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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-02-13 02:00 pm

TDM #1

TDM #1
DREAMING
At first, there is nothing. You are nothing. Whatever existed before ceases to be if for a moment. Then, bit by bit, you start to become aware. Where there was not even darkness now is a dim haze, gentle and almost mist-like. You have limbs again and beneath your feet lays a path of light reaching out like limbs of a great tree beneath you, twisting and climbing out into the horizon.

You take a step forward for what else is there to do? As you walk you begin to remember what it was you were doing before the nothingness; maybe something as simple as chatting with a loved one or close friend. Maybe you were just beginning a great journey or facing off against an old foe. Whatever it was, you get the distinct feeling that wherever and whenever that was, it is not here. Not now.

The path of light twists off into different directions. When you look up you can see that it is not a sky above you but the sky of everything, a grand cosmic tapestry littered with not mere stars but galaxies and clusters of galaxies that gleam like crystals against the velvety backdrop of space. Admire it for a moment, if you will. You don't know how long you will drift here, but you are not alone. Other wanderers will come and go as you bask together in the vastness of creation.

It seems to you that there are two paths to walk in this place, the light and dark beckoning in turn.

THE LIGHT AT THE CENTER
One leads you to the center, splintered fragments folding together and colliding until only one thing remains: a light that speaks to you with the voice of all there is and has ever been. It greets you simultaneously as an old friend and as a lost child, both rejoicing in and mourning your arrival. You remember it too, somehow, with a feeling of complex nostalgia, as if returning to a place recalled from your distant childhood.

You’ll feel the same of the other wanderers that join you in the light; you know their faces, their voices, and as you reflect upon the world of your birth, you may witness fragments of theirs as well. You feel a comradery, then, a synchronicity of thought and emotion. Are the lives of others truly so different from your own? Or are you simply two hands of the same, greater being? Though some individualistic part of you may resist, the longer you spend in the light, the more you will find yourself becoming one with it.

Despite this welcoming call, no matter how eagerly your pursue its embrace, before you can fully submerge yourself in this oneness you will find yourself being torn away. As if seized by the impossibly long, cold arm of a creature unseen, you are plucked from the edge of fulfillment. The last thing you will remember is the sensation of your world, and all the others your experienced here, collapsing into nothingness.

THE DARK OUTSIDE (CW: deep despair, ego death)
The other leads towards the outside, where the splintering becomes so great that the vestiges of reality can do nothing but collapse back into the abyss at the end of everything. As you wander to these barren outskirts, your thoughts will not be drawn to familiarity and oneness, but instead to memories of discontent and waste. The darker the path becomes, the more you find yourself dwelling on life’s disappointments and injustices, of the things about yourself and your world you find wanting.

If you see others here, at first they will feel frightening or contemptible, as if representing to you the worst experiences in your life. Even if they are someone you’re certain you know, that familiarity and affection will be stripped away in the face of the great emptiness before you. In the end, you were all the same. In the end, none of this was worth it. If you approach the end together, you may even form a kind of kinship around this acknowledgment, as the need for paranoia and hatred fades.

Slowly, the darkness encroaches, and you can see it devouring all the things you once knew. Memories of your home, of those you loved, dissolve into nothing, and you can only reflect on the barren emptiness in your heart as you see it happen. In your final moments, though, you feel peace with it all, knowing that there was no other way. You step from the edge of the last dwindling fragment of being and are greeted by silence.

THE END
No matter which way you go, you are left with a single impression: you feel the world you came from die. It's a realization that transcends logic or sense; it weighs on your heart and leaves the vestiges of dark memories dancing in your thoughts like motes of ash. It's a memory of your home crumbling away into nothing as if consumed from within by rot. Returned to the void, all that's left to you is to be reborn.

REBIRTH
In a new time and place, you awaken. Stirring within a capsule of warmth and isolation your senses will slowly return, only to observe that you are trapped. Your body, as it wakes, is tangled in close, yours eyes unable to open, as if still within the womb. You are held tight in the embrace of something unyielding, so smothering that at first you only have the strength to struggle for moments at a time. Yet, as you persist, the pressure begins to relent in turn; it may take hours, but eventually you will find the purchase to push, to claw, to fight, and it will all give way.

