 03:19 am (UTC)(link)
[Syrlya offers her a nod.] This will take a minute, but I'll try to make it quick.

[Or a few minutes... it's a long spell. But eventually the teleportation ritual focused on the amulet will take hold, and spirit them away to the lodestone cave under the water.]