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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-02-13 02:00 pm

TDM #1

TDM #1
DREAMING
At first, there is nothing. You are nothing. Whatever existed before ceases to be if for a moment. Then, bit by bit, you start to become aware. Where there was not even darkness now is a dim haze, gentle and almost mist-like. You have limbs again and beneath your feet lays a path of light reaching out like limbs of a great tree beneath you, twisting and climbing out into the horizon.

You take a step forward for what else is there to do? As you walk you begin to remember what it was you were doing before the nothingness; maybe something as simple as chatting with a loved one or close friend. Maybe you were just beginning a great journey or facing off against an old foe. Whatever it was, you get the distinct feeling that wherever and whenever that was, it is not here. Not now.

The path of light twists off into different directions. When you look up you can see that it is not a sky above you but the sky of everything, a grand cosmic tapestry littered with not mere stars but galaxies and clusters of galaxies that gleam like crystals against the velvety backdrop of space. Admire it for a moment, if you will. You don't know how long you will drift here, but you are not alone. Other wanderers will come and go as you bask together in the vastness of creation.

It seems to you that there are two paths to walk in this place, the light and dark beckoning in turn.

THE LIGHT AT THE CENTER
One leads you to the center, splintered fragments folding together and colliding until only one thing remains: a light that speaks to you with the voice of all there is and has ever been. It greets you simultaneously as an old friend and as a lost child, both rejoicing in and mourning your arrival. You remember it too, somehow, with a feeling of complex nostalgia, as if returning to a place recalled from your distant childhood.

You’ll feel the same of the other wanderers that join you in the light; you know their faces, their voices, and as you reflect upon the world of your birth, you may witness fragments of theirs as well. You feel a comradery, then, a synchronicity of thought and emotion. Are the lives of others truly so different from your own? Or are you simply two hands of the same, greater being? Though some individualistic part of you may resist, the longer you spend in the light, the more you will find yourself becoming one with it.

Despite this welcoming call, no matter how eagerly your pursue its embrace, before you can fully submerge yourself in this oneness you will find yourself being torn away. As if seized by the impossibly long, cold arm of a creature unseen, you are plucked from the edge of fulfillment. The last thing you will remember is the sensation of your world, and all the others your experienced here, collapsing into nothingness.

THE DARK OUTSIDE (CW: deep despair, ego death)
The other leads towards the outside, where the splintering becomes so great that the vestiges of reality can do nothing but collapse back into the abyss at the end of everything. As you wander to these barren outskirts, your thoughts will not be drawn to familiarity and oneness, but instead to memories of discontent and waste. The darker the path becomes, the more you find yourself dwelling on life’s disappointments and injustices, of the things about yourself and your world you find wanting.

If you see others here, at first they will feel frightening or contemptible, as if representing to you the worst experiences in your life. Even if they are someone you’re certain you know, that familiarity and affection will be stripped away in the face of the great emptiness before you. In the end, you were all the same. In the end, none of this was worth it. If you approach the end together, you may even form a kind of kinship around this acknowledgment, as the need for paranoia and hatred fades.

Slowly, the darkness encroaches, and you can see it devouring all the things you once knew. Memories of your home, of those you loved, dissolve into nothing, and you can only reflect on the barren emptiness in your heart as you see it happen. In your final moments, though, you feel peace with it all, knowing that there was no other way. You step from the edge of the last dwindling fragment of being and are greeted by silence.

THE END
No matter which way you go, you are left with a single impression: you feel the world you came from die. It's a realization that transcends logic or sense; it weighs on your heart and leaves the vestiges of dark memories dancing in your thoughts like motes of ash. It's a memory of your home crumbling away into nothing as if consumed from within by rot. Returned to the void, all that's left to you is to be reborn.

REBIRTH
In a new time and place, you awaken. Stirring within a capsule of warmth and isolation your senses will slowly return, only to observe that you are trapped. Your body, as it wakes, is tangled in close, yours eyes unable to open, as if still within the womb. You are held tight in the embrace of something unyielding, so smothering that at first you only have the strength to struggle for moments at a time. Yet, as you persist, the pressure begins to relent in turn; it may take hours, but eventually you will find the purchase to push, to claw, to fight, and it will all give way.