The chrysalis surrounding you bends like flesh and cracks like glass. It tears as you force your fingers through, finding liberation one inch at a time, until finally you have emerged. As if having undergone metamorphosis, you feel old and new all at once. You are weak, piteously so, but the markings and scars of your previous life remain. As you slump down upon the smooth cavern stone, you realize that you've just wrenched yourself free of gigantic crystal, though its hollow, shimmering form is now in pieces on account of your passing. Somewhere on your body, a shard of similar material remains embedded.

The cave itself looks almost like the inside of a geode, the walls and ceiling bedazzled with greyish crystal that shines with all the colors of the rainbow. While they vary wildly in size and shape, only a few have grown large enough to hold a form like yours, and you can see the one you just escaped isn't the only one bearing a passenger within. They may have already hatched, or they may still be lingering in stasis. Either way, there's enough time that you may have a chance to speak to yours unexpected peers, or to perhaps to struggle to find something to cover your naked body with. You feel the chill of the open air against your moisture laden skin, a distant light trickling in through the cavern's opening.

Make the most of this time. It won't be long before you're interrupted.

[Mod Note: If you don't want to deal with your character being naked in front of the others at that location, feel free to assume they emerge at a different time than the others of their legacy. Characters will be 'hatching' over a period of several hours.]

CAPTIVITY
It seems that someone was waiting for you to arrive, and not in the most friendly of ways. Though the specifics of who comes to get you will vary according to which legacy shrine your character awakens at, there are certain commonalities: most notably, how they are ostensibly here to capture and imprison you. It's easy for them, all considered. You can barely stand, so fresh out of your chrysalis, and whatever powers or special abilities you may have had will not answer your call. Even worse, your would be captors are well equipped for the job.

Each group arrives with several 'whips' made of unknown materials. What makes them so special only become obvious when one of them inevitable snakes its way around your body. Whether it be your ankle or your neck, being bound by these cords puts you under the influence of whoever is holding the other end of your leash. Your mind remains untouched, but you will find yourself physically incapable of performing physical actions that go against their will. While the possibilities are frightening, thankfully they all just seem to want one thing: for you to come along as a good little prisoner and to not cause any of them too much trouble.

The rest depends on your character's legacy:

THE LOVER
The small island the shrine is built upon is approached by several modest boats with colorful sails. They carry what appears to be a collection of fearful fisherfolk and town guards. They are reluctant to speak with those being pulled out of the shrine or even look them in the eye. If they have their choice, the entire process will be done in silence. If you try too hard to upset them, the guards will sternly bring you to heel.

THE CELEBRANT
The infrastructure of an entire festival ground seems to be built around this shrine, and as a result, there are an usual amount of people present. While most keep their distance, a few will engage with the local guards that arrive to capture the Aions, complaining that this is going to interfere with their preparations for the upcoming Lover’s Festival. They are pushed aside in short order, and the rest of the retrieval will be done in a stern but business-like manner.

THE MARTYR
At first, those arriving to capture the Aions will be hesitant to even enter the barren crater this shrine is held within. Once the presence of the new arrivals becomes clear, however, they will run in as if crossing the no man’s land of a battlefield and complete their work with gusto. It appears to be mostly military folk and they seem to lack any patience or sympathy for those they capture.

THE SOVEREIGN
The captors here seem to be a mixed bag, almost as if two separate squadrons have arrived at the same time. One is a gathering of people who give off the impression of mountain folk, while the others are well armored soldiers. Though it will be hard to make out the specifics, there seems to be some manner of disagreement between these two parties over what should be done, but the ones kitted out in full military attire win out in the end. By then, they are completely out of patience for further resistance.

THE ARTISAN
The people here seem to have mixed feelings about your arrival. On one hand, it seems to be a moment of considerable trepidation, on the other, they seem unbearably curious about your nature. They will ask questions about any unusual features you have, or what your skills are, while others from the group try just as hard to shush them. Ultimately, they don’t seem that enthusiastic about having to capture you, but they also don’t seem to think they have much choice.

THE INNOCENT
Among rolling hills of flowers, at first it seems as if this shrine may not be visited at all. Before the arriving Aions can escape it, though - naked and weakened as they are - a group of fairly normal looking townsfolk will arrive. They pause as they spot you near the shrine, almost like they are hesitating about coming at all. In the end, they will converge upon you and ask for you to please cooperate. They won’t hurt you, as long as you come with them.

