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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-07-30 12:18 pm
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TDM #3

TDM #3
DREAMING (new characters)
At first, there is nothing. You are nothing. Whatever existed before ceases to be if for a moment. Then, bit by bit, you start to become aware. Where there was not even darkness now is a dim haze, gentle and almost mist-like. You have limbs again and beneath your feet lays a path of light reaching out like limbs of a great tree beneath you, twisting and climbing out into the horizon.

You take a step forward for what else is there to do? As you walk you begin to remember what it was you were doing before the nothingness; maybe something as simple as chatting with a loved one or close friend. Maybe you were just beginning a great journey or facing off against an old foe. Whatever it was, you get the distinct feeling that wherever and whenever that was, it is not here. Not now.

The path of light twists off into different directions. When you look up you can see that it is not a sky above you but the sky of everything, a grand cosmic tapestry littered with not mere stars but galaxies and clusters of galaxies that gleam like crystals against the velvety backdrop of space. Admire it for a moment, if you will. You don't know how long you will drift here, but you are not alone. Other wanderers will come and go as you bask together in the vastness of creation.

It seems to you that there are two paths to walk in this place, the light and dark beckoning in turn.

THE LIGHT AT THE CENTER
One leads you to the center, splintered fragments folding together and colliding until only one thing remains: a light that speaks to you with the voice of all there is and has ever been. It greets you simultaneously as an old friend and as a lost child, both rejoicing in and mourning your arrival. You remember it too, somehow, with a feeling of complex nostalgia, as if returning to a place recalled from your distant childhood.

You’ll feel the same of the other wanderers that join you in the light; you know their faces, their voices, and as you reflect upon the world of your birth, you may witness fragments of theirs as well. You feel a comradery, then, a synchronicity of thought and emotion. Are the lives of others truly so different from your own? Or are you simply two hands of the same, greater being? Though some individualistic part of you may resist, the longer you spend in the light, the more you will find yourself becoming one with it.

Despite this welcoming call, no matter how eagerly your pursue its embrace, before you can fully submerge yourself in this oneness you will find yourself being torn away. As if seized by the impossibly long, cold arm of a creature unseen, you are plucked from the edge of fulfillment. The last thing you will remember is the sensation of your world, and all the others your experienced here, collapsing into nothingness.

THE DARK OUTSIDE (CW: deep despair, ego death)
The other leads towards the outside, where the splintering becomes so great that the vestiges of reality can do nothing but collapse back into the abyss at the end of everything. As you wander to these barren outskirts, your thoughts will not be drawn to familiarity and oneness, but instead to memories of discontent and waste. The darker the path becomes, the more you find yourself dwelling on life’s disappointments and injustices, of the things about yourself and your world you find wanting.

If you see others here, at first they will feel frightening or contemptible, as if representing to you the worst experiences in your life. Even if they are someone you’re certain you know, that familiarity and affection will be stripped away in the face of the great emptiness before you. In the end, you were all the same. In the end, none of this was worth it. If you approach the end together, you may even form a kind of kinship around this acknowledgment, as the need for paranoia and hatred fades.

Slowly, the darkness encroaches, and you can see it devouring all the things you once knew. Memories of your home, of those you loved, dissolve into nothing, and you can only reflect on the barren emptiness in your heart as you see it happen. In your final moments, though, you feel peace with it all, knowing that there was no other way. You step from the edge of the last dwindling fragment of being and are greeted by silence.

THE END
No matter which way you go, you are left with a single impression: you feel the world you came from die. It's a realization that transcends logic or sense; it weighs on your heart and leaves the vestiges of dark memories dancing in your thoughts like motes of ash. It's a memory of your home crumbling away into nothing as if consumed from within by rot. Returned to the void, all that's left to you is to be reborn.

REBIRTH (new characters)
In a new time and place, you awaken. Stirring within a capsule of warmth and isolation your senses will slowly return, only to observe that you are trapped. Your body, as it wakes, is tangled in close, yours eyes unable to open, as if still within the womb. You are held tight in the embrace of something unyielding, so smothering that at first you only have the strength to struggle for moments at a time. Yet, as you persist, the pressure begins to relent in turn; it may take hours, but eventually you will find the purchase to push, to claw, to fight, and it will all give way.

