aionmods: (Default)
Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-03-16 03:58 pm
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EVENT PLOTTING: THE EMPTY THRONE PT 2

The Empty Throne Pt 2
By the end of the seventh day, more and more of those that have resisted the Kenoma's pull will be awakening to the power of the Pleroma, expelling what remains of the ritual's poison. Though they are still being held within the cavern, any lost powers will begin to return... which means that conflict against the ones imprisoning them is inevitable. Xishen, the orchestrator of the ritual, has not made any orders and the Hylician soldiers are increasingly agitated and unsure of what to expect. Are those that remain free of the Kenoma's influence meant to be executed? Imprisoned more securely? Freed?

Unknown to the rest of the Regent's assembly, a short while before this impasse, Xishen bestowed the secret of teleportation to Father Abel Nightroad, suggesting to him that he could use it to escape and bring the other survivors with him. Though her motives for doing so are yet unknown, Abel and any other Pleroma attuned he explains this process to will be able to use the teleportation spell as explained on the powers page to escape the cavern. Two to three casters will be enough to plausibly bring all of the newly christened Pleroma with them; the trouble is that the ritual takes up to a half hour to cast, and once they begin, it will become apparent to their captors what's happening.

Once the teleportation ritual is discovered, Xishen will order the Kenoma inductees to put a stop to it, though she does not step up to fight herself. From there, the Pleroma will have to hold off the Kenoma for 20-30 minutes while the ritual completes, the exact speed depending on how many people are dedicated to casting. Player versus player conflict can occur during this time, and mod-rolled RNG outcomes to individual match ups will be available if they are desired.

Of course, the Kenoma have had time to recover and the Pleroma have not. As if to compensate for this disadvantage, the hope granted by this change of escape will awaken a surge of power in the Pleroma. Similar to how the Kenoma felt upon accepting it, Pleroma will receive a boost in endurance, strength, and magical capabilities during this time, though the effect will gradually fade afterwards.

When the ritual ends it is expected that the Pleroma will be able to escape, whether it's on their feet or by having their battered body hauled into the ritual area by a comrade. All characters who participated in The Empty Throne will be awarded 1 Reward Token which can be used to purchase new abilities and regains.

INCLUDED EVENT PROMPTS
◆ PVP COMBAT: Those Kenoma that are willing to listen to Xishen's orders will have the opportunity to clash against the Pleroma as they try to escape. Fights and mod-rolled RNG results can be requested here. Kenoma are not required to fight but those that do will receive a boosted positive reputation among the Regent's forces.

◆ REGAINED POWERS: All characters who have attuned will have their canon powers returned with the nerfs indicated on their applications. This include all Kenoma and all Pleroma. Pleroma characters will be receiving a hope-based power boost during the escape. For those with the Normie Discount, your Reward Token can be spent immediately and any new powers can manifest during the fight if that's something you'd like to play out.

◆ TELEPORTATION RITUAL: At least 2-3 Pleroma characters will be needed to cast the ritual, but the more there are the faster it will go. Past magical experience is not required for this plot role, though it may help make it more intuitive ICly.

◆ AFTERMATH LOCATIONS: Both sects will have a unique 'aftermath' location to thread in taking place after the escape has happened. This will cover the immediate aftermath of the event. Further locations and travel opportunities will be posted on April 2nd.

◆ ATTUNEMENT TRACKER: As of this event post, most sect attunements should be locked in! Please go update your Attunement Tracker with your character's current sect status.

vapour: (pic#15016002)

[personal profile] vapour 2022-03-16 11:20 pm (UTC)(link)
I want to have Childe fight Cid. Weh. I'm sad he doesn't have his gunblade ;_;
Edited 2022-03-16 23:22 (UTC)
youngprodigy: (∄ and lifted me up now)

[personal profile] youngprodigy 2022-03-17 02:42 am (UTC)(link)
I am here to have him fight people.

As for his gunblade... if he can't get it back he is definitely going to be trying to figure out how to make an approximation, because #priorities.
vapour: (pic#15074489)

[personal profile] vapour 2022-03-17 07:13 am (UTC)(link)
Childe isn't much of a normie, and will view Cid as disadvantaged without his weapon therefore not someone he can fairly bully, but I will still figure something out for a way to have them slug each other if possible.
youngprodigy: (∄ so now look at me)

[personal profile] youngprodigy 2022-03-19 12:43 am (UTC)(link)
Sure! I'm easygoing when it comes to these things-- honestly even without mod rng I tend to rng how well my characters do in fights in general. It's more fun that way.
vapour: (pic#15046624)

[personal profile] vapour 2022-03-19 02:27 pm (UTC)(link)
Yes agreed, ehe!

A strong punch will hurt Childe just like anyone else, he's still human minus the Aion boosts they both have so it'll work.


I've got a lineup for childe, so I'm thinking most of his fights will end up interrupted by someone else one way or another. Would you be okay with if someone interrupts theirs (ATM I'm considering Matt or Caitlyn) regardless of how things turn out?
youngprodigy: (∄ what i was gonna say)

[personal profile] youngprodigy 2022-03-19 10:25 pm (UTC)(link)
This works for me!
vapour: (Default)

[personal profile] vapour 2022-03-19 11:21 pm (UTC)(link)
Huzzah! here you go. let me know if anything needs changing or to be added

Matt is eventually going to try and take weapons away from Childe so we can figure out a creative end revolving around that!

We can also just handwave eventually if it becomes too tedious/drawn out as a thread. o7