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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-02-13 02:00 pm

TDM #1

TDM #1
DREAMING
At first, there is nothing. You are nothing. Whatever existed before ceases to be if for a moment. Then, bit by bit, you start to become aware. Where there was not even darkness now is a dim haze, gentle and almost mist-like. You have limbs again and beneath your feet lays a path of light reaching out like limbs of a great tree beneath you, twisting and climbing out into the horizon.

You take a step forward for what else is there to do? As you walk you begin to remember what it was you were doing before the nothingness; maybe something as simple as chatting with a loved one or close friend. Maybe you were just beginning a great journey or facing off against an old foe. Whatever it was, you get the distinct feeling that wherever and whenever that was, it is not here. Not now.

The path of light twists off into different directions. When you look up you can see that it is not a sky above you but the sky of everything, a grand cosmic tapestry littered with not mere stars but galaxies and clusters of galaxies that gleam like crystals against the velvety backdrop of space. Admire it for a moment, if you will. You don't know how long you will drift here, but you are not alone. Other wanderers will come and go as you bask together in the vastness of creation.

It seems to you that there are two paths to walk in this place, the light and dark beckoning in turn.

THE LIGHT AT THE CENTER
One leads you to the center, splintered fragments folding together and colliding until only one thing remains: a light that speaks to you with the voice of all there is and has ever been. It greets you simultaneously as an old friend and as a lost child, both rejoicing in and mourning your arrival. You remember it too, somehow, with a feeling of complex nostalgia, as if returning to a place recalled from your distant childhood.

You’ll feel the same of the other wanderers that join you in the light; you know their faces, their voices, and as you reflect upon the world of your birth, you may witness fragments of theirs as well. You feel a comradery, then, a synchronicity of thought and emotion. Are the lives of others truly so different from your own? Or are you simply two hands of the same, greater being? Though some individualistic part of you may resist, the longer you spend in the light, the more you will find yourself becoming one with it.

Despite this welcoming call, no matter how eagerly your pursue its embrace, before you can fully submerge yourself in this oneness you will find yourself being torn away. As if seized by the impossibly long, cold arm of a creature unseen, you are plucked from the edge of fulfillment. The last thing you will remember is the sensation of your world, and all the others your experienced here, collapsing into nothingness.

THE DARK OUTSIDE (CW: deep despair, ego death)
The other leads towards the outside, where the splintering becomes so great that the vestiges of reality can do nothing but collapse back into the abyss at the end of everything. As you wander to these barren outskirts, your thoughts will not be drawn to familiarity and oneness, but instead to memories of discontent and waste. The darker the path becomes, the more you find yourself dwelling on life’s disappointments and injustices, of the things about yourself and your world you find wanting.

If you see others here, at first they will feel frightening or contemptible, as if representing to you the worst experiences in your life. Even if they are someone you’re certain you know, that familiarity and affection will be stripped away in the face of the great emptiness before you. In the end, you were all the same. In the end, none of this was worth it. If you approach the end together, you may even form a kind of kinship around this acknowledgment, as the need for paranoia and hatred fades.

Slowly, the darkness encroaches, and you can see it devouring all the things you once knew. Memories of your home, of those you loved, dissolve into nothing, and you can only reflect on the barren emptiness in your heart as you see it happen. In your final moments, though, you feel peace with it all, knowing that there was no other way. You step from the edge of the last dwindling fragment of being and are greeted by silence.

THE END
No matter which way you go, you are left with a single impression: you feel the world you came from die. It's a realization that transcends logic or sense; it weighs on your heart and leaves the vestiges of dark memories dancing in your thoughts like motes of ash. It's a memory of your home crumbling away into nothing as if consumed from within by rot. Returned to the void, all that's left to you is to be reborn.

REBIRTH
In a new time and place, you awaken. Stirring within a capsule of warmth and isolation your senses will slowly return, only to observe that you are trapped. Your body, as it wakes, is tangled in close, yours eyes unable to open, as if still within the womb. You are held tight in the embrace of something unyielding, so smothering that at first you only have the strength to struggle for moments at a time. Yet, as you persist, the pressure begins to relent in turn; it may take hours, but eventually you will find the purchase to push, to claw, to fight, and it will all give way.

The chrysalis surrounding you bends like flesh and cracks like glass. It tears as you force your fingers through, finding liberation one inch at a time, until finally you have emerged. As if having undergone metamorphosis, you feel old and new all at once. You are weak, piteously so, but the markings and scars of your previous life remain. As you slump down upon the smooth cavern stone, you realize that you've just wrenched yourself free of gigantic crystal, though its hollow, shimmering form is now in pieces on account of your passing. Somewhere on your body, a shard of similar material remains embedded.

