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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-02-13 02:00 pm

TDM #1

TDM #1
DREAMING
At first, there is nothing. You are nothing. Whatever existed before ceases to be if for a moment. Then, bit by bit, you start to become aware. Where there was not even darkness now is a dim haze, gentle and almost mist-like. You have limbs again and beneath your feet lays a path of light reaching out like limbs of a great tree beneath you, twisting and climbing out into the horizon.

You take a step forward for what else is there to do? As you walk you begin to remember what it was you were doing before the nothingness; maybe something as simple as chatting with a loved one or close friend. Maybe you were just beginning a great journey or facing off against an old foe. Whatever it was, you get the distinct feeling that wherever and whenever that was, it is not here. Not now.

The path of light twists off into different directions. When you look up you can see that it is not a sky above you but the sky of everything, a grand cosmic tapestry littered with not mere stars but galaxies and clusters of galaxies that gleam like crystals against the velvety backdrop of space. Admire it for a moment, if you will. You don't know how long you will drift here, but you are not alone. Other wanderers will come and go as you bask together in the vastness of creation.

It seems to you that there are two paths to walk in this place, the light and dark beckoning in turn.

THE LIGHT AT THE CENTER
One leads you to the center, splintered fragments folding together and colliding until only one thing remains: a light that speaks to you with the voice of all there is and has ever been. It greets you simultaneously as an old friend and as a lost child, both rejoicing in and mourning your arrival. You remember it too, somehow, with a feeling of complex nostalgia, as if returning to a place recalled from your distant childhood.

You’ll feel the same of the other wanderers that join you in the light; you know their faces, their voices, and as you reflect upon the world of your birth, you may witness fragments of theirs as well. You feel a comradery, then, a synchronicity of thought and emotion. Are the lives of others truly so different from your own? Or are you simply two hands of the same, greater being? Though some individualistic part of you may resist, the longer you spend in the light, the more you will find yourself becoming one with it.

Despite this welcoming call, no matter how eagerly your pursue its embrace, before you can fully submerge yourself in this oneness you will find yourself being torn away. As if seized by the impossibly long, cold arm of a creature unseen, you are plucked from the edge of fulfillment. The last thing you will remember is the sensation of your world, and all the others your experienced here, collapsing into nothingness.

THE DARK OUTSIDE (CW: deep despair, ego death)
The other leads towards the outside, where the splintering becomes so great that the vestiges of reality can do nothing but collapse back into the abyss at the end of everything. As you wander to these barren outskirts, your thoughts will not be drawn to familiarity and oneness, but instead to memories of discontent and waste. The darker the path becomes, the more you find yourself dwelling on life’s disappointments and injustices, of the things about yourself and your world you find wanting.

If you see others here, at first they will feel frightening or contemptible, as if representing to you the worst experiences in your life. Even if they are someone you’re certain you know, that familiarity and affection will be stripped away in the face of the great emptiness before you. In the end, you were all the same. In the end, none of this was worth it. If you approach the end together, you may even form a kind of kinship around this acknowledgment, as the need for paranoia and hatred fades.

Slowly, the darkness encroaches, and you can see it devouring all the things you once knew. Memories of your home, of those you loved, dissolve into nothing, and you can only reflect on the barren emptiness in your heart as you see it happen. In your final moments, though, you feel peace with it all, knowing that there was no other way. You step from the edge of the last dwindling fragment of being and are greeted by silence.

THE END
No matter which way you go, you are left with a single impression: you feel the world you came from die. It's a realization that transcends logic or sense; it weighs on your heart and leaves the vestiges of dark memories dancing in your thoughts like motes of ash. It's a memory of your home crumbling away into nothing as if consumed from within by rot. Returned to the void, all that's left to you is to be reborn.

REBIRTH
In a new time and place, you awaken. Stirring within a capsule of warmth and isolation your senses will slowly return, only to observe that you are trapped. Your body, as it wakes, is tangled in close, yours eyes unable to open, as if still within the womb. You are held tight in the embrace of something unyielding, so smothering that at first you only have the strength to struggle for moments at a time. Yet, as you persist, the pressure begins to relent in turn; it may take hours, but eventually you will find the purchase to push, to claw, to fight, and it will all give way.

The chrysalis surrounding you bends like flesh and cracks like glass. It tears as you force your fingers through, finding liberation one inch at a time, until finally you have emerged. As if having undergone metamorphosis, you feel old and new all at once. You are weak, piteously so, but the markings and scars of your previous life remain. As you slump down upon the smooth cavern stone, you realize that you've just wrenched yourself free of gigantic crystal, though its hollow, shimmering form is now in pieces on account of your passing. Somewhere on your body, a shard of similar material remains embedded.

