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EVENT PLOTTING: THE COST OF INNOCENCE
The Cost of Innocence
As the Innocent's Moon reaches its peak, a shift will begin to be noticed across Horos. At first it appears in individual cases that could be explained by regular ennui or poor mental health, but as the zenith arrives, the clear supernaturality of the trend will become clear. Horosians, first in handfuls and then en masse, are succumbing to a strange malady characterized by a complete and utter indifference to the world around them.
This manifests most grievously with its victims losing all sense of self preservation, sometimes falling in combat or at the claws of wild beasts with a look of serenity on their faces. Others allow their hands to be burned in the fire as they cook, or are struck by falling objects that they may have otherwise avoided. There is no specific will to die; no, instead there is simply the absence of a will to fight or struggle, whether it be for their lives or anything else.
On the tenth day of Inoseri the cases may only be one in a thousand, but will gradually become more common as the full moon approaches, eventually settling at around one in fifty. Curiously, however, these ratios are not uniform; Venera, a city under the Regent's rule in the grasslands of the south, has an infection rate straying closer to one in ten. It is not entirely clear why, but something about Venera is causing the ailment to run rampant, and without intervention the results could become catastrophic to the citizen's way of life.
On the side of the Kenoma, to investigate will be an order. After all, Venera is the breadbasket of the Regent's empire, and without their abundant farmland being worked by its people, there will be food shortages continent wide. Even more important will be the Regent's implication that there is another force behind this infection... one that they will allege is the fault of the Pleroma.
The Pleroma themselves will have fewer immediate clues, but in the days leading up to the moon's zenith will experience dreams of depthless white. Word will spread to Godsblood soon enough, telling of the terrible phenomenon sweeping through Venera. Though they won't have a way of knowing why exactly, the Pleroma that hear of or witness the malady will have a feeling that they will find its source there.
❖ INCLUDED EVENT PROMPTS
This manifests most grievously with its victims losing all sense of self preservation, sometimes falling in combat or at the claws of wild beasts with a look of serenity on their faces. Others allow their hands to be burned in the fire as they cook, or are struck by falling objects that they may have otherwise avoided. There is no specific will to die; no, instead there is simply the absence of a will to fight or struggle, whether it be for their lives or anything else.
On the tenth day of Inoseri the cases may only be one in a thousand, but will gradually become more common as the full moon approaches, eventually settling at around one in fifty. Curiously, however, these ratios are not uniform; Venera, a city under the Regent's rule in the grasslands of the south, has an infection rate straying closer to one in ten. It is not entirely clear why, but something about Venera is causing the ailment to run rampant, and without intervention the results could become catastrophic to the citizen's way of life.
On the side of the Kenoma, to investigate will be an order. After all, Venera is the breadbasket of the Regent's empire, and without their abundant farmland being worked by its people, there will be food shortages continent wide. Even more important will be the Regent's implication that there is another force behind this infection... one that they will allege is the fault of the Pleroma.
The Pleroma themselves will have fewer immediate clues, but in the days leading up to the moon's zenith will experience dreams of depthless white. Word will spread to Godsblood soon enough, telling of the terrible phenomenon sweeping through Venera. Though they won't have a way of knowing why exactly, the Pleroma that hear of or witness the malady will have a feeling that they will find its source there.
❖ INCLUDED EVENT PROMPTS
◆ VENERA: Once a city embodying culture, passion, and romance, Venera has fallen on hard times since the loss of its patron Aion nearly a century ago. While still prized for their handicrafts, particularly their elaborate weaves and diverse artistic masterworks, they are scorned continent wide for their cowardice and desperate supplications to the Regent. Venerans are a people focused almost entirely inward, happy to ignore even the most grievous of wrongs if it meant continuing their way of life, and this was true even before the mysterious ailment took hold. Now it's unclear if they will even have the strength to go on.
◆ INNOCENT LEGACY: Those from the Legacy of the Innocent will continue to feel a sense of presence with them as the full moon arrives, with that presence only getting stronger as the month goes on. They may even hear a voice whispering in their ear, though they cannot make out the words.
◆ INNOCENCE CONTAGION: While at first the malady spreading across the continent will not seem to affect the Aions, once they arrive in Venera that will no longer be the case. Instead of repelling the effects, they will instead begin leeching it from the inflicted civilians they encounter, its power drawn into them like a sponge. As a result, they will end up taking on the malady's symptoms but enhanced and gone wild with their spiritual potency. Brand new side effects will be cultivated within them.
Along with the risk of a trance-like indifference to life, they may encounter any of the following: daydreams so deep they become subjectively real, a loss of sense of self, excessive malleability, or a loss of short term memory. They may also be several physical symptoms, including: a body-wide loss of pigment (partial or total), flesh that becomes stiff or porcelain-like that hinders movement and cracks (or breaks off entirely) when forced, the emergence of white feathers or wings from anywhere on the body, halos of light, or singular horns growing from the forehead. Advanced cases may result in becoming completely petrified, their very presence becoming a beacon for the power causing this. Physical and mental side effects may happen together or independently.