The cave itself looks almost like the inside of a geode, the walls and ceiling bedazzled with greyish crystal that shines with all the colors of the rainbow. While they vary wildly in size and shape, only a few have grown large enough to hold a form like yours, and you can see the one you just escaped isn't the only one bearing a passenger within. They may have already hatched, or they may still be lingering in stasis. Either way, there's enough time that you may have a chance to speak to yours unexpected peers, or to perhaps to struggle to find something to cover your naked body with. You feel the chill of the open air against your moisture laden skin, a distant light trickling in through the cavern's opening.

Make the most of this time. It won't be long before you're interrupted.

[Mod Note: If you don't want to deal with your character being naked in front of the others at that location, feel free to assume they emerge at a different time than the others of their legacy. Characters will be 'hatching' over a period of several hours.]

CAPTIVITY
It seems that someone was waiting for you to arrive, and not in the most friendly of ways. Though the specifics of who comes to get you will vary according to which legacy shrine your character awakens at, there are certain commonalities: most notably, how they are ostensibly here to capture and imprison you. It's easy for them, all considered. You can barely stand, so fresh out of your chrysalis, and whatever powers or special abilities you may have had will not answer your call. Even worse, your would be captors are well equipped for the job.

Each group arrives with several 'whips' made of unknown materials. What makes them so special only become obvious when one of them inevitable snakes its way around your body. Whether it be your ankle or your neck, being bound by these cords puts you under the influence of whoever is holding the other end of your leash. Your mind remains untouched, but you will find yourself physically incapable of performing physical actions that go against their will. While the possibilities are frightening, thankfully they all just seem to want one thing: for you to come along as a good little prisoner and to not cause any of them too much trouble.

The rest depends on your character's legacy:

THE LOVER
The small island the shrine is built upon is approached by several modest boats with colorful sails. They carry what appears to be a collection of fearful fisherfolk and town guards. They are reluctant to speak with those being pulled out of the shrine or even look them in the eye. If they have their choice, the entire process will be done in silence. If you try too hard to upset them, the guards will sternly bring you to heel.

THE CELEBRANT
The infrastructure of an entire festival ground seems to be built around this shrine, and as a result, there are an usual amount of people present. While most keep their distance, a few will engage with the local guards that arrive to capture the Aions, complaining that this is going to interfere with their preparations for the upcoming Lover’s Festival. They are pushed aside in short order, and the rest of the retrieval will be done in a stern but business-like manner.

THE MARTYR
At first, those arriving to capture the Aions will be hesitant to even enter the barren crater this shrine is held within. Once the presence of the new arrivals becomes clear, however, they will run in as if crossing the no man’s land of a battlefield and complete their work with gusto. It appears to be mostly military folk and they seem to lack any patience or sympathy for those they capture.

THE SOVEREIGN
The captors here seem to be a mixed bag, almost as if two separate squadrons have arrived at the same time. One is a gathering of people who give off the impression of mountain folk, while the others are well armored soldiers. Though it will be hard to make out the specifics, there seems to be some manner of disagreement between these two parties over what should be done, but the ones kitted out in full military attire win out in the end. By then, they are completely out of patience for further resistance.

THE ARTISAN
The people here seem to have mixed feelings about your arrival. On one hand, it seems to be a moment of considerable trepidation, on the other, they seem unbearably curious about your nature. They will ask questions about any unusual features you have, or what your skills are, while others from the group try just as hard to shush them. Ultimately, they don’t seem that enthusiastic about having to capture you, but they also don’t seem to think they have much choice.

THE INNOCENT
Among rolling hills of flowers, at first it seems as if this shrine may not be visited at all. Before the arriving Aions can escape it, though - naked and weakened as they are - a group of fairly normal looking townsfolk will arrive. They pause as they spot you near the shrine, almost like they are hesitating about coming at all. In the end, they will converge upon you and ask for you to please cooperate. They won’t hurt you, as long as you come with them.

THE SEEKER
Armored soldiers are the ones to first pull you from the shrine, but as you arrive outside of it you'll see that it is situated at the edge of a great forest. An ancient observatory is build into the cliff face behind the shrine, and your captors are apparently in the process of negotiating with a series of robed individuals that have emerged from it. According to them, the soldiers kidnapping you are trespassing. Unfortunately, they are not the ones with weapons.