THE SEEKER
Armored soldiers are the ones to first pull you from the shrine, but as you arrive outside of it you'll see that it is situated at the edge of a great forest. An ancient observatory is build into the cliff face behind the shrine, and your captors are apparently in the process of negotiating with a series of robed individuals that have emerged from it. According to them, the soldiers kidnapping you are trespassing. Unfortunately, they are not the ones with weapons.

THE WANDERER
When you first emerge from the shrine, it will appear as if you have just missed a skirmish. There are a few bodies scattered about, all wearing woodland armor made of leather and fur. The victors, it seems, come in the form of fully armored soldiers. Thoroughly irritated by the fight that just happened, they will not waste time on niceties. If you try to ask them what just happened, the best you may get is a sneer about ‘those damn forest people.’ You may spot a couple more bodies on the trail leading out of the forest as well.

THE FIREBRAND
The first thing to be seen beyond the cavern entrance is a sheer drop into a raging canyon river far below you, with only a narrow path leading up the steep cliff face. It would be a difficult situation, even without black-cloaked warriors making their way down it to collect you. Struggle too much and you'll be at risk of being thrown into the chasm. These masked assailants are largely unmoved by your protests and will drag you the entire way up the cliff if you force them to. "Your soul will be claimed," they say.

THE VISIONARY
The view from the mouth of the cavern is awe inspiring, revealing the foreign shapes of a world you've never seen before. Unfortunately, the altitude of this shrine means you will also be greeted with sharp wind and biting cold. Fortunately, or not, a party of mountaineers and three black-cloaked warriors will arrive to collect you. Despite their seeming inability to defy the orders of the warriors, the mountaineers will toss you some shoes and blankets for the trek down, even if they are taken away from you later. If the warriors speak at all, it's mostly in the form of ominous utterances.

THE CHAMPION
Even if one were to stagger out of the shrine's cavern before being approached, the Aions arriving here will swiftly find themselves in a hopeless situation. Not only are there soldiers here to collect there is a moderately sized military barracks built around the shrine itself, and this particular squadron is not on your side. You will be swarmed before you can get far at all. There seems to be a mix of two squadrons here, some wearing heavy armor and red accents, while the others wear full face masks and dark cloaks.

Once you've been captured and pulled from the shrine, you will given a formless white gown made of moderately comfortable fabric, with sleeves reaching your elbows and its bottom reaching down past your knees. You will not be given pants or shoes. You're in for a journey, apparently - no matter who plucked you from the cave, most of the heavily armored soldiers in the prompts above will turn out to be 'Hylician soldiers', while the smaller number of black-robed warriors are referred to 'Achamites'. After the initial dealings with the shrines, all prisoners will be passed off to a squadron of Hylicians, though a few Achamites may follow along depending on the location.

Where are you all going? Back to Hylici, apparently.

WAITING
After you've been handed off to the the Hylician military, you have a long road ahead of you. Loaded up onto carts, and then eventually onto river borne boats, the people collected at the shrines will all be brought to a forest in the center of Horos. Along the way, the squadron ferrying you will combine with others from neighboring shrines, more and more captives arriving in your group the closer to your destination you get.

Along the way you will be fed and watered well enough (though only with military rations), and at night you will be given flimsy bedrolls to sleep around the fire with. Captives will be under constant watch by the Hylician guard, and anyone who shows any signs of resistance will be required to be bound by one of those magic whips, usually around the ankle or wrist. The rest of the trip is spent being pulled along in carts or the storage bays of boats. After the groups start converging, captives of the same legacy will not necessarily be kept together.

The final muster point of the Hylicians and their captives will be among forest ruins. For what purpose you have arrived they will not say, but the entire group will be camping there until preparations are complete. Sadly, you won't be allowed much space to explore - not without being bound and under watch. If you've behaved yourself it's possible to move about the central ruins, but only if the guards are confident they'll be able to wrangle you when necessary. It does allow for moderately private conversations along the pillars and walls of the ruins, but venturing out into the forest itself is definitely out of the question.

From beginning to end, characters will spent about two weeks in transit and waiting in the ruins. To what end is yet to be seen, but if you listen closely, you may hear whispers of a 'ritual space' being prepared.