The cave itself looks almost like the inside of a geode, the walls and ceiling bedazzled with greyish crystal that shines with all the colors of the rainbow. While they vary wildly in size and shape, only a few have grown large enough to hold a form like yours, and you can see the one you just escaped isn't the only one bearing a passenger within. They may have already hatched, or they may still be lingering in stasis. Either way, there's enough time that you may have a chance to speak to yours unexpected peers, or to perhaps to struggle to find something to cover your naked body with. You feel the chill of the open air against your moisture laden skin, a distant light trickling in through the cavern's opening.

Make the most of this time. It won't be long before you're interrupted.

[Mod Note: If you don't want to deal with your character being naked in front of the others at that location, feel free to assume they emerge at a different time than the others of their legacy. Characters will be 'hatching' over a period of several hours.]

CAPTIVITY
It seems that someone was waiting for you to arrive, and not in the most friendly of ways. Though the specifics of who comes to get you will vary according to which legacy shrine your character awakens at, there are certain commonalities: most notably, how they are ostensibly here to capture and imprison you. It's easy for them, all considered. You can barely stand, so fresh out of your chrysalis, and whatever powers or special abilities you may have had will not answer your call. Even worse, your would be captors are well equipped for the job.

Each group arrives with several 'whips' made of unknown materials. What makes them so special only become obvious when one of them inevitable snakes its way around your body. Whether it be your ankle or your neck, being bound by these cords puts you under the influence of whoever is holding the other end of your leash. Your mind remains untouched, but you will find yourself physically incapable of performing physical actions that go against their will. While the possibilities are frightening, thankfully they all just seem to want one thing: for you to come along as a good little prisoner and to not cause any of them too much trouble.

The rest depends on your character's legacy:

THE LOVER
The small island the shrine is built upon is approached by several modest boats with colorful sails. They carry what appears to be a collection of fearful fisherfolk and town guards. They are reluctant to speak with those being pulled out of the shrine or even look them in the eye. If they have their choice, the entire process will be done in silence. If you try too hard to upset them, the guards will sternly bring you to heel.

THE CELEBRANT
The infrastructure of an entire festival ground seems to be built around this shrine, and as a result, there are an usual amount of people present. While most keep their distance, a few will engage with the local guards that arrive to capture the Aions, complaining that this is going to interfere with their preparations for the upcoming Lover’s Festival. They are pushed aside in short order, and the rest of the retrieval will be done in a stern but business-like manner.

THE MARTYR
At first, those arriving to capture the Aions will be hesitant to even enter the barren crater this shrine is held within. Once the presence of the new arrivals becomes clear, however, they will run in as if crossing the no man’s land of a battlefield and complete their work with gusto. It appears to be mostly military folk and they seem to lack any patience or sympathy for those they capture.

THE SOVEREIGN
The captors here seem to be a mixed bag, almost as if two separate squadrons have arrived at the same time. One is a gathering of people who give off the impression of mountain folk, while the others are well armored soldiers. Though it will be hard to make out the specifics, there seems to be some manner of disagreement between these two parties over what should be done, but the ones kitted out in full military attire win out in the end. By then, they are completely out of patience for further resistance.

THE ARTISAN
The people here seem to have mixed feelings about your arrival. On one hand, it seems to be a moment of considerable trepidation, on the other, they seem unbearably curious about your nature. They will ask questions about any unusual features you have, or what your skills are, while others from the group try just as hard to shush them. Ultimately, they don’t seem that enthusiastic about having to capture you, but they also don’t seem to think they have much choice.

THE INNOCENT
Among rolling hills of flowers, at first it seems as if this shrine may not be visited at all. Before the arriving Aions can escape it, though - naked and weakened as they are - a group of fairly normal looking townsfolk will arrive. They pause as they spot you near the shrine, almost like they are hesitating about coming at all. In the end, they will converge upon you and ask for you to please cooperate. They won’t hurt you, as long as you come with them.

THE SEEKER
Armored soldiers are the ones to first pull you from the shrine, but as you arrive outside of it you'll see that it is situated at the edge of a great forest. An ancient observatory is build into the cliff face behind the shrine, and your captors are apparently in the process of negotiating with a series of robed individuals that have emerged from it. According to them, the soldiers kidnapping you are trespassing. Unfortunately, they are not the ones with weapons.