The chrysalis surrounding you bends like flesh and cracks like glass. It tears as you force your fingers through, finding liberation one inch at a time, until finally you have emerged. As if having undergone metamorphosis, you feel old and new all at once. You are weak, piteously so, but the markings and scars of your previous life remain. As you slump down upon the smooth cavern stone, you realize that you've just wrenched yourself free of gigantic crystal, though its hollow, shimmering form is now in pieces on account of your passing. Somewhere on your body, a shard of similar material remains embedded.

The cave itself looks almost like the inside of a geode, the walls and ceiling bedazzled with greyish crystal that shines with all the colors of the rainbow. While they vary wildly in size and shape, only a few have grown large enough to hold a form like yours, and you can see the one you just escaped isn't the only one bearing a passenger within. They may have already hatched, or they may still be lingering in stasis. Either way, there's enough time that you may have a chance to speak to yours unexpected peers, or to perhaps to struggle to find something to cover your naked body with. You feel the chill of the open air against your moisture laden skin, a distant light trickling in through the cavern's opening.

Make the most of this time. It won't be long before you're interrupted.

[Mod Note: If you don't want to deal with your character being naked in front of the others at that location, feel free to assume they emerge at a different time than the others of their legacy. Characters will be 'hatching' over a period of several hours.]

DREAMING (OLD CHARACTERS)
For those already in Horos, they will find themselves in the same dreamscape as the new arrivals, only, this time, it's familiar. You'll feel more cognizant of your surroundings as you reawaken in this psychedelic realm, more in control of your emotions. What's more, you recognize that light at the center and the darkness at the edge: it's the Pleroma and Kenoma respectively. The one you are attuned to will call our to your soul, and though you are technically free to wander as you please, the closer you get to the force of your opposite sect, the more it will grate against you spiritually. Pleroma attuned nearing the Kenoma will feel as if its presence is desperately trying to tear them apart, and Kenoma attuned nearing the Pleroma will feel as if its light is burning them from the inside out.

More importantly, you notice that entirely new souls are wandering here with faces you didn't see in the cavern. It gradually becomes clear that they are Aions in the same state you were prior to your rebirth, lost and wandering this stretch of the cosmos with no idea what's to come. Maybe this is your chance to ease the confusion of their arrival, or maybe you'd simply like to scope out what kind of people are on their way. It's also possible for you to run into Aions already in Horos, wandering just like you are. Unfortunately, things are a lot less neutral than they are the last time you shared this realm.

No matter what you do, eventually the cosmos above will begin to burn out, just as it did the first time you were here. As darkness swallows reality itself, you will wake with the visceral memory of your world corrupting and breaking apart.

SEARCHING (OLD CHARACTERS)
Soon after the dreams begin, it will become clear that the Aion NPCs of either sect are also aware of what's happening. For those in Achamoth and Greentruth, the imminent arrival of new Aions will become a matter of official discussion. All able Aions will be called upon for their aid, in whatever way they can offer. Getting to the shrines themselves will be easily accomplished via teleportation. What's would be more complicated is ferrying any new arrivals back to a secure location. Thankfully, this is something both sects have already prepared for.

All characters will have the opportunity to acquire a 'returning stone' if they don't already have one. In all cases, this will amount to an amulet made of the same shimmering material as the shrine monuments, though the stylization differs between the Pleroma and the Kenoma. While regular Aion teleportation can bring you to any of the shrines you know the sigil and location of, a returning stone is magically programmed to bring its wearer back to a specific destination to which it is attuned. Normally, these stones will only be able to store enough energy for one 'return' a month, but it turns out that the ambient power created by the shrines being active will temporarily super charge them. Though it's not guaranteed, this means they may generate enough energy to perform multiple returns for TDM purposes. More information about returning stones can be found on the powers page.

Spare returning stones will be issued to all Aions so that they can be used to bring back anyone they collect, as it's possible to bring someone alongside you if they are also wearing a returning stone. Where your stone leads will depend on your sect.

PLEROMA
Tehri will be the one to supply returning stones, based out of Greentruth. She will not travel to Godsblood to deliver returning stones to those that have not visited Greentruth, but it can be assumed that Greentruth's visitors can pass them along to anyone who has been staying in the city. The returning stones are set to bring them to a secure location beneath the water of Godsblood's coast. From there, new arrivals will have to be allowed to rest and then brought up into the city when they're ready.