The chrysalis surrounding you bends like flesh and cracks like glass. It tears as you force your fingers through, finding liberation one inch at a time, until finally you have emerged. As if having undergone metamorphosis, you feel old and new all at once. You are weak, piteously so, but the markings and scars of your previous life remain. As you slump down upon the smooth cavern stone, you realize that you've just wrenched yourself free of gigantic crystal, though its hollow, shimmering form is now in pieces on account of your passing. Somewhere on your body, a shard of similar material remains embedded.

The cave itself looks almost like the inside of a geode, the walls and ceiling bedazzled with greyish crystal that shines with all the colors of the rainbow. While they vary wildly in size and shape, only a few have grown large enough to hold a form like yours, and you can see the one you just escaped isn't the only one bearing a passenger within. They may have already hatched, or they may still be lingering in stasis. Either way, there's enough time that you may have a chance to speak to yours unexpected peers, or to perhaps to struggle to find something to cover your naked body with. You feel the chill of the open air against your moisture laden skin, a distant light trickling in through the cavern's opening.

Make the most of this time. It won't be long before you're interrupted.

[Mod Note: If you don't want to deal with your character being naked in front of the others at that location, feel free to assume they emerge at a different time than the others of their legacy. Characters will be 'hatching' over a period of several hours.]

CAPTIVITY
It seems that someone was waiting for you to arrive, and not in the most friendly of ways. Though the specifics of who comes to get you will vary according to which legacy shrine your character awakens at, there are certain commonalities: most notably, how they are ostensibly here to capture and imprison you. It's easy for them, all considered. You can barely stand, so fresh out of your chrysalis, and whatever powers or special abilities you may have had will not answer your call. Even worse, your would be captors are well equipped for the job.

Each group arrives with several 'whips' made of unknown materials. What makes them so special only become obvious when one of them inevitable snakes its way around your body. Whether it be your ankle or your neck, being bound by these cords puts you under the influence of whoever is holding the other end of your leash. Your mind remains untouched, but you will find yourself physically incapable of performing physical actions that go against their will. While the possibilities are frightening, thankfully they all just seem to want one thing: for you to come along as a good little prisoner and to not cause any of them too much trouble.

The rest depends on your character's legacy:

THE LOVER
The small island the shrine is built upon is approached by several modest boats with colorful sails. They carry what appears to be a collection of fearful fisherfolk and town guards. They are reluctant to speak with those being pulled out of the shrine or even look them in the eye. If they have their choice, the entire process will be done in silence. If you try too hard to upset them, the guards will sternly bring you to heel.

THE CELEBRANT
The infrastructure of an entire festival ground seems to be built around this shrine, and as a result, there are an usual amount of people present. While most keep their distance, a few will engage with the local guards that arrive to capture the Aions, complaining that this is going to interfere with their preparations for the upcoming Lover’s Festival. They are pushed aside in short order, and the rest of the retrieval will be done in a stern but business-like manner.

THE MARTYR
At first, those arriving to capture the Aions will be hesitant to even enter the barren crater this shrine is held within. Once the presence of the new arrivals becomes clear, however, they will run in as if crossing the no man’s land of a battlefield and complete their work with gusto. It appears to be mostly military folk and they seem to lack any patience or sympathy for those they capture.

THE SOVEREIGN
The captors here seem to be a mixed bag, almost as if two separate squadrons have arrived at the same time. One is a gathering of people who give off the impression of mountain folk, while the others are well armored soldiers. Though it will be hard to make out the specifics, there seems to be some manner of disagreement between these two parties over what should be done, but the ones kitted out in full military attire win out in the end. By then, they are completely out of patience for further resistance.

THE ARTISAN
The people here seem to have mixed feelings about your arrival. On one hand, it seems to be a moment of considerable trepidation, on the other, they seem unbearably curious about your nature. They will ask questions about any unusual features you have, or what your skills are, while others from the group try just as hard to shush them. Ultimately, they don’t seem that enthusiastic about having to capture you, but they also don’t seem to think they have much choice.

THE INNOCENT
Among rolling hills of flowers, at first it seems as if this shrine may not be visited at all. Before the arriving Aions can escape it, though - naked and weakened as they are - a group of fairly normal looking townsfolk will arrive. They pause as they spot you near the shrine, almost like they are hesitating about coming at all. In the end, they will converge upon you and ask for you to please cooperate. They won’t hurt you, as long as you come with them.