THE WANDERER
When you first emerge from the shrine, it will appear as if you have just missed a skirmish. There are a few bodies scattered about, all wearing woodland armor made of leather and fur. The victors, it seems, come in the form of fully armored soldiers. Thoroughly irritated by the fight that just happened, they will not waste time on niceties. If you try to ask them what just happened, the best you may get is a sneer about ‘those damn forest people.’ You may spot a couple more bodies on the trail leading out of the forest as well.

THE FIREBRAND
The first thing to be seen beyond the cavern entrance is a sheer drop into a raging canyon river far below you, with only a narrow path leading up the steep cliff face. It would be a difficult situation, even without black-cloaked warriors making their way down it to collect you. Struggle too much and you'll be at risk of being thrown into the chasm. These masked assailants are largely unmoved by your protests and will drag you the entire way up the cliff if you force them to. "Your soul will be claimed," they say.

THE VISIONARY
The view from the mouth of the cavern is awe inspiring, revealing the foreign shapes of a world you've never seen before. Unfortunately, the altitude of this shrine means you will also be greeted with sharp wind and biting cold. Fortunately, or not, a party of mountaineers and three black-cloaked warriors will arrive to collect you. Despite their seeming inability to defy the orders of the warriors, the mountaineers will toss you some shoes and blankets for the trek down, even if they are taken away from you later. If the warriors speak at all, it's mostly in the form of ominous utterances.

THE CHAMPION
Even if one were to stagger out of the shrine's cavern before being approached, the Aions arriving here will swiftly find themselves in a hopeless situation. Not only are there soldiers here to collect there is a moderately sized military barracks built around the shrine itself, and this particular squadron is not on your side. You will be swarmed before you can get far at all. There seems to be a mix of two squadrons here, some wearing heavy armor and red accents, while the others wear full face masks and dark cloaks.

Once you've been captured and pulled from the shrine, you will given a formless white gown made of moderately comfortable fabric, with sleeves reaching your elbows and its bottom reaching down past your knees. You will not be given pants or shoes. You're in for a journey, apparently - no matter who plucked you from the cave, most of the heavily armored soldiers in the prompts above will turn out to be 'Hylician soldiers', while the smaller number of black-robed warriors are referred to 'Achamites'. After the initial dealings with the shrines, all prisoners will be passed off to a squadron of Hylicians, though a few Achamites may follow along depending on the location.

Where are you all going? Back to Hylici, apparently.

WAITING
After you've been handed off to the the Hylician military, you have a long road ahead of you. Loaded up onto carts, and then eventually onto river borne boats, the people collected at the shrines will all be brought to a forest in the center of Horos. Along the way, the squadron ferrying you will combine with others from neighboring shrines, more and more captives arriving in your group the closer to your destination you get.

Along the way you will be fed and watered well enough (though only with military rations), and at night you will be given flimsy bedrolls to sleep around the fire with. Captives will be under constant watch by the Hylician guard, and anyone who shows any signs of resistance will be required to be bound by one of those magic whips, usually around the ankle or wrist. The rest of the trip is spent being pulled along in carts or the storage bays of boats. After the groups start converging, captives of the same legacy will not necessarily be kept together.

The final muster point of the Hylicians and their captives will be among forest ruins. For what purpose you have arrived they will not say, but the entire group will be camping there until preparations are complete. Sadly, you won't be allowed much space to explore - not without being bound and under watch. If you've behaved yourself it's possible to move about the central ruins, but only if the guards are confident they'll be able to wrangle you when necessary. It does allow for moderately private conversations along the pillars and walls of the ruins, but venturing out into the forest itself is definitely out of the question.

From beginning to end, characters will spent about two weeks in transit and waiting in the ruins. To what end is yet to be seen, but if you listen closely, you may hear whispers of a 'ritual space' being prepared.

QUESTIONS
Are everyone's homeworlds really gone?
That's a complicated issue, and while the fate of their world is not without hope, they may certainly get the impression its been destroyed from the dream they had. Alternatively, they may refuse to believe what they felt and attempt to dismiss it as only a vision. More about this situation will be revealed as the game goes on.

Can I only experience one end of the dream sequence prompt?
Characters may experience one ending, both endings, or neither. If they experience both they will struggle to recall which came first or which feels the most 'true' to them, as both will simultaneously be the thought they are reborn with. If your character refuses to pursue either path they can simply linger in the middle until the infinite worlds above them start being extinguished one by one, eventually expelling them into darkness in a similar style to the light prompt. Which dreams they experience will not dictate their intial sect affiliation.