THE WANDERER
When you first emerge from the shrine, it will appear as if you have just missed a skirmish. There are a few bodies scattered about, all wearing woodland armor made of leather and fur. The victors, it seems, come in the form of fully armored soldiers. Thoroughly irritated by the fight that just happened, they will not waste time on niceties. If you try to ask them what just happened, the best you may get is a sneer about ‘those damn forest people.’ You may spot a couple more bodies on the trail leading out of the forest as well.

THE FIREBRAND
The first thing to be seen beyond the cavern entrance is a sheer drop into a raging canyon river far below you, with only a narrow path leading up the steep cliff face. It would be a difficult situation, even without black-cloaked warriors making their way down it to collect you. Struggle too much and you'll be at risk of being thrown into the chasm. These masked assailants are largely unmoved by your protests and will drag you the entire way up the cliff if you force them to. "Your soul will be claimed," they say.

THE VISIONARY
The view from the mouth of the cavern is awe inspiring, revealing the foreign shapes of a world you've never seen before. Unfortunately, the altitude of this shrine means you will also be greeted with sharp wind and biting cold. Fortunately, or not, a party of mountaineers and three black-cloaked warriors will arrive to collect you. Despite their seeming inability to defy the orders of the warriors, the mountaineers will toss you some shoes and blankets for the trek down, even if they are taken away from you later. If the warriors speak at all, it's mostly in the form of ominous utterances.

THE CHAMPION
Even if one were to stagger out of the shrine's cavern before being approached, the Aions arriving here will swiftly find themselves in a hopeless situation. Not only are there soldiers here to collect there is a moderately sized military barracks built around the shrine itself, and this particular squadron is not on your side. You will be swarmed before you can get far at all. There seems to be a mix of two squadrons here, some wearing heavy armor and red accents, while the others wear full face masks and dark cloaks.

Once you've been captured and pulled from the shrine, you will given a formless white gown made of moderately comfortable fabric, with sleeves reaching your elbows and its bottom reaching down past your knees. You will not be given pants or shoes. You're in for a journey, apparently - no matter who plucked you from the cave, most of the heavily armored soldiers in the prompts above will turn out to be 'Hylician soldiers', while the smaller number of black-robed warriors are referred to 'Achamites'. After the initial dealings with the shrines, all prisoners will be passed off to a squadron of Hylicians, though a few Achamites may follow along depending on the location.

Where are you all going? Back to Hylici, apparently.

WAITING
After you've been handed off to the the Hylician military, you have a long road ahead of you. Loaded up onto carts, and then eventually onto river borne boats, the people collected at the shrines will all be brought to a forest in the center of Horos. Along the way, the squadron ferrying you will combine with others from neighboring shrines, more and more captives arriving in your group the closer to your destination you get.

Along the way you will be fed and watered well enough (though only with military rations), and at night you will be given flimsy bedrolls to sleep around the fire with. Captives will be under constant watch by the Hylician guard, and anyone who shows any signs of resistance will be required to be bound by one of those magic whips, usually around the ankle or wrist. The rest of the trip is spent being pulled along in carts or the storage bays of boats. After the groups start converging, captives of the same legacy will not necessarily be kept together.

The final muster point of the Hylicians and their captives will be among forest ruins. For what purpose you have arrived they will not say, but the entire group will be camping there until preparations are complete. Sadly, you won't be allowed much space to explore - not without being bound and under watch. If you've behaved yourself it's possible to move about the central ruins, but only if the guards are confident they'll be able to wrangle you when necessary. It does allow for moderately private conversations along the pillars and walls of the ruins, but venturing out into the forest itself is definitely out of the question.

From beginning to end, characters will spent about two weeks in transit and waiting in the ruins. To what end is yet to be seen, but if you listen closely, you may hear whispers of a 'ritual space' being prepared.

QUESTIONS
Are everyone's homeworlds really gone?
That's a complicated issue, and while the fate of their world is not without hope, they may certainly get the impression its been destroyed from the dream they had. Alternatively, they may refuse to believe what they felt and attempt to dismiss it as only a vision. More about this situation will be revealed as the game goes on.

Can I only experience one end of the dream sequence prompt?
Characters may experience one ending, both endings, or neither. If they experience both they will struggle to recall which came first or which feels the most 'true' to them, as both will simultaneously be the thought they are reborn with. If your character refuses to pursue either path they can simply linger in the middle until the infinite worlds above them start being extinguished one by one, eventually expelling them into darkness in a similar style to the light prompt. Which dreams they experience will not dictate their intial sect affiliation.