THE SEEKER
Armored soldiers are the ones to first pull you from the shrine, but as you arrive outside of it you'll see that it is situated at the edge of a great forest. An ancient observatory is build into the cliff face behind the shrine, and your captors are apparently in the process of negotiating with a series of robed individuals that have emerged from it. According to them, the soldiers kidnapping you are trespassing. Unfortunately, they are not the ones with weapons.

THE WANDERER
When you first emerge from the shrine, it will appear as if you have just missed a skirmish. There are a few bodies scattered about, all wearing woodland armor made of leather and fur. The victors, it seems, come in the form of fully armored soldiers. Thoroughly irritated by the fight that just happened, they will not waste time on niceties. If you try to ask them what just happened, the best you may get is a sneer about ‘those damn forest people.’ You may spot a couple more bodies on the trail leading out of the forest as well.

THE FIREBRAND
The first thing to be seen beyond the cavern entrance is a sheer drop into a raging canyon river far below you, with only a narrow path leading up the steep cliff face. It would be a difficult situation, even without black-cloaked warriors making their way down it to collect you. Struggle too much and you'll be at risk of being thrown into the chasm. These masked assailants are largely unmoved by your protests and will drag you the entire way up the cliff if you force them to. "Your soul will be claimed," they say.

THE VISIONARY
The view from the mouth of the cavern is awe inspiring, revealing the foreign shapes of a world you've never seen before. Unfortunately, the altitude of this shrine means you will also be greeted with sharp wind and biting cold. Fortunately, or not, a party of mountaineers and three black-cloaked warriors will arrive to collect you. Despite their seeming inability to defy the orders of the warriors, the mountaineers will toss you some shoes and blankets for the trek down, even if they are taken away from you later. If the warriors speak at all, it's mostly in the form of ominous utterances.

THE CHAMPION
Even if one were to stagger out of the shrine's cavern before being approached, the Aions arriving here will swiftly find themselves in a hopeless situation. Not only are there soldiers here to collect there is a moderately sized military barracks built around the shrine itself, and this particular squadron is not on your side. You will be swarmed before you can get far at all. There seems to be a mix of two squadrons here, some wearing heavy armor and red accents, while the others wear full face masks and dark cloaks.

Once you've been captured and pulled from the shrine, you will given a formless white gown made of moderately comfortable fabric, with sleeves reaching your elbows and its bottom reaching down past your knees. You will not be given pants or shoes. You're in for a journey, apparently - no matter who plucked you from the cave, most of the heavily armored soldiers in the prompts above will turn out to be 'Hylician soldiers', while the smaller number of black-robed warriors are referred to 'Achamites'. After the initial dealings with the shrines, all prisoners will be passed off to a squadron of Hylicians, though a few Achamites may follow along depending on the location.

Where are you all going? Back to Hylici, apparently.

WAITING
After you've been handed off to the the Hylician military, you have a long road ahead of you. Loaded up onto carts, and then eventually onto river borne boats, the people collected at the shrines will all be brought to a forest in the center of Horos. Along the way, the squadron ferrying you will combine with others from neighboring shrines, more and more captives arriving in your group the closer to your destination you get.

Along the way you will be fed and watered well enough (though only with military rations), and at night you will be given flimsy bedrolls to sleep around the fire with. Captives will be under constant watch by the Hylician guard, and anyone who shows any signs of resistance will be required to be bound by one of those magic whips, usually around the ankle or wrist. The rest of the trip is spent being pulled along in carts or the storage bays of boats. After the groups start converging, captives of the same legacy will not necessarily be kept together.

The final muster point of the Hylicians and their captives will be among forest ruins. For what purpose you have arrived they will not say, but the entire group will be camping there until preparations are complete. Sadly, you won't be allowed much space to explore - not without being bound and under watch. If you've behaved yourself it's possible to move about the central ruins, but only if the guards are confident they'll be able to wrangle you when necessary. It does allow for moderately private conversations along the pillars and walls of the ruins, but venturing out into the forest itself is definitely out of the question.

From beginning to end, characters will spent about two weeks in transit and waiting in the ruins. To what end is yet to be seen, but if you listen closely, you may hear whispers of a 'ritual space' being prepared.