Is it possible to pull another character back from the end of the light or darkness dreams?
Yes! If your character is able to resist the pull of either end, they will have the chance to try to pull another character back from the edge of the abyss or the edge of oneness. Whether or not they succeed is entirely up to the other character, though.

Do you come out of the chrysalis wet?
For most intents and purposes it's the same experience as hatching out of a real butterfly chrysalis, so yes, a bit.

Can my character resist the influence of the whips?
Those possessed of particularly strong wills may be able to struggle with the whip's control in brief spurts, but not long enough to make a full escape attempt. They may be able to take an impotent swing at one of the guards or fight against being pulled along, though. Naturally, doing this will indicate to the Hylicians that you are a problem, and their handling of you will become harsher the more it occurs.

How cruel will the Hylicians be to the player characters?
The Hylician military are not friendly people and come across as being a bit callous even at the best of times. However, unless you provoke them, they will be primarily focused on just getting the job done with as few interruption as possible. If your character makes a habit of pissing them off, either by constantly fighting back or just by being persistently obnoxious, their treatment will get worse. If driven to it, they may take the opportunity to take out their frustrations on particularly troublesome prisoners, via physical punishment, humiliation, or deprivation.

lachtara: (Warming)

[personal profile] lachtara 2022-02-14 04:53 am (UTC)(link)
Beacon of hospitality. Very amusing.

Emet-Selch brings his knees to his chest and rests his arms on them as he listens to his friend go on. It's so jarring to hear how Hythlodaeus was 'in Amaurot' as if such a place existed somewhere nearby, still the pristine paradise he dreamed of so often. It makes it seem so tangibly close.

He steals a look in Hythlodaeus' direction, silently flipping through any spell he knew that could make this conversation possible. Surely, if one presented itself in the past he would have utilized it. "Praytell, what were you doing in Amaurot prior to your arrival?" Perhaps that could give him an idea of where the breadth of his knowledge lies.
bloodsins: (💥 104)

waiting

[personal profile] bloodsins 2022-02-14 04:53 am (UTC)(link)
[Vicious is indeed one of those dumbasses who picked a fight with the guards and suffered the consequences. This isn't even the first time it's happened; he knows better, certainly, but the boredom is almost worse than the beatings. This last one was a little rougher than was really necessary and he's actually sporting a few smaller cuts this time. They're enough to bleed but not enough to be seriously worrying - mostly injuries from being knocked to the ground a little too roughly, cutting his arms a bit in the process.

And yet here's someone coming to his aid despite that not being necessary at all. Vicious laughs and lifts his shoulders a bit.]


Woulda been a different story if I could've fought back.

[But if she's going to fret and worry about him then whatever, he'll present his arms for her to look over. She might need a couple of makeshift bandages, but at least she won't need to tear her robe too much for that.]

You do this for everyone? [He jerks his head in the direction of the others, but maybe he's just indicating the whole camp at this point.] I'm not the only one pickin' fights.
coerthantorment: (91)

[personal profile] coerthantorment 2022-02-14 04:55 am (UTC)(link)
He feels her tail rest against him, yet as much as he appreciates it, something about that familiar affection just makes it harder to think about the issue he's trying to broach. The words are uncharacteristically stuck on his lips until, suddenly, she speaks them herself.

His eyes widen, darting to her face, and then away again into the distance. It's obvious from his reaction that it was what he expected, but didn't want, to hear. He's plainly struggling to process this. He shakes his head.

"Your visions... from Hydaelyn. Have they..." Have they ever been like this? Had they ever made her feel such sorrow? "Was this familiar to you?"

He clearly wants her to say yes. To say that this is something both familiar and workable. On a deep, selfish level, he wants this to be something that Himeka can understand and he can shrug his shoulders at, like so many other strange phenomena.
sobored: (Don't Worry About the High Score Though)

[personal profile] sobored 2022-02-14 04:57 am (UTC)(link)
Well yeah.

[She'll concede that point easily enough.]

But that's a way bleaker way to look at things, isn't it? If everybody's brought here for something like that, then it's super hopeless because nobody's getting out of it. So isn't it better to think that like, maybe at least some of us'll make it out of things okay?

[Trying to be optimistic here, kind of. She'll concede another point while she's talking though.]