Greentruth is limited in its resources, but it will attempt to send troops to the Innocent, Seeker, Wanderer, and Firebrand shrines, all of which are close to the forest. Compared to the last attempt, these troops are a bit better armored. Meanwhile, bolstered by recent events in Godsblood, bands of Resistance members and guerrilla fighters will turn up at the Artisan and Sovereign shrines. The Resistance members will work willingly alongside with the Pleroma Aions, but the guerrilla fighters seem to have their own priorities and that is mostly that they have a beef with the Achamites. These reinforcements will struggle against powered Aions, but they might be able to delay any troops sent by Achamoth or Hylici.

KENOMA
Xishen will be handing out returning stones to all Kenoma the day after the dreams begin for the Aions that don't already have one. She'll explain how to use them, and state that the Regent expects for them to head to the shrines once they become fully active. The Kenoma will have whatever mundane weapons or supplies they need at their disposal for this mission, along with minimal Achamite reinforcements. Due to injuries and death in both Godsblood and Venera, many are in recovery or on their return to Achamoth. She'll reiterate not to rely too heavily on them; after all, only the Aions are able to quickly move between the shrines and at the Citadel. The regular troops will have to be deployed by river or by land, and mobilizing them will take time. They will feasible be able to reach all of the shrines to some degree or another, but will more easily populate the shrines of the Martyr, Celebrant, Lover, Champion, Visionary, Sovereign, and Firebrand.

The Hylicians will be called to fill in the ranks of the diminished Achamite troops. They follow the orders that they are given but are very standoffish otherwise, even more than usual for them. Xishen herself says she will be traveling to the shrines and the Kenoma will be expected to communicate their movements to her as they work. Dionys remains in Achamoth to 'keep watch'. All Kenoma Aions will be given a familiar vial of black sludge, and are instructed to feed it to any Aions they capture at the shrines. It will cause the same effects it did in the cavern, though it will resolve in a few days rather than a week.

RETURNED (ALL CHARACTERS)
New characters that are found a the shrines will be brought back to one of two lodestones, depending on which sect they are taken by. This will be accomplished by their escort putting a 'returning stone' around their neck that will enable them to be teleported to a secure area in their sect's territory. It is advised for your character to be taken by whichever sect you'd like them to end up in.

TO THE PLEROMA
In a dazzling flash of psychedelic light, you will find yourself brought to the Pleroma's lodestone: a monolithic rock set in the center of temple-like ruins. The entire cavern is hidden away beneath the ocean waves, just outside of Godsblood, and the ceiling itself is comprised of nothing but a barrier of water, as if held back from filling the space by some unknown force. The waters surrounding the lodestone are exactly body temperature, with swarms of tiny, violently iridescent fish darting through it. Crabs that look as if they're made of pure, clear crystal wander the sparkling, sandy shores.

There isn't much here in the way of accommodations, but it's comfortable enough that the new arrivals brought in by the Pleroma can take a moment to catch their breath. Some relatively plain but assorted new clothing will have been brought to the cavern to make sure they are actually clothed, as well as blankets and basic food items. It's a good time to ask your questions, or if you are an established Pleroma, to help out your freshly arrived peers. After all, their welcome at the shrine may have been a confusing one.

New arrivals will be permitted to leave the lodestone's temple when they are ready. Unfortunately, the only ways out of these place are through your choice of either swimming through pockets of water that eventually lead to the surface, or by spelunking through a series of tunnels to make your way the cliff faces near the city of Godsblood. More information about the city itself can be found on the setting page, though it would be preferable to keep TDM interactions to the lodestone area. As characters emerging from the shrines will start our as Untouched (more info about attunements here) they will not be permitted entry into Greentruth until they have attuned to Pleroma.

TO THE KENOMA
As your returning stone activates, you will feel yourself thrust into a suffocating void, only to emerge just as quickly somewhere else. The most pressing thing on the minds of anyone taken by the Kenoma will be the vial of pitch black sludge they are forced to drink, whether it is before or after their arrival. Maybe their 'escort' from the shrine gave it to them, or perhaps another Kenoma does soon after they arrive. If not, one of the Achamite cultists wandering around definitely will. Dedicated servants to the Regent's will as they are, they are not afraid to gang up on the vulnerable new arrivals and force it down their throats.