QUESTIONS
Are everyone's homeworlds really gone?
That's a complicated issue, and while the fate of their world is not without hope, they may certainly get the impression its been destroyed from the dream they had. Alternatively, they may refuse to believe what they felt and attempt to dismiss it as only a vision. More about this situation will be revealed as the game goes on.

Can I only experience one end of the dream sequence prompt?
Characters may experience one ending, both endings, or neither. If they experience both they will struggle to recall which came first or which feels the most 'true' to them, as both will simultaneously be the thought they are reborn with. If your character refuses to pursue either path they can simply linger in the middle until the infinite worlds above them start being extinguished one by one, eventually expelling them into darkness in a similar style to the light prompt. Which dreams they experience will not dictate their intial sect affiliation.

Is it possible to pull another character back from the end of the light or darkness dreams?
Yes! If your character is able to resist the pull of either end, they will have the chance to try to pull another character back from the edge of the abyss or the edge of oneness. Whether or not they succeed is entirely up to the other character, though.

Do you come out of the chrysalis wet?
For most intents and purposes it's the same experience as hatching out of a real butterfly chrysalis, so yes, a bit.

Can my character resist the influence of the whips?
Those possessed of particularly strong wills may be able to struggle with the whip's control in brief spurts, but not long enough to make a full escape attempt. They may be able to take an impotent swing at one of the guards or fight against being pulled along, though. Naturally, doing this will indicate to the Hylicians that you are a problem, and their handling of you will become harsher the more it occurs.

How cruel will the Hylicians be to the player characters?
The Hylician military are not friendly people and come across as being a bit callous even at the best of times. However, unless you provoke them, they will be primarily focused on just getting the job done with as few interruption as possible. If your character makes a habit of pissing them off, either by constantly fighting back or just by being persistently obnoxious, their treatment will get worse. If driven to it, they may take the opportunity to take out their frustrations on particularly troublesome prisoners, via physical punishment, humiliation, or deprivation.

affal: (93)

[personal profile] affal 2022-02-20 09:04 am (UTC)(link)
( there is one key barrier to anything gen doing or saying to him actually registering when it came to retaliation: it's all inconsequential when he views it in comparison to how he feels towards J for everything he's done to him and put him through. put up against the fundamental stripping away of each layer of agency and identity he'd had wrapped around the core of who he was as a person, some intimidation and jibes from a glorified schoolyard bully were like nothing at all. not to say, of course, that he would lie down and take whatever undue abuse came his way — he weighs each response with the effort it would take to accomplish, and he tries to keep his eyes set on what might happen several moves ahead. if he ever decided it was best for him to take a firmer hand in the situation (and if he felt he were actually physically equipped to do such a thing), that's when gen might have reason to be concerned, because there were no morals or self-preservation instincts or lasting tethers to sanity to hold makoto back from what he believed was his rightful revenge.

at first his only response is to stare levelly at gen, then he raises his shoulders in a shrug. )


So it seems.

( there's a bitter sort of irony to it. after years of toil and trouble, he'd finally scrounged together a modicum of power and prestige, only to have it immediately stripped away. he's not entirely unconvinced his pathetic dancing at the end of his strings isn't some cosmic joke for God, if He exists at all.

unable to view the shape and the weight of gen's soul, he doesn't have a perfect idea of whether he's lying. fortunately, he doesn't really need to. all humans have the makings of such desires in their hearts — it's just whether or not they are still fledgling seeds, as of yet unsplit and unsprouted, or if they have spread so far throughout the body and the mind that they were no longer able to be pushed aside and ignored. demons, constant and eternal, just have to wait. with gen, it's hard to say whether or not his heart already weighs as heavily with grief, doubt, shame, or regret as makoto's heart had when he had called J to his room, but it doesn't really matter. he smiles knowingly at him as if he had the answer already.

he allows the change in conversational track without issue. )


I can't argue. You're not wrong. ( he won't even bother because the evidence is easy enough to find speaking to any number of the people they were trapped in here with. he momentarily retrieves his sleeve so he can see if the wound on his neck is still bleeding; the two fingertips he touches to it come back red with blood, so he returns the sleeve and pressure. ) I wouldn't still be here if you were, and I'm not the only one. ( he breathes out a sigh through his nose, eyes sinking closed for a long moment before blinking open once more. he continues with a leading smile, ) So, with that being the case, what's there left for us to do here but wait, speculate, and get to know our neighbors?
epiprocta: (45)

[personal profile] epiprocta 2022-02-22 04:56 am (UTC)(link)
[ He feigns disinterest in what Makoto's saying, busying his (cleaner) hand picking at the meager remains of his rations to find the piece that looks the least unappetizing to chew at, but Makoto might notice the way Gen's gaze flickers up to study him a little too sharply for a moment or two. Shrewd and observant despite that pretense at delinquent apathy.