I mean sacrificing people in general is a bleak thought, but it's hard not to assume the worst at this point.
apathie: (015)

[personal profile] apathie 2022-02-14 05:00 am (UTC)(link)
No. There's no point. [he digs his does into the dirt, and crosses his hands over his chest. this feels much like being a slave all over again... except this time, he's an adult with more options, rather than a child who had nothing but his knowledge. surely there's something...]

I have no doubt that they wont hesitate to kill us if we fight.

[saying terrible things like they're... not that bad. of course.]
bloodsins: (Default)

Vicious | Tales of Crestoria | the Firebrand

[personal profile] bloodsins 2022-02-14 05:00 am (UTC)(link)
I. DREAMING - DARK
[It takes Vicious a long moment to remember. What he was doing, where he was, who he was. But he does remember and he releases an exhale that's almost a laugh.]

Shoulda been my doin'.

[But any bitterness he may feel about all this doesn't last long. There's a path to walk, and only one way to go. To the shadows, to darkness, and far, far away from that blinding light. It's where he belongs, after all.

He isn't particularly interested in the path or even those around him, merely walking at his own pace, arms folded up behind his head. It would come across as carefree were it not for the slightly ticked expression on his face. Eventually his steps begin to quicken as the end comes into sight - he steps off the last fragment and into complete silence and for a brief moment, all is still.]


...Really, that's it? Talk about boring.

[Thanks, Vicious.]


II. CAPTIVITY - THE FIREBRAND
[If he thought breaking out of a crystal cocoon and being stripped of his powers (and clothes) was bad, then this is worse. Vicious is not one to do as he's told, though he's hardly in any state to actually do anything about it. So instead he's resorted to... well, it'd be generous to call it "picking a fight" when the effort is so damn pathetic that the soldiers don't even bother beating him into submission. Instead, he's now got a restraint on his ankle and he's questioning their captors as they walk. What d'ya mean my soul's been claimed? and Where the hell are we? or So where are you takin' us? Things along those lines that are ultimately rather harmless, but are annoying in the sheer volume of both his voice and said questions. Vicious earns complete silence for his troubles, but at least he hasn't been thrown into the canyon (yet).

This (perhaps thankfully) doesn't last for long and eventually he'll turn his attention to you, fellow captive. Surely you will give him more attention than the soldiers.]


Where do you think they're takin' us? You'd think they'd at least bother answerin' a few basic questions.

[The soldiers don't react to the very obvious barb, unsurprisingly.]


III. WAITING
[The trip is boring, but at least the people are somewhat interesting. Even once they've finally reached their supposed destination, Vicious really could not care less about it. Forest temple? Sure, whatever, but the people are more important. And not their captors, who still refuse to give Vicious any sort of attention even when he pesters them nonstop. Sure, he's picked a few more fights to try to get a reaction out of them, but most of the time they just knock him down and tether him somewhere for a little while until they think it's safe to let him wander again. It's really damn boring.

But whatever, the important thing is that there are more people gathered here now, which means more people to talk to! So if you happen to be sitting by the fire, hope you don't mind Vicious coming to join you! He flops down nearby then holds up a hand in greeting.]


So what kinda ritual do you think we're bein' sacrificed for?

[Given his tone he's clearly joking and not taking it seriously at all, but he probably should?? It's fine (probably).]


WILDCARD
( Feel free to throw something else at me and I can roll with it! You can hit me up at [plurk.com profile] pokerap if you want to discuss a different setup! )
edgevassal: (cause you look sorta skater punk rock)

[personal profile] edgevassal 2022-02-14 05:00 am (UTC)(link)
[Hubert smirks and lifts up his wrist, where there's still the end of a whip tied around it. A little souvenir of him testing his boundaries earlier. The meaning is obvious: as long as that's on him, he won't be making any escape attempts. Or at least not any successful ones.]

The best I can do on that front is provide a distraction, I'm afraid.
coerthantorment: (104)

[personal profile] coerthantorment 2022-02-14 05:04 am (UTC)(link)
Though Estinien is no staunch believer in fate, with the pressure he's already under, that is precisely the sort of supernatural thinking that has a way of pecking at his insecurities. He hisses between his teeth, leaning back as if repulsed.

"I would not be so easily manipulated by a dream."

goldendeceiver: (into its hands)

[personal profile] goldendeceiver 2022-02-14 05:04 am (UTC)(link)
[ Team K9 ready to roll!!