Is it possible to pull another character back from the end of the light or darkness dreams?
Yes! If your character is able to resist the pull of either end, they will have the chance to try to pull another character back from the edge of the abyss or the edge of oneness. Whether or not they succeed is entirely up to the other character, though.

Do you come out of the chrysalis wet?
For most intents and purposes it's the same experience as hatching out of a real butterfly chrysalis, so yes, a bit.

Can my character resist the influence of the whips?
Those possessed of particularly strong wills may be able to struggle with the whip's control in brief spurts, but not long enough to make a full escape attempt. They may be able to take an impotent swing at one of the guards or fight against being pulled along, though. Naturally, doing this will indicate to the Hylicians that you are a problem, and their handling of you will become harsher the more it occurs.

How cruel will the Hylicians be to the player characters?
The Hylician military are not friendly people and come across as being a bit callous even at the best of times. However, unless you provoke them, they will be primarily focused on just getting the job done with as few interruption as possible. If your character makes a habit of pissing them off, either by constantly fighting back or just by being persistently obnoxious, their treatment will get worse. If driven to it, they may take the opportunity to take out their frustrations on particularly troublesome prisoners, via physical punishment, humiliation, or deprivation.

epiprocta: (87)

[personal profile] epiprocta 2022-02-15 04:20 am (UTC)(link)
[ That earns a petulant, immature eyeroll. He's too tired to stop himself from trying to issue a correction. ]

Not an execution. A volcano, like -- rituals, like they've been talking about. [ Actually, on second thought, he's also too tired to continue the argument and drops it unceremoniously with a sigh. ] ... ugh, never mind.

[ It's followed by a moment of listless staring into the fire before he mumbles, ]

Pisses me off that you people are all so calm about this. Dying, or slavery. Whichever one it is.
hippocarnival: (✮ 144 ✮)

[personal profile] hippocarnival 2022-02-15 04:21 am (UTC)(link)
Yuya continues to fix Binghe with a confused, vapid stare. He is probably not the most intelligent conversation partner Binghe has had here.

"Um... no. I was pretty quiet on the way here, since those soldiers..." Well, he really didn't want their attention.
devilmancrybaby: <user name=gatorix1 site=tumblr.com> (i have no underlying issues to address)

[personal profile] devilmancrybaby 2022-02-15 04:27 am (UTC)(link)
"I didn't say that," Luo Binghe says quietly, his lip curling in disgust. "I am no better than the worst of them."
vivificantem: (023. nearer to thee)

[personal profile] vivificantem 2022-02-15 04:27 am (UTC)(link)
[Symbolism duly noted and appreciated, really; he'll join her easily enough. There isn't any apprehension in it; perhaps there should be, given the number of people willing to pick fights around here, but honestly? He's just going to adhere to the notion that his day probably can't get worse.

He does shake his head at the other gesture, though. The one with bread involved.]


Keep it. I'm not expecting anything. [He leans forward a bit, raking one of his hands back through his hair.] And I would say there's nowhere to go but up from here, but I get the feeling that's tempting something we really don't want to tempt at the moment.
coupris: (I just smile)

[personal profile] coupris 2022-02-15 04:29 am (UTC)(link)
[A short huff that could be interpreted as a laugh passes his lips.]

That's true. I can speak from experience.

[Kim squints again, this time trying to discern any injuries she could easily lie to him about in this state.]

Kim Kitsuragi. [He offers, though with an awkward pause. No rank, no precinct-- even his name is naked here.] You?
coerthantorment: (57)

[personal profile] coerthantorment 2022-02-15 04:32 am (UTC)(link)
"What of the monument above it?" he asks. "The one I was pulled from seemed like a manmade structure... or, at least, a natural feature tampered with by those that found it."

He shakes his head to himself.