The way this guy talks about hypothetically leaving this place ... either he's truly delusional (and thus a threat in his own right) or he really was (is?) a demon of considerable ability back where he's from. Strong enough to deal with all these soldiers and their strange weaponry? Skilled enough to evacuate this place, when they don't even know how they've been brought here? Really? It's a ludicrous thought that Gen has a hard time accepting, and even if he does force himself to absorb it, that just pisses him off a bit.

Because why the hell is he stuck here, then? In the midst of all this fantasy nonsense, instead of back home, dealing with more mundane bullshit.

Gen sighs as he starts gnawing at a hard bread crust before deigning to look properly at Makoto once more. ]


So talk, then.

[ He's well aware that Makoto was probably hoping to mine information out of others instead of divulging anything about himself, but Gen has no shame about chucking the ball in the other's court first. Part of him genuinely is a little interested in whatever the prettyboy might say, and another part of him just wants the distraction from the various physical discomforts he's dealing with -- the myriad bruises, the hunger, the gnawing pangs of nicotine withdrawal. ]

Let me get to know you, since you're such a nice little neighbor, yeah? Wanna tell me what demons spend all day doing? Torturing souls in hell, or whatever. Or, what, maybe about what you used to be before you became so almighty and special? Enlighten me.

[ Obnoxious, needling, provocative. Even delivered at a sloppy deadpan, words tossed out carelessly between bites of his rations, it's clear Gen's trying to goad Makoto into talking -- maybe even saying a little more than he might have originally meant to. Not that Gen even has any long-term plans about what he's going to do with that information, but he's always been the type to scrabble for power; even if the odds are stacked against him in this place and he's in no condition to be making more enemies, he just can't help being prickly. ]
affal: (116)

[personal profile] affal 2022-02-22 08:19 am (UTC)(link)
( he notices the way his gaze occasionally flits upwards to alight on him, certainly, but he barely even needed that to figure that his lack of interest wasn't entirely honest. if makoto's company were truly so boring or so unsettling, he could get up and go anywhere else — he might run the risk that the demon would try to follow, of course, but it was at the very least another step that could be made toward that separation. the fact that he still remains here, regardless of how great of an exasperated furrow it might chisel in-between his brows, means to makoto that there's enough curiosity or morbid fascination that he doesn't have to be concerned.

it's an added benefit of being cryptic that it gives gen the question of whether or not he was more dangerous than he led on. in the grand scheme of things, yes, absolutely, makoto was a dangerous creature to deal with. when it came down to brass tacks, though, that answer shifted and changed. he's uncannily skilled with small blades and the construct of human anatomy, but he will with absolutely zero contests of strength with anyone who sized him up and (accurately) thought they could get the better of him. his skill is in guile and duplicity, in maneuvering and manipulation... he might not cut a very threatening figure himself, but he has a remarkable ability to convince those that do to make his safety their prerogative.

the answer is that, had he the full width and breadth of his abilities as a demon still, he would have drawn his wings and flown away before they'd even had the opportunity to capture him at the shrine. simple enough.

his expression goes flat at the imperative. what exactly do you think I've been sitting here and doing, then? but there's a shard of J's attitude embedded in that response and even the acknowledgement of that causes the burn of bile at the back of his throat, so he bites it back. he recomposes himself with a somewhat drawn smile, one that verges on condescending (in the way that seems intentional, as if to bait further annoyance). unfortunately, he's not so easily goaded, though that doesn't mean he's entirely unreasonable. )
One of the very first things I learned as a demon is that one should never give away for free anything that has value. ( and though one could easily make a case that makoto's ramblings had no inherent value (potentially true, as it depends on the individual), but given that they are prisoners with nothing but themselves and the robes they wear, he thinks it's evident enough information is the only thing left to them and therefore valuable. ) That's the only thing I'll tell you without something about yourself in return.