Or if nothing else, men with a mutual interest in freedom temporarily working together to solve some problems. Even if this ends in more inaction, Ernesto feels like he's learning something potentially valuable from this conversation.

He hums to himself, managing to look like he's idly stretching his back in a twist as he gives himself a solid view of the guards for a few seconds, before turning back around to face his new conspiratorial comrade.
]

Any chance those types of weapons have some kind of convenient and obvious tell to them?

[ Though even if they do in one world, it doesn't necessarily mean the same truth applies here. The absence of proof isn't the same thing as real proof to a different hypothesis. ]
demoon: (pic#)

sweet boy

[personal profile] demoon 2022-02-14 05:05 am (UTC)(link)
[Helping Robin to his feet, Guren glances quietly over the boy's body. Shards... Right. He still has his own shard embedded quite deeply on his neck, among a few others here and there that have been stuck in too much for him to focus on. This boy is obviously not one prepared for a situation like this, though, and with a lack of anyone he can turn to for medical advice, he wants to keep an eye on it.

There's no taking certain shards out, it seems. He won't bother trying.]


Focus on yourself right now. Everyone who's here is falling from those crystals, but it's impossible to tell who's ended up where.

[He's got a command to his voice that says he's used to leadership, and a calm that says he's used to crazy situations. Maybe that's comforting? Then again, he sure isn't sugar coating anything.]

Can you pull any of those shards out?
hippocarnival: (✮ 104 ✮)

[personal profile] hippocarnival 2022-02-14 05:05 am (UTC)(link)
[... Oh. Yuya doesn't expect to be drawn into an embrace, as soon as he is his whole mind goes blank. It's entirely instinct that he slowly returns the embrace, until he can ground himself in that tenderness.

He blinks rapidly in a failed attempt to hold back tears. He sniffs, sucking in a deep breath--but the first time he tries to speak, it only cracks.

Try again. He can't just start crying on someone without saying anything.]
S-sorry, I didn't...
goldendeceiver: (into its hands)

[personal profile] goldendeceiver 2022-02-14 05:15 am (UTC)(link)
[ If they could talk their way out of trouble, Ernesto would have already been long gone. He'd been trying to for some time with the guards, but they seem pretty staunchly dedicated to ignoring just about anything that their prisoners have to say to them. At least his demeanor has largely spared him from being on the receiving end of those whips outside of his initial capture.

If what's being suggested is true though, it might be a shame he didn't put up more of a fight. It doesn't seem like it would have done him any good, but his stomach churns uncomfortably at the insinuations there.

He doesn't let the nervousness show, trying to play any fear off as exasperation as he runs one hand through his hair, sighing as the considers what this all might mean.
]

It would be nice if they'd just tell us what they want from us, but I guess that's too much to ask for.
judicatus: (♟ overhead)

[personal profile] judicatus 2022-02-14 05:15 am (UTC)(link)
[ gabranth snorts at that, and lets his head tip back against the stone, his gaze turning toward the still-unfamiliar sky. ]

And every life upon each of the worlds we've lost is not enough to slake their thirst? [ for he's gleaned well enough, from the conversations amidst his fellow captives, that the certainty of what he sensed — the end of his world — was not unique to him alone. ] Surely our number must pale in comparison. A mere drop in a veritable ocean of blood.

[ it doesn't bear dwelling upon, not until they have more information — and for that, he needs allies.

he tilts his head once more, looking over at his new companion. ]


What is your name?
sweetsong: do not take any. ty. (pic#15414560)

[personal profile] sweetsong 2022-02-14 05:15 am (UTC)(link)
No... I'm sorry.

[ he really should respect other people's boundaries, right? but it's been tough. many difficult pills to swallow all at once, and the only thing he's been wanting for the longest time since falling out of that strange chrysalis and being swept up into some place full of boats with colorful sails and fearful people.

why would anyone be afraid of him to being with..?

he won't keep yuya if he chooses to pull away, grip loosening as he finds his words. ]


I'm Robin. I'm the same.

[ and he certainly doesn't want to be alone in all of this, too. ]
passio: (pic#12181649)

koriel xii (dextera) • baroque • the martyr

[personal profile] passio 2022-02-14 05:16 am (UTC)(link)
I. rebirth


[ the sensation is not new.

dextera has been reborn countless times, freed in a dream-like state from an artificial chrysalis not so different from the one they're all in now, but the automatic movement of his body from memory fails him now. trying to get away from the crystal means he only stumbles forward onto his bare knees. his dark hair is damp and sticking to his face; he breathes like it's the first time in his life and he's trying to remember how. ]




[ then he sighs, stands. there's a large twisted scar on his right hip, bared for all to see without his clothes. he does try to cover the scar with his hand, but anyone else nearby, he approaches on shaky legs and without too much modesty. ]

…!

