Entry tags:
STATE OF THE GAME: APRIL
State of the Game
APRIL TDM
On April 16th, the Aion Teleos's second TDM will go up. The in character explanation is this: the shrines have become active again. A series of familiar dreams will alert all Aions to imminent arrival of newly formed members of their kind, and the NPCs of both sides will call upon them to retrieve these vulnerable souls before the other sect can. This will result in a second PVP clash, as concerned Aions compete to bring the freshly hatched arrivals to their side. The TDM will double as an in-game event, and both current and new players will be allowed to post toplevels to it.
❖ EXPECTED TDM PROMPTS
❖ EXPECTED TDM PROMPTS
◆ SHARED DREAMS: In the few days leading up to the TDM, all Aions will be experiencing a familiar dream. It's the same one they experienced prior to hatching: the psychedelic rendering of the cosmos, stretched between what they will now recognize as the Pleroma and the Kenoma. Much like before, others will be wandering there, but this time it will be those they've never met before. What they will soon realize is that more Aions are in the process of hatching, and that those they meet in the dreamscape may soon be arriving in Horos's shrines.
◆ TELEPORTATION TALISMANS: In order to facilitate participation in the TDM (and, in the future, other missions) characters who volunteer to go collect the new Aions for their sect will be given a teleportation talisman. This is a rechargeable artifact that will allow them one free teleport back to a fixed location. Generally speaking, there will be enough power accumulated for one use of this object per month, though during the period the shrines are active, the fluctuations of spiritual energy may allow them to be used more than once, if you're lucky.
◆ RECOVERY POINT: Using the talismans, Kenoma will be able to bring new arrivals back to Achamoth, while the Pleroma bring them to a new location in Godsblood. At this location, there will be room to more casually mingle with new characters.
◆ TELEPORTATION TALISMANS: In order to facilitate participation in the TDM (and, in the future, other missions) characters who volunteer to go collect the new Aions for their sect will be given a teleportation talisman. This is a rechargeable artifact that will allow them one free teleport back to a fixed location. Generally speaking, there will be enough power accumulated for one use of this object per month, though during the period the shrines are active, the fluctuations of spiritual energy may allow them to be used more than once, if you're lucky.
◆ RECOVERY POINT: Using the talismans, Kenoma will be able to bring new arrivals back to Achamoth, while the Pleroma bring them to a new location in Godsblood. At this location, there will be room to more casually mingle with new characters.
GAME UPDATES
Along with our other mod tasks, we have a few different projects we're working on, in the form of new game mechanics extended setting information. We don't have an exact date of release for these features, but currently we are shooting for sometime next month.
❖ CURRENT MOD PROJECTS
Additionally, we will be using state of the game posts to lists changes and tweaks we've made to game rules. The current changes are listed below.
❖ CHANGE LOG
❖ CURRENT MOD PROJECTS
◆ EXTENDED SETTING PAGES: We'll be adapting the details presented in each location's intro logs (Achamoth, Greentruth, and Godsblood) to create extended information pages for each settlement. Along with that, we will also be taking question asked on the FAQ and other places and consolidating that information onto the relevant info pages (IE. moving all the Shard questions to the Aion 101 page.)
◆ HOROSIAN BESTIARY: This will contain examples of notable/supernatural creatures by location, as well as rules for taming and/or partnering with them. There will be a difficulty system by which all creatures are categorized, indicating how plausible they are to be made into a personal ally. This process will involve providing activity proofs of your character working towards the goal of attaining the cooperation of a creature type.
◆ ALCHEMY RULES: This will provide guidelines towards IC potion making. All characters will have the capacity to learn basic potions, if they are inclined towards such tasks, but moderate and advance potion making will require buying a minor or major power respectively. As an ability primarily limited by ingredient scarcity, it will be our intent to give a process for obtaining particularly rare potion materials.
◆ HOROSIAN BESTIARY: This will contain examples of notable/supernatural creatures by location, as well as rules for taming and/or partnering with them. There will be a difficulty system by which all creatures are categorized, indicating how plausible they are to be made into a personal ally. This process will involve providing activity proofs of your character working towards the goal of attaining the cooperation of a creature type.
◆ ALCHEMY RULES: This will provide guidelines towards IC potion making. All characters will have the capacity to learn basic potions, if they are inclined towards such tasks, but moderate and advance potion making will require buying a minor or major power respectively. As an ability primarily limited by ingredient scarcity, it will be our intent to give a process for obtaining particularly rare potion materials.
Additionally, we will be using state of the game posts to lists changes and tweaks we've made to game rules. The current changes are listed below.
❖ CHANGE LOG
◆ FLIGHT RULES: Base level flight is now limited to 40kph (25mph) with a max flight time of 12 hours per day. Whether the flight is wing-based or magical, the rest of that day will have to spent resting. Faster travel speeds can be purchased as a major power with Tokens, but all canon flight abilities will follow this limitation if not upgraded. Flight bought as a minor powers will fall within this same range. This flight speed can be exceeded in short bursts.
◆ ACTIVITY CHECK THREADS: This has been clarified elsewhere, but as a reminder, activity for both basic and bonus AC must be completed with exactly 2 threads equaling a combined total of at least 10 comments. Please remember to link the top of threads rather than full top levels.
◆ ACTIVITY CHECK THREADS: This has been clarified elsewhere, but as a reminder, activity for both basic and bonus AC must be completed with exactly 2 threads equaling a combined total of at least 10 comments. Please remember to link the top of threads rather than full top levels.
FEEDBACK
Now that we've talked about what we're up to, we'd like to hear your thoughts! How have you enjoyed the first two events? Was there anything in particular you liked that you want more of? Was there anything that could be done better? Do you have any questions about the concepts listed above? Feel free to +1 other comments if you feel so inclined. Naturally, we'll way ideas more heavily if there are multiple voices behind them.
One thing we'd also like to hear about is event wish lists. What sort of events are you hoping to see in the future of Aion Teleos? These don't have to be super specific, more just generally vibes and event types you're hoping to see. We have our own plans for things coming up, but it helps to know what the player base is hungry for, too. We can't guarantee we'll use these ideas, but they will provide us with inspiration at very least.
Thank you for playing, everyone!
One thing we'd also like to hear about is event wish lists. What sort of events are you hoping to see in the future of Aion Teleos? These don't have to be super specific, more just generally vibes and event types you're hoping to see. We have our own plans for things coming up, but it helps to know what the player base is hungry for, too. We can't guarantee we'll use these ideas, but they will provide us with inspiration at very least.
Thank you for playing, everyone!
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re: the separation of kenoma and the pleroma, personally, I kind of appreciate the prominent separation of the factions, because it does make the stakes feel higher. the needing to have a secret meeting or communicate with them only via communion is so chef's kiss imo. so I appreciate your commitment to that, too! I know you've mentioned above that there will be some chances to interact, which is also awesome, but I did want to say I do enjoy the feeling that the two will almost always be at odds.
as for an event wishlist, one thing I've always enjoyed in other games is capture and rescue missions, with some characters getting kidnapped and others having to rally to rescue them/get them back. I'm not sure how (or if) this could shake out in the setting with one faction getting their paws on the other side's aions, but I thought I'd mention it!!
all in all, thank you for all your hard work and the detailed thoughts you've put into the game and the game's world! I'm excitedly looking forward to more :o) 💞