( he lifts his shoulders in half of a shrug. ) It doesn't have to be anything too deep or dark, if you prefer. Like... you could tell me your name, to start.
epiprocta: (40)

[personal profile] epiprocta 2022-02-23 05:55 am (UTC)(link)
[ Not taking the bait, huh.

Not that he's particularly surprised. Doesn't take more than a glance to tell this guy's the type to make good use of a silver tongue, probably the type to get what wants or needs through the use of pretty words and technicalities. Well-accustomed to the exchange of barbs and provocations, sly and conniving. The type Gen doesn't like having to deal with.

He gives no audible response at first, only giving a barely-visible, dismissive roll of the eyes at that condescending 'lesson' Makoto lays on him. Like hell he's going to show any respect towards whatever demonic 'wisdom' is being extended his way, even if he doesn't necessarily disagree with it. And while Gen's always been the type to rely more on his fists than on words, he can at least play along with this pretense at 'friendly chit-chat.' ]


You think anyone's going to offer you anything 'deep or dark?' You reek. [ Not literally. Though honestly, given the rough conditions they've been forced to endure, maybe there's a tiny kernel of truth in that insult. He's certainly itching for a hot shower himself. ] Like a rat. I'd trust a street fortuneteller more than I'd trust you.

[ He could definitely throw Makoto further than he trusts him.

Still, after a pointed pause to let that dismissive remark settle, he deadpans, ]


Minegishi. [ A name, as Makoto requested. But surname only. Not like he believes in any of that videogame nonsense about names having power, or whatever, but he's not in the mood to have some creepy guy calling him by his given name, either. And before Makoto can respond he adds sharply, ] Let's say I don't wanna know your name. What value you gonna offer me in return?
affal: (58)

[personal profile] affal 2022-02-26 07:42 am (UTC)(link)
( it's safe to say that the two of them are from entirely different worlds, and that's completely separate from being from the mortal and demon realms respectively. it's not to say that there isn't a place in hell where the imposition of muscle and base physical intimidation weren't perfectly effective, but it was a sight different from the upper crust echelons of the initialed and the political tightrope one had to walk if they just wanted to keep face, let alone get ahead in the world —

in the end, as he's overly cautious and thought-out with his words and only tangentially concerned with his physical well-being, makoto can be a very annoying creature to try to coerce — that is, for any creature that isn't the demon known as J.

his expression flattens out at the reply, eyes narrowing to match the unimpressed line his mouth presses into. petty insults just aren't any fun, as any effort put into defending oneself from them just ended up confirming them in the long run. so instead he huffs out a sigh, shaking his head. )
You asked. Whether or not you decide to believe what I say is entirely up to you.

( his dramatized indifference dries up immediately, however, upon the admission of the name. with how sharp and keen his attention gets in that moment, an overly-contented smile curling the corners of his mouth, one might find themselves believing that there was some sort of power in giving a name to a demon. there isn't, but even still, makoto keeps it as jealously as he might a handful of gold dust. )

Well, then, Minegishi-san, ( he pronounces each distinct syllable of his name with a vaguely sing-song lilt — he knows that the rules that he's lived the last three years of his life under don't apply here, but there's still a placebo thrill in the mastery of another's name on your tongue. that he doesn't ask for makoto's in reply doesn't disappoint him in the least. if anything, it's a preferable position to be in. but as it is, he's not really here to play a guessing game. ) That's hard to say. What has value to me might be — or, rather, would most likely mean nothing at all to you.

( which, by nature, he finds ridiculous. information from even the most surprising of places can be very useful, if one is industrious enough to find a way to utilize it.

he hums, thoughtful. then he replies in a steady stream, never missing a beat in its recital: )
What did you ask a moment ago — what demons do every day? For labor or leisure? The answer to both is surprisingly similar to what it would be for humans. It's more common for powerful and well-known demons to get summoned to collect human souls, so the rest work to fill out all the other jobs you can think of in a society. And in their free time... well, they eat, drink, sleep, fight, fuck, laugh, lie, and do whatever they can to make sure they see the next day.