[ a soft gasp of breath, like he's inhaled to say something but nothing comes out. he doesn't look surprised—he's genuinely trying to communicate. ]


II. camp, watching


[ now dressed in the robe given to them all, dextera waits. he causes no trouble and doesn’t look particularly capable of it anyway. he just sits, miserable, and occasionally stands miserably as well. the complete and utter compliance has afforded him a measure of freedom when he does start to feel restless. he’s able to explore the ruins a little—or he would.

unable to speak thanks to circumstances out of his control, dextera stares at whoever is nearby. he's not the type to discrimnate between who looks amenable to exploration and who looks like they might kick his ass. he just stares… and stares, from a distance that is a little too close for comfort. ]




[ eventually, surely he thinks, someone must ask him what he's doing. ]


III. camp, trying and failing


[ also during their tentative stay in the ruins, dextera seems compelled by the wildlife that is able to pass through the camp. most of what he sees are insects, but the occasional bird flies overhead or calls from the forest that they're not allowed to enter. it is the only time the deeply quiet captive seems to show any kind of reaction—at one particularly close-sounding cry, he does make an effort to push the borders of the camp they've made before a guard thwarts his efforts with one of those whips and sends him sprawling. ]



[ his single resistance failed, dextera just stays on the ground even after the guard scolds him and moves on. ]


IV. wildcard!

( surprise me! i’m also happy to work out anything specific or write custom starters. i haven’t completely chosen between two legacies yet, so have mercy, lmao. i went with martyr for the TDM since it seems a bit more accessible looking at the spread so far! if you need anything, PM me or contact me at [plurk.com profile] pavaal! and—yes, dextera is mute. )
demoon: (pic#)

ii

[personal profile] demoon 2022-02-14 05:17 am (UTC)(link)
I'd be more concerned if they agreed to carrying you there.

[Guren's voice is flat and immediate in response, his own whip-leash wrapped firmly around one of his ankles. For the most part, he walks without much fuss, but there's the occasional partial tug of his foot against the whip, always quickly labeled as an accident or a misstep, and always met equally with another firm yank.

Currently, he can only sigh heavily, fingers running along the sleeve of his own robe and eyes flicking back to his fellow captive.]


Maybe you can ask them for a water break. [That's... a joke? Or sarcasm? Or something like it, anyway.]
skirka: (h.)

[personal profile] skirka 2022-02-14 05:18 am (UTC)(link)
[ This place is not without its warriors, to her relief - they may be trundled here with all the rest, but there are men among them that have clearly swung swords and drawn blood. Her eyes dip to the man propped listlessly against the stone, and she spends but a moment appraising him. Tall, crafted with muscle, and by the way he has been roughly brought to heel by their captors, in possession of a hostile spirit. He will be one to keep her eye on, for what she assumes must be his capable hand and productive aggression.

She must slip nearer to catch his words, low and soft as they are spoken, but his is not the tone of one defeated. It is rather, she thinks, the voice of one who is only simmering. ]


My understanding of religion is that the call for souls usually means the priests simply want to burn troublesome bodies.

[ But is this a mad cult of religious zeal they have fallen into? And what crime could she possibly have committed that they would know anything of? There is no guilt that any of these soldiers could read on her body. Her lips press into a thin line, more protective of her body than her soul, if one or the other stands to be destroyed.

She rests down gently on her knees beside the seated man, glancing at his bound wrists. What damage might he do unbound? Her next question, her most urgent, comes quietly. She is worried less for the soul of anyone corralled into these ruins than she is over who might be pressed into her own service. ]


Who do you fight for?
hippocarnival: (✮ 043 ✮)

Waiting

[personal profile] hippocarnival 2022-02-14 05:21 am (UTC)(link)
... Uh. [Yuya shifts uncomfortably on his feet, because that's something he has been, really, trying not to think about. He feels uneasy enough.]

I don't... know? I don't think they wouldn't but, um... [He glances over to some of the soldiers warily.]
goldendeceiver: (and it's both cradled you)

[personal profile] goldendeceiver 2022-02-14 05:25 am (UTC)(link)
[ The mission of Rhodes Island indeed...

