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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-08-15 09:43 pm
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EVENT #6: MOD ANNOUNCEMENT & BOSS BATTLE

Conflict Outcomes
EVENT CLARIFICATION
We want to provide you transparency on event mechanics while still keeping some surprises along the way. We hope that some clarification below will provide answers to questions. We are trying out a different style when it comes to events with the introduction of a Boss-type battle which, in addition to other player actions, has an effect on the ending to a plot that was carried on by player-legwork from past events..

Our intent was to integrate this into the event roll out as an introduction of a new type of event mechanic but we see that the lack of forward communication has caused some concern. We do want everyone to feel heard and know that the reasoning behind this was to highlight player actions as a viable impact on the world around them as well as give ample time for those actions to take place. We apologize for not making this clear at the onset.

Dissipation: It will be entirely up to each player whether or not their character is dissipated either in the PVE or PVP. There are rolls that may help facilitate it in the former but there will be no mod dictation that will keep a character out of commission for the entirety of the event.

Two Event Posts: There will be two "IC" event posts for Event #6. The first will be going up on the 18th which will be where a majority of the event and altercations are taking place. This is for PVE, PVP, rescue attempts, side quests, etc. will be held.

Event Timeline: We were originally planning on having part 2 wrap-up be posted on the 28th. However due to player concerns we are shortening this turnaround from 10 days to 7. This means that instead of the 28th we will be posting the wrap-up on the 25th. Because of this we are asking that everyone who is participating in the Boss Battle and submitting committed actions do this by 9PM EST on the 24th so that we can appropriately account for how these affect the end of the event.

Character Integration: While we ultimately leave up motivation for individual characters up to their players, we will offer this in advance: the Kenoma forces will be ordered to defend the Citadel regardless of whether or not a character is a veteran Aion or fresh out of the crystal. As for the Pleroma, even if you are not familiar with your new allies, there are things you can do both on and off of the battlefield to help your teammates. Ultimately every battle is once battle in the war to either save or destroy the universe.

The Innocence Plot has been touched on by several characters throughout the months and we wanted to give proper acknowledgement to the efforts that have brought it to this point. It is something that could have ended in Venera and initially we intended for it to only be a bit of a mystery for the Pleroma to investigate. But it was kept alive because of the player interest and plotting in both sects and especially by the Kenoma's interest in trying to destroy the Innocence once and for all, which is something we want to reward and promote in Aion Teleos.

BOSS BATTLE MECHANICS
For the upcoming event, we will be trying out a new system intended to moderate group battles against high threat NPCs. This is intended to make big boss battles easier to follow along with and for people to be able to submit responses at their own pace rather than having it all happen in one linear thread. This will be our first time using this system, so it's a work in progress, but we've got to start somewhere!

An example of how the flow of posting is meant to work will be posted below. In general, though, it will work according to these steps:

STEP 1: The mods open up a new round. This will involve a description of any battle-wide effects that might be occurring.

STEP 2: Attacking players can reply to the round top-level with a description of their character's action. This should be broken into two part: 1) A bolded, one sentence summary of what is being done, follow by 2) the flavor-filled, more descriptive version of the action, including interior thoughts and everything else. This is meant to make it easier for the mods and the boss player to keep track of what's being done in each tag.

STEP 3: The mods will do a dice roll on a d100 and post it in response. The breakdown of what results will mean are as follows:

1-5%: The character is dissipated or otherwise wounded badly enough to be taken out of the fight.

6-50%: The attack either misses, is ineffective, or it triggers a counter attack from the boss. The specific outcome of that counter attack is flexible, but they should take some damage. Which of these outcomes will be determined by the nature of the attack, but if you really want an attack to hit at the cost of taking a more severe counter attack, we can do that!

50-75%: The attack hits with moderate effectiveness, as determined by the nature of their action.

76-95%: Great attack! Even if the narrative circumstances were a bit of a reach or the character attacking isn't much of a fighter, fate conspires to guide it to a positive effect!

96-100%: The attack is so effective something special happens.

STEP 4: The boss reacts to the attack based on the roll and mod guidance. If a counter attack was triggered, they will write it into their response.

STEP 5: The original attacker can respond to the results of their attack. Other players may also reply in turn in the form of regular group RP.

Each round will last for 24 hours (starting and 9EST and ending at 9EST the next day) at which point a new round will begin. All participating characters may attack once per round, but are not required to. This will go on until the boss has taken enough high value attacks that they are taken out.
GROUP ATTACKS
If your character is providing support, you may team up with an attacker to submit a "group attack". This means that your character is putting their effort towards supporting that attacker character that round, and will not be able to submit their own separate action. In exchange, that attack will receive two mod rolls instead of one, and the attack itself will be based on the more favorable of the two rolls. (Sort of like rolling with an advantage in modern D&D.) We will make as many rolls as there there are characters combining their effort and select the best of them.

If any character rolls in the 1-5% zone they will still be taken out, however.

When submitting a group attack, make sure to indicate which characters are involved in the bolded summary portion of the attack, like so:

With Character Y's strength buff, Character Z is attacking the boss's wings!

For the flavor portion of the tag you can either combine your characters into one tag or tag one after another. (Make sure to make a note if another character's tag is incoming, however!)