"It seemed to me it was cultivated with a purpose."
intermingled: ([malagraphic]Ux78XMh)

ii

[personal profile] intermingled 2022-02-15 04:32 am (UTC)(link)
[ Spock looks around the new surroundings without much expression on his face, but he doesn't hide the fact that he's looking for clues. Maybe he'll see some familiar symbol of cultural icon if he looks hard enough--something, anything he's seen before that can provide a point of reference. ]

I do not believe in omens, but it is curious that they have chosen this place to bring us to. Until we know what they want from us, it's hard to say if this is better or worse than a prison cell.
coerthantorment: (14)

[personal profile] coerthantorment 2022-02-15 04:38 am (UTC)(link)
"...Tch," Estinien says after a moment, that response at least giving him pause. It's an emotion he can understand, at least, even if he'd like to think he's outgrown it. "All life is flawed... yet no less worthy of existence."
passio: (pic#12440970)

[personal profile] passio 2022-02-15 04:38 am (UTC)(link)
[ that’s a loaded question, and it’s a small blessing to dextera that he can’t actually answer it. he goes over what he would say in his mind—halting, avoidant explanations—and they all sound deeply, embarrassingly unnatural.

as it stands, he’s almost grateful for his condition. ]




[ he quickly shakes his head; then, after a moment, acknowledges that he doesn’t want to come off as if he’s denying this man an answer.

he touches his throat, but he’s still not looking. ]
apathie: (005)

[personal profile] apathie 2022-02-15 04:38 am (UTC)(link)
["you people", as if there are more like nehan around. no, nehan has seen others tired, scared, and sometimes even resigned. none like him. and he shakes his head, a couple short movements before he stops again, ears pointing outward to listen to their surroundings better.]

Like I said, a death would remove us from here, and then we wont need to worry about what may come next. [on account of being completely insensate in oblivion, or so he hopes.]

Slavery on the other hand... Would you try to pursue freedom?
youngprodigy: (∉ on the pure and simple)

[personal profile] youngprodigy 2022-02-15 04:39 am (UTC)(link)
I think you're right. Not that I can test that for certain; I don't have any powers. I can't use magic.

[Said completely matter-of-fact.]

The question becomes what the motivations of this mysterious party could be.
sweetsong: do not take any. ty. (94a)

[personal profile] sweetsong 2022-02-15 04:41 am (UTC)(link)
No. I did my best to stay out of everyone's way.

[ especially because with the lingering weakness, even robin's unusual circumstance isn't doing him any favors right now. ]

Are you feeling better?

[ not that he wants to let go of yuya anytime soon, of course. ]
coupris: (when it hurts thou)

[personal profile] coupris 2022-02-15 04:41 am (UTC)(link)
[Kim watches the fire in the young man start to sputter, and he stops himself from sighing with relief. If Gen tried anything, Kim would have physically stepped in to stop him, but that possibility seems to be fading.]

How do we know death is the worst thing they can think of?

[Kim leans against a nearby ruin wall in an attempt to take some weight off his aching feet. A hard march, denial of rations; soldiers like this are trained in the art of inflicting the most pertinent type of pain.]

Wherever we're going, there will be answers for at least some of this. Bide your time.
sobored: (It's Okay I Can Fix That)

[personal profile] sobored 2022-02-15 04:44 am (UTC)(link)
Sorry, if it helps, I'm really hoping I'm wrong.

[Probably not actually hoping for that, sorry.]

Or that somebody'll luck out and actually manage to give them the slip, y'know?
bloodsins: (💥 96)

[personal profile] bloodsins 2022-02-15 04:46 am (UTC)(link)
Figured that might be the case. Haven't seen any around here either, which is just weird. Can't go anywhere without trippin' over 'em where I'm from.
youngprodigy: (∉ on a never-ending quest)

[personal profile] youngprodigy 2022-02-15 04:47 am (UTC)(link)
[He's seen a lot, all right? He doesn't take mass murder lightly.

As much as he'd like to convince the stranger off the path of a suicide mission, he's known the Warrior of Light for a long time. She's not one to be talked out of something she's set out to do, and he doesn't think this guy will be either.

But he does see one problem with this.]


How are you going to get your hands on a sword without them using those whips on you?
bloodsins: (💥 46)

[personal profile] bloodsins 2022-02-15 04:47 am (UTC)(link)
Since they don't seem too keen on talkin' to us, might be awhile before we figure that one out.

[Vicious sighs and folds his arms behind his head.]

But maybe one of 'em will let somethin' slip eventually. Best hope we've got for now, it seems.
goldendeceiver: (no need to)

[personal profile] goldendeceiver 2022-02-15 04:48 am (UTC)(link)
[ Ernesto can't admit to being that fearless in the face of death, but it's not like he hadn't accepted that possibility for himself in the past. He walked a pretty dangerous line for a number of years, and was entangled with the army prior to that. It hadn't made him numb to death...

But it did mean that wasn't his worst case scenario at least. Not that it's an outcome he'd be happy with.