There's some unknown irony in these two men offering each other some comfort in the idea that their respective home worlds might still exist. They'll likely figure it all out soon enough. It's funny that Rhodes Island is a big enough place that two operators can run into each other in another world and not realize their connection (though it helps that one of them is fairly new to the job), but it's not so big that shared names aren't likely to quickly crop up in their stories.

Ernesto reaches up to take the offered hand, happy for the assistance with how weak his own legs feel. It's a shame he'll have to give up his poor attempts at modesty here, but it's not like he was really able to cover up much.
]

That works for me.

[ With a grunt he pulls himself up as well, wincing slightly at just how much he wants to flop back over. ]

Give me some descriptions to look out for?
passio: (pic#6017009)

III

[personal profile] passio 2022-02-14 05:29 am (UTC)(link)
[ dextera knows rituals. it was a ritual that destroyed his world, apparently, long before this dream suggested an even more finite destruction.

when he’s addressed, he averts his gaze and nervously scratches the dry cracker he was holding with the blunt nail on his thumb, until it breaks and leaves crumbs in his lap. there are a lot of things he thinks about rituals and he has no way to communicate any of them. the time spent destroying the cracker was, however, time spent thinking. ]




[ he makes the sign of the cross, a lackluster catch-all in this case for something religious. ]
goldendeceiver: (your broken records and words)

[personal profile] goldendeceiver 2022-02-14 05:30 am (UTC)(link)
[ They certainly have that in common. Ernesto's time in the army was absolute hell, though it was less about the treatment directed towards him, and more about the way the army treated civilians. It's not something he particularly wants to talk about, but he's fine with joking about the sad excuse for military food. ]

Seems like it. Amazing that you can travel whole planets and still get the same stuff.

[ This isn't the first time someone has given his ears or tail a curious look either, and Ernesto's not going to take offense. Most people here seem to be lacking them, so he's starting to assume the must not be commonplace wherever the majority of them have been pulled in from. ]
edgevassal: (i'm not making any judgments here)

2

[personal profile] edgevassal 2022-02-14 05:35 am (UTC)(link)
Hubert isn't sure what he's trying to accomplish by constantly and subtly provoking the guards, beyond giving him some illusion of control over the situation. Quite honestly, it's immature of him, and if Edelgard were here he might have the good grace to be ashamed.

But she's not.

He's expecting the guards to react typically when he again decides to be snide. He's not expecting someone to jump in and take the whip for him. For one thing, Hubert was asking for it and he knows it. For another, it's objectively a pretty stupid thing to do.

When the commotion has died down and they've both fallen back in line, Hubert sidles up to Jake and hiss, "What was the purpose of that?"

There isn't a hint of gratitude in his tone, only suspicion and more than a little derision. Experience has taught Hubert that altruism is a very rare trait indeed.
passio: (pic#12166659)

I

[personal profile] passio 2022-02-14 05:38 am (UTC)(link)
[ there’s someone touching his shoulder, but he doesn’t have the strength to even react to that with surprise. he’s panting like a dog, naked as one too, and the memory of a dark, empty dream still haunts him. thankfully—if it can be akin to gratitude, this feeling—he’s so used to the void that he can collect his thoughts easily enough. ]

Hahh…

[ after a big sigh, he nods without looking up. ]
semicharmed: (messy hair)

[personal profile] semicharmed 2022-02-14 05:41 am (UTC)(link)
I don't know if planet-scale calamities count as ritual, [ Matt murmurs, dry. ] Or at least, I don't know if they count as ritual bloodletting.

[ The thought passes through his mind: Katy-Rose must be gone too. It feels like a message in sky-writing, thousands on thousands of feet overhead and impossible to wrap himself around. His left hand scuds over his cheek, where a hairline scar arcs; the gesture seems well-worn, one of those tics you don't realize you do all the time. ]

I'm Matt. [ A faint smile. ] Enjoy it while it lasts, I guess. What's yours?
demoon: (pic#)

rebirth

[personal profile] demoon 2022-02-14 05:42 am (UTC)(link)
Hey— Quit screaming!

[Maybe yelling and scolding isn't the way to help someone screaming about a shard stuck in him, but it's how Guren approaches the situation. Reaching over, he moves his hand to lightly whap Yuya on the top of the head. A distraction, if nothing else.]

If it won't come out immediately, then don't try to force it! Calm down and let me see.

[He's got one of his own wedged in his neck, and other nicks along his body where he's pulled some out. But here, he leans down and forward a little to try and peer at Yuya's. If he'll let him.]