Once in your mouth, the potion will slither down your throat as if it's a living thing. The effect takes hold quickly: as this darkness creeps through your insides, it will embolden your darkest and most despair inducing emotions, plaguing your thoughts with the worst sorrows of your life. What's worst, it simultaneously seems to awaken some form of enhanced psychic empathy within you, both projecting your thoughts for others to hear, and allowing you to receive those of the others around you in kind. Black ooze will begin to seep from orifices, or the space around your shard. The effects of this contamination bring out your worst, and its recipients will be forced to live with these effects until they accept the force corrupting them into their souls.

This world is not good enough, a voice speaks to your through the Kenoma. This suffering you feel, the cruelty that has birthed this darkness in you... it is simply the rot that is consuming this existence. A better universe awaits, one forged by your own hand, and all you need do is first bring about this broken reality's end.

How long this goes on will depend on how long the characters is able to fight it. Acceptance of the Kenoma can come as quickly as immediately, if your character is inclined towards it, or it could be drawn out to take a few days. In the meantime, they will have to stay in the barren halls surrounding the Regent's lodestone, and will not be permitted to exit into the greater Citadel as the current Kenoma are. All that will immediately be offered to them down there are stone slabs that can be used as beds and formless white robes that reach down past their knees.

Of course, that doesn't mean the characters that are already of the Kenoma can't do something about that. If they desire it, they will be able to bring food or other supplies to those suffering with their Kenoma infections, and it will be equally within their power to try anything from bullying them into accepting to lovebombing them. Once a character accepts the Kenoma and attunes to it, they will be permitted to leave, but for the sake of the TDM interactions should be kept to the lodestone area.

QUESTIONS
Is this TDM canon?
Mostly! It's part of an in-game event. However, only threads with new players that app and are accepted will be considered game canon. Threads between old characters will all be canon, but threads involving new characters that don't apply or aren't accepted will either need to be tweaked to remove their involvement or made non-canon. New characters will also be able to decide TDM threads aren't canon if they end up changing directions.

Who can toplevel on this post?
Anyone, whether they are a new character or a current one. However, we do ask for current players to do their best to tag new characters. If you are bringing in a new character and want a current character to bring them into your sect of choice, post your request here! ICly, current characters are fighting to claim new arrivals, but it's up to the player of new characters where they ultimately end up going.

When is this TDM taking place chronologically?
The beginning of August. The shrines will be active and forming Aions during that time. The dreams will start around the 29th of July. All current Aions will be able to sense when it's time for the new arrivals to start emerging.

What are the shrines like?
Every shrine is comprised of the crystal-filled cavern character emerge inside and then the massive statue symbolizing the relevant Legacy built on top. More information about each shrine can be found in the "Aion Shrine" section of the setting page.

Are everyone's homeworlds really gone?
That's a complicated issue, and while the fate of their world is not without hope, they may certainly get the impression its been destroyed from the dream they had. Alternatively, they may refuse to believe what they felt and attempt to dismiss it as only a vision. More about this situation will be revealed as the game goes on.

Can I only experience one end of the dream sequence prompt?
New characters may experience one ending, both endings, or neither. If they experience both they will struggle to recall which came first or which feels the most 'true' to them, as both will simultaneously be the thought they are reborn with. If your character refuses to pursue either path they can simply linger in the middle until the infinite worlds above them start being extinguished one by one, eventually expelling them into darkness in a similar style to the light prompt. Which dreams they experience will not dictate their initial sect affiliation.

Is it possible to pull another character back from the end of the light or darkness dreams?
Yes! If your character is able to resist the pull of either end, they will have the chance to try to pull another character back from the edge of the abyss or the edge of oneness. Whether or not they succeed is entirely up to the other character, though.

Do you come out of the chrysalis wet?
For most intents and purposes it's the same experience as hatching out of a real butterfly chrysalis, so yes, a bit.

