Hi mods! Thank you for this — it helps clarify a lot of things, and this looks like a good way for boss fights to proceed in a way that everyone can easily see what's going on.
As for an actual question, I'm curious about if it's possible to put a cap on outcomes — that is, a player opts into fighting the boss, but can't risk the outcome of a bad roll due to plans already made that would leave other players in other storylines hanging, would there be a way to ensure that they would still be able to participate? I know nobody is going to be dissipated against their will; I'm thinking more like flexibility in choosing injuries (e.g. if a character still has things to do, they can't have a broken leg kind of thing) or another means to be removed from the fight (knocked too far away from the fight to continue, too dazed to continue, etc)?
But I was also thinking in order to compensate for that, that would mean the character's attack can't be too strong — no reward without risk, essentially. Like, if I can't risk my character getting badly injured by the boss, then my planned attack can't do too much damage, no matter how high a roll I might end up with. Basically just trying to find the balance in being able to participate, because it would be IC for the character, without compromising anything that had been plotted earlier.
Again, thank you so much for all of this — I'm feeling a lot more confident going forward and looking forward to this!
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As for an actual question, I'm curious about if it's possible to put a cap on outcomes — that is, a player opts into fighting the boss, but can't risk the outcome of a bad roll due to plans already made that would leave other players in other storylines hanging, would there be a way to ensure that they would still be able to participate? I know nobody is going to be dissipated against their will; I'm thinking more like flexibility in choosing injuries (e.g. if a character still has things to do, they can't have a broken leg kind of thing) or another means to be removed from the fight (knocked too far away from the fight to continue, too dazed to continue, etc)?
But I was also thinking in order to compensate for that, that would mean the character's attack can't be too strong — no reward without risk, essentially. Like, if I can't risk my character getting badly injured by the boss, then my planned attack can't do too much damage, no matter how high a roll I might end up with. Basically just trying to find the balance in being able to participate, because it would be IC for the character, without compromising anything that had been plotted earlier.
Again, thank you so much for all of this — I'm feeling a lot more confident going forward and looking forward to this!