Ernesto gives the other man a curious look as he considers the question, but doesn't comment on the eyes. His own ears and tail put him out of the majority as well, though he's definitely not the only person camped out here with animal features.

He hums thoughtfully, looking away from Makoto now as he gives his answer.
]

Something like our free will being permanently stripped from us probably. Those whips of theirs do a pretty good job on a temporary basis, and I imagine if they can mass produce items like that, they can probably do a lot worse with the right tools.

[ His eyes sweep across the ruins as he delivers that last line with a nonchalance that doesn't fit his words. ]
coupris: (when it hurts thou)

[personal profile] coupris 2022-02-15 04:49 am (UTC)(link)
[The memory of that whip around his neck, compelling him to obedience like a dog, isn't one Kim particularly wants to dwell on. Instead, he touches his side where the bit of crystal remains embedded.]

Any educated guesses would be easier if I could see, but-- [He sighs. No pity party allowed.]

Everyone having the same dream. It's a bit uncanny.

[Something he would have readily dismissed as coincidence back home, but his experiences here so far have been a bit challenging to that sense of skepticism.]
epiprocta: (35)

[personal profile] epiprocta 2022-02-15 04:51 am (UTC)(link)
[ Like hell he'll admit it out loud, but this guy does have a point -- maybe death wouldn't be so bad, if he really thinks about it.

The other option, though. ]


You wouldn't?

[ A whip-quick rebuke, sharper and more acrid than the weary drone he'd been speaking at. Making it clear that, for him, not struggling against the prospect of slavery is what's unthinkable. ]
passio: (pic#6016952)

[personal profile] passio 2022-02-15 04:51 am (UTC)(link)
Ah…

[ dextera’s silence is briefly thoughtful, purposeful rather than out of circumstance. there had been two paths, but the dark had felt so appropriate to him. horrible, but most things are.

he soon nods, though he’s not happy to be reliving the feeling so quickly after escaping it. it shows on his face, in the slight furrow of his brow. ]
devilmancrybaby: <user name=meltesh28 site=tumblr.com> (i can't be held responsible)

[personal profile] devilmancrybaby 2022-02-15 04:52 am (UTC)(link)
Luo Binghe has never outgrown anything, in his entire life.

That remark makes him sort of withdraw into himself slightly, shoulders hunching more than they're already hunched, head bowed. He stares at Estinien darkly.

"I have been told as much, before. By a man who tried to kill me."
vivificantem: (020. angels to beckon me)

[personal profile] vivificantem 2022-02-15 04:53 am (UTC)(link)
Do we really need to be dealing with that on top of everything else?
hippocarnival: (✮ 220 ✮)

[personal profile] hippocarnival 2022-02-15 04:53 am (UTC)(link)
Yuya shrugs a shoulder, finally realizing he lowered the bread and finally brings it back into Estinien's reach. "I thought they just... built it on top, like shrines in the mountains."
skirka: (u.)

[personal profile] skirka 2022-02-15 04:57 am (UTC)(link)
[ For most, she presumes, the threshold of danger has long since been crossed. To wake up hostage to a nightmare - this is already an unforgiveable transgression. To have then been bodily transported like a fugitive (and an ordinary fugitive, at that) suggests an even more callous threat. What more is he waiting for? A blade at his throat? Chains in a cell? The bodies of his loved ones laid before him?

It is a simple question and yet he seems to consider it carefully, as if there is mercy to be shown, tolerance to be enacted. The stance he chooses is moderate enough, garnished with honor, and so it grates. He will not act until prompted by irreversible violence to do so? A scoff perches at her lips, but she smooths her scorn before it can take full flight. A threat to anyone's life - this is a valuable tidbit to keep. Her fingers flit over her wrist, recalling the lick of the whip that answered her earlier objections. The threats already feel lethal. ]


It's an uncommonly virtuous sellsword who refrains from violence on a cultural basis. [ Undisguised mockery. How can he be anything other than a swellsword? What other breed of man would spend copious time in various cells and live to tell about it? This does nothing to account for his gallantry, incongruous against their surroundings and their company, and she tilts her head as she tries again to delineate anything of this man. All she comes to is the certainty that only a sellsword would gamble this way - that is to say, hardly at all, without knowing how the odds have fallen. ]

You will wait to act until you are imprisoned, then? A man of negotiation. [ A gambler after all. ] As in war, it seems that it is most beneficial to have someone trusted beside you when the time comes for negotiating.