How does attunement to the Pleroma or Kenoma work for new characters?
More information about sect attunements can be read on their dedicated info page, but in summary: when new characters are brought to Horos, they will be in the state of being "Untouched" meaning they are not attuned to either sect. By the end of their first month in game it is expected they will either attune to Pleroma or Kenoma, though for those taken by the Kenoma's forces, the transition will be forced within the first few days. If taken in by the Pleroma, it may take then some time to attune to Pleroma, depending on the strength of their spirit, but it could also happen almost instantly if they are allowed to. How quickly it happens will depend on how strongly they align with the Pleroma's traits. Characters who have been taken by the Pleroma but that remain Untouched will not be allowed into Greentruth until their attunement to Pleroma is complete.

Can a character taken by one side end up attuning to the sect of the opposite one?
This is theoretically possible, yes: a person taken by the Kenoma could potentially resist the Kenoma's call, and someone taken by the Pleroma could end up falling to the Kenoma while staying with them. Generally, though, we recommend that you have your character be taken by whichever sect you want to end up in, as doing a switcheroo will cause narrative complications that might bog their introduction down in plotting that will need to be done with the mods. It can happen, but it is not to be done lightly!

gravings: (010a)

1.....

[personal profile] gravings 2022-08-01 04:16 am (UTC)(link)
[ What appears to be a knight stands at the abstract crossroads Gray once stood at three months ago. She never thought she'd be on the opposite side of things, the mysterious figure appearing from the blue to impart wisdom and advice... though she has the low feeling that she won't actually be good for either of those things. But she supposes that if you're lost, any kind of map is better than none, even if that map is half of some animal's lunch and covered in mud.

Three months ago, she also might have found this knight's menacing armor and rough address intimidating, but to her own surprise she now finds that she isn't especially nervous. Maybe it's just that she's found more urgent things to be afraid of than social blunders or even a stab to the gut.

She looks to the knight, mildly surprised by the female voice that echoes from within, but otherwise does not get lost as instructed. The hint of vibrant green that flashes from within the helmet grabs her attention, though she can't put a finger on why. Despite herself, Gray's head lifts from its customary low tilt, a product of her permanent desire to obscure her face under her ever-present hood.

Curiosity aside, Gray actually wouldn't mind leaving if she's bothering this person this much, but she feels that she at least needs to ask: ]


Do you know where you're going?

[ Her voice is soft around the edges and unassuming, a complete contrast to the knight's voice. ]
uproared: ▌helmet (i hate when there is a fog of war)

[personal profile] uproared 2022-08-01 10:27 am (UTC)(link)
[ With a scoff: ] Of course I do, you buffoon.

[ Technically the truth... she knows her direction, just not her destination. She casts a quick glance at Gray, but dismisses her just as fast; a human no different from the hundreds she's cut through. (Well, slightly different. None of them would have the gall to ask her that question, so clearly her reputation hasn't preceded her. Annoying.)

Her focus returns to the paths ahead, lingering on the light for a moment more, before finally turning away from it for good. ]


Don't you know? A light that bright burns away everything else. [ She's had enough of chasing the sun; it's time to make the shadows strong enough to smother it. ] So obviously, I'm headed in the opposite direction. Stay here and rot if you want — I don't care. Just don't get in my way.
gravings: (050)

1/2

[personal profile] gravings 2022-08-01 04:28 pm (UTC)(link)
[ This may be the singular rudest person Gray has met in the past few months, but their roughness slides off her back easily. It doesn't surprise her terribly that someone with such ornate, aggressive-looking armor would have little time for a quiet, plainly cloaked girl like her. She wonders for a moment if she should wander away now that it's clear that the knight seems entirely happy and confident about being alone. If this person is heading away from the light, maybe she'll see them soon in the halls of Achamoth... ]
gravings: (148)

[personal profile] gravings 2022-08-01 04:29 pm (UTC)(link)
[ In the brief couple of seconds that she's pondering what to do, a small, shrill voice decides to speak up from within the depths of her cloak. ]

Ihihihi! You heard her, idiot Gray! A walking tin like that knows better than to go somewhere that'll get it baked. What'll be inside if you open it? Beans? Sardines? Or maybe—

[ The voice abruptly cuts off as Gray clamps her hand around its source. A mild sweat threatens to rise to her skin... but maybe, just maybe, the knight wasn't able to make out Add's voice through the thick metal of that helmet... ]
uproared: ▌helmet (when there's no more room in hell)

[personal profile] uproared 2022-08-01 07:44 pm (UTC)(link)
[ The voice is distorted enough that doesn't recognize the speaker, but she sure hears the words. Mordred whirls, growling, and advances on Gray in all her tin can glory. ]

Hah? Try sayin' that to my face, jackass! [ She swings a fist at Gray, but it's slow; driven by annoyance rather than any true anger. ]
gravings: (061)

[personal profile] gravings 2022-08-01 07:58 pm (UTC)(link)
[ Uh-oh. She's going to have to give Add a firm shaking later...