These side effects may be additionally enhanced for characters from the following Legacies:
MOD NOTE: All characters who go to Venera and participate in the event log will be awarded 1 Token, so please make sure to mark that on your AC. You will not receive the token if you don't claim it.
◆ INNOCENT LEGACY: Those from the Legacy of the Innocent will continue to feel a sense of presence with them as the full moon arrives, with that presence only getting stronger as the month goes on. They may even hear a voice whispering in their ear, though they cannot make out the words.
◆ INNOCENCE CONTAGION: While at first the malady spreading across the continent will not seem to affect the Aions, once they arrive in Venera that will no longer be the case. Instead of repelling the effects, they will instead begin leeching it from the inflicted civilians they encounter, its power drawn into them like a sponge. As a result, they will end up taking on the malady's symptoms but enhanced and gone wild with their spiritual potency. Brand new side effects will be cultivated within them.
Along with the risk of a trance-like indifference to life, they may encounter any of the following: daydreams so deep they become subjectively real, a loss of sense of self, excessive malleability, or a loss of short term memory. They may also be several physical symptoms, including: a body-wide loss of pigment (partial or total), flesh that becomes stiff or porcelain-like that hinders movement and cracks (or breaks off entirely) when forced, the emergence of white feathers or wings from anywhere on the body, halos of light, or singular horns growing from the forehead. Advanced cases may result in becoming completely petrified, their very presence becoming a beacon for the power causing this. Physical and mental side effects may happen together or independently.
These side effects may be additionally enhanced for characters from the following Legacies:
Innocent, Lover, Celebrant: As the Legacies most craving of comfort and the most welcoming of stagnation, Aions from these Legacies will not just more readily accept the contagion, but feel the urge to actively spread it to others. It will feel like doing them a kindness, as if simply removing the trouble associated with desire, action, and choice. Those that succumb to these temptations will be able to cause or speed their effects in other Aions with a touch. This feeling can be resisted, but is nagging. The arrival of the contagion will feel peaceful and right, as if they are communing with a higher force that deems it a necessity.
Visionary, Firebrand, Artisan: As the Legacies most attuned to feelings of unrest, obsession, change, innovation, and passion, these Aions will experience a violent clash between the energies of the Innocence Contagion and the energies of their own spirits. The same physical effects will manifests, but far more aggressively, with the Innocence warring against their natural essence. Their stone-like skin may crack and shatter painfully, the wings and feathers emerging with blood and violence instead of peace. Their predisposition towards resistance seems to only make the contagion attack them more doggedly, as if particularly determined to extinguish the threat they represent.
◆ THE CURE: In the face of this contagion, a solution will eventually become clear. The excess of Innocence can be banished by causing its opposite. This means, the cure to the infection is to inflict upset in whatever way possible: by dragging up their worst memories, getting a rise out of them, causing them pain, destroying their inner paradises with communion. Empathic connections during this event will be intensified, allowing characters to delve into each other's mindscapes. Ironically, causing your allies misery and torment may be the key to their salvation... but do you have the heart to inflict it?Visionary, Firebrand, Artisan: As the Legacies most attuned to feelings of unrest, obsession, change, innovation, and passion, these Aions will experience a violent clash between the energies of the Innocence Contagion and the energies of their own spirits. The same physical effects will manifests, but far more aggressively, with the Innocence warring against their natural essence. Their stone-like skin may crack and shatter painfully, the wings and feathers emerging with blood and violence instead of peace. Their predisposition towards resistance seems to only make the contagion attack them more doggedly, as if particularly determined to extinguish the threat they represent.
MOD NOTE: All characters who go to Venera and participate in the event log will be awarded 1 Token, so please make sure to mark that on your AC. You will not receive the token if you don't claim it.
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2) The presence will react most strongly to her feeling of fear, as it turns out. In response it projects feelings of comfort and protection, as if trying to soothe her as a direct result of those upset feelings. The more Gray tries to communicate with it, the more strongly she'll experience empathic messages telling her that the presence is here to guide/shield her. Overall, there seems to be the vibe that it is offering her peace.
3) Horosian accounts of 'gods' are almost all related to the Legacies and their Facets (Aions who have historically become legendary enough to be included in their Legacy's overarching religious lore) and spiritual beliefs are mostly extensions of that. Horosians do seem to believe in ghosts and spirits, though their accounting of these things are inconsistent. The existence of a soul is considered fact, and so ghosts seem a logical extrapolation of that. There are all kinds of stories about people believing they are being watched over by supernatural forces, but it would be hard to pick out any one noteworthy concept. Unfortunately, Achamite writers don't spend nearly as much time talking about the Legacies and if they do it is usually with either neutral or negative connotations.
4) It definitely feels benevolent, as you probably guessed based on the description. Based on common ghost/spirit archetypes she would probably most easily associate it with a maternal vibe.
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