Gray was really expecting the worst, so she's at least primed to dodge the metal fist that comes at her with a swift bend and a backstep. It's at this point that she realizes that the knight isn't as tall as she first thought, maybe even roughly her own height. ]


N-No, that wasn't... Please forget you heard anything!

[ Maybe if she asks nicely, she will receive?? ]
uproared: ▌helmet (i hate when there is a fog of war)

[personal profile] uproared 2022-08-02 12:01 am (UTC)(link)
Like hell I will!

[ She swings again, taking out her aggression the only way she knows how — on other people. ]

A mouse should know better than to insult a lion! And you used an annoying voice to do it! [ Even she's not sure why that part in particular feels so offensive. ] So stop dodging, and let me kill you!
gravings: (038)

[personal profile] gravings 2022-08-02 07:25 pm (UTC)(link)
[ Gray manages to dodge again, retreating a wider step back in an effort to buy herself space. This really is an unprecedented situation; she's never had anyone attack her quite like this, as most people hesitate to punch munchkins (but maybe munchkin-on-munchkin violence is different). She can't blame this on Add though, as she gets the feeling that the knight might try to take him and pulverize him, hurl him into voidspace, or both. Nor does she want to injure or kill this person since there's no telling how that might affect them when they emerge from their crystal.

So......... Gray books it.

She starts running toward the darker side, hoping that the knight's armor will slow them down. All the while Add cackles tinnily, his voice small but piercing enough to punch through the heavy fabric of her cloak. ]
uproared: ▌helmet (what have "we" learned?)

[personal profile] uproared 2022-08-03 01:47 am (UTC)(link)
You coward! [ She roars, ineffectually, before taking off after Gray. ] You can't run forever!

[ Watch her, Mordred. She gives chase for a bit, but she's not at full strength — and without the ability to Mana Burst, there's no keeping up with someone running for their life, especially while wearing her heavy armour. ]

Ahh, dammit... this is a waste of my time. [ As her pace slows, she realizes how broken the sky above (and around, and below) them has become. Too late for any more self-reflection, it seems: and good riddance to that. ] I'm not finished with you yet, mouse! The next time we meet, I'll make you eat those words!
gravings: (004)

can't stop me

[personal profile] gravings 2022-08-04 04:55 am (UTC)(link)
[ The next time they meet, Gray is puttering around the halls around the Kenoma lodestone with a stack of towels and spare robes in her arms, the better to help the incoming Kenoma deal with all the black ooze now coming out of their orifices, which she's learned from experience stains white clothing terribly.

All the while, her defenses are quite low. She knows to be wary of knights in white and red armor, but given that there are none in the area, she has no reason to think that anyone would take particualr interest in her. With her nondescript black cloak (plus neck fluff) and her hood pulled low, she could probably be mistaken for any of the servants that haunt the halls of the Citadel. ]
uproared: (you can criticize me all you want)

i didn't invite you back

[personal profile] uproared 2022-08-05 05:02 am (UTC)(link)
[ Mordred, by now, is already up and causing problems. From behind Gray comes a sudden shout — the voice no longer distorted by a metal helmet, but likely familiar all the same, if only for its utterly needless aggression. ]

It's you! The mouse from before!

[ Angrily, she reaches to grab Gray by the scruff of her cloak and lift her off the ground... but in her weakened state, she only manages a forceful yank backwards. Good thing it's actually Gray, and she didn't just accost some poor random, because she absolutely made no effort to confirm her identity beyond "wears a hood". ]
gravings: (090)

[personal profile] gravings 2022-08-06 02:26 am (UTC)(link)
[ Gray actually hasn't found much to outright scurry from since she's arrived in Horos, but the sudden roaring shout behind her sets her flight response aflame. But before she can do much more than jolt in place, she's caught by the cloak. Immediately she reaches for her hood and draws it down low over her head, anxious that the rough handling will cause her hood to slip off.

So given her all-hands-on-deck dedication to securing her hood, she's otherwise at the mercy of the knight who's grabbed her; she hunches under their grip, trying to keep her face turned away. ]


Y-yes, that's me.

[ She doesn't see a point in trying to lie about it. If anything, she feels that making the attempt would only make the knight angrier.

She's content(?) to leave her response at that and subject herself to the displeasure of her tormentor, but for better or worse, Add is feeling especially chatty today. He speaks up with mischievous cheer from the safety of Gray's cloak. ]


Ihihihi! What's up, Bean Girl?!
uproared: (living in a constant cycle of revenge)

[personal profile] uproared 2022-08-09 04:13 am (UTC)(link)
[ Her grip tightens abruptly on Gray's cloak at the sound of Add's words, and her tone bristles with an icy, barely contained rage. ]

Call me that again, and I'll tear your pathetic head from your shoulders. Understand?

[ It's not the bean part she's talking about, which she unhelpfully doesn't specify. ]
gravings: (051.1)

[personal profile] gravings 2022-08-09 08:12 am (UTC)(link)
[ If the knight doesn't rip Gray in half, she makes a note to tie Add to a carriage wheel later. As things stand, he's gotten Gray into as much trouble as he ever has, and yet she still doesn't have it in her to rat him out.

Once again, she isn't quite sure what she should do, and so she settles with trying to act as small and compliant as possible. She's still and stiff in the knight's tightening hold, her free hand clamped around Add just in case he decides he wants to pipe up again. Though she thinks even he knows to keep quiet now that her life may or may not be on the line. ]


... I understand. And, um, I apologize.

[ If that isn't enough, she can only hope that some other Aion will kindly step in and rescue her from inevitable strangulation. ]
uproared: (yeah i am crate trained)

[personal profile] uproared 2022-08-09 08:53 am (UTC)(link)
... Good. [ She huffs, then releases Gray with a rude shove. ] I rarely forgive such insults, so consider yourself lucky — especially after last time.

And don't speak with that irksome voice. Your feeble tone is far more suitable for a mouse.
gravings: (083a)

[personal profile] gravings 2022-08-09 09:31 am (UTC)(link)
[ Gray stumbles forward, but her momentum ends with a quiet sigh of relief. Crisis averted...

She turns partway, slowly, her hood still low over her head. The knight's voice sounds less scary now that it isn't echoing from within a mountain of metal, but 75% scary is still mostly scary. Gray peeks out from the side of her hood just enough to realize that the knight is wearing her robe in... an unsual fashion. Without the armor, one would be hard-pressed to think the knight was a knight at all. ]


It just comes out sometimes. I'd rather it didn't, but it has a mind of its own.

[ She's aware that she's making this sound like a Jekyll and Hyde situation, but it is what it is. ]

Please just ignore it. Especially if we're going to be working together from now on...
uproared: (i didn't think of it at the time)

[personal profile] uproared 2022-08-09 09:55 am (UTC)(link)
[ That's... a really weird explanation, but okay. Maybe she's possessed or something? She'd ask if she cared, but she doesn't, so.

Mordred stretches one arm over her head, letting out a rude snort at Gray's suggestion. She still hasn't done her the decency of bothering to look at her face, or at least what she can see of it. ]


Working together? Don't make me laugh. At most, you're suited for running my errands; nothing more. Are you at least capable of that?
gravings: (035a)

[personal profile] gravings 2022-08-09 04:43 pm (UTC)(link)
[ Gry has always had issues with self-value. She can understand why people underestimate her. So it's an odd feeling she feels when she thinks that maybe this knight is undervaluing her maybe... a little too much? Just slightly. Even the haughtiest of mages never belittled her this quickly (though to be fair, her mentor was a much stronger magnet for belittling). But it's a passing thought, and Gray doesn't linger on it. ]

You'll be given a personal retainer. And there are lots of servants around the Citadel.

[ (But she is pretty fair at running errands, she'd say.) ]