QUESTIONS
Are everyone's homeworlds really gone?
That's a complicated issue, and while the fate of their world is not without hope, they may certainly get the impression its been destroyed from the dream they had. Alternatively, they may refuse to believe what they felt and attempt to dismiss it as only a vision. More about this situation will be revealed as the game goes on.

Can I only experience one end of the dream sequence prompt?
Characters may experience one ending, both endings, or neither. If they experience both they will struggle to recall which came first or which feels the most 'true' to them, as both will simultaneously be the thought they are reborn with. If your character refuses to pursue either path they can simply linger in the middle until the infinite worlds above them start being extinguished one by one, eventually expelling them into darkness in a similar style to the light prompt. Which dreams they experience will not dictate their intial sect affiliation.

Is it possible to pull another character back from the end of the light or darkness dreams?
Yes! If your character is able to resist the pull of either end, they will have the chance to try to pull another character back from the edge of the abyss or the edge of oneness. Whether or not they succeed is entirely up to the other character, though.

Do you come out of the chrysalis wet?
For most intents and purposes it's the same experience as hatching out of a real butterfly chrysalis, so yes, a bit.

Can my character resist the influence of the whips?
Those possessed of particularly strong wills may be able to struggle with the whip's control in brief spurts, but not long enough to make a full escape attempt. They may be able to take an impotent swing at one of the guards or fight against being pulled along, though. Naturally, doing this will indicate to the Hylicians that you are a problem, and their handling of you will become harsher the more it occurs.

How cruel will the Hylicians be to the player characters?
The Hylician military are not friendly people and come across as being a bit callous even at the best of times. However, unless you provoke them, they will be primarily focused on just getting the job done with as few interruption as possible. If your character makes a habit of pissing them off, either by constantly fighting back or just by being persistently obnoxious, their treatment will get worse. If driven to it, they may take the opportunity to take out their frustrations on particularly troublesome prisoners, via physical punishment, humiliation, or deprivation.

fallen_cetra: (Looking back all I see is broken lies)

[personal profile] fallen_cetra 2022-02-13 09:12 pm (UTC)(link)
Any new adventure is better when you have friends to have it with, right?

[Her smile blooms instantly, lighting up her eyes as she finds the warmth of Himeka's hand a comforting weight. Solid, familiar somehow in an undefinable way, but makes the sense of adventure stronger, the call of this strange voice more familiar somehow.

Her thumb brushes across the pretty pale scales on the back of the other woman's hand out of a sense of comfort.
]

You know, it's funny, I spent most of my life scared of the open sky? I never saw the stars properly until a couple years ago...

[A couple years? That was right, wasn't it? She chances a glance upward, afraid to feel that sense of dread, the memories of fire and meteorites scorching the sky, and instead looks to study the way the starlight makes her new friend's scales gleam.]

What was your home like?
lachtara: (A Daze)

[personal profile] lachtara 2022-02-13 09:18 pm (UTC)(link)
An apology is not what he expected. It causes him to fold his arms and furrow his brow as he puzzles over what it could mean.

In the meantime, his response is chiding. "I intend to take away everything precious to you. Your friends, your world, even your life as you know it. And now you say that you're 'glad to see me'? That you're 'sorry'?" Every word of those sentences is over articulated to accentuate its absurdity. "Is your memory truly so shortsighted?"
bearshermark: credit: <user name="morninglight"> (pray)

Dreaming

[personal profile] bearshermark 2022-02-13 09:18 pm (UTC)(link)
He'd stood in silent prayer, basking in the light and increasingly at peace with his place here. Eleven turned a contented smile on the soul beside him, feeling almost as though they all shared the same heart.

"I understand," he said simply, a quiet assurance. "It feels like everything is connected- all of us, everything that's ever lived- more than I'd ever known."
dancinglight: DNS (Default)

[personal profile] dancinglight 2022-02-13 09:24 pm (UTC)(link)
"I hate to break it to you, but no matter what you tried to do, the people and things precious to me were in danger with or without your help," she let out another sigh, "You're not the only ones who have undergone the Final Days, you know. The difference between us, though, is that unlike you, I've managed to forestall it."

She hopes anyway. Meteion was no long dead set and seeing their end as far as she knew. "Considering your appearance right now... I'd say it's you who's forgotten," she pointed out.
lockedon: (b021)

hmmmmmm

[personal profile] lockedon 2022-02-13 09:27 pm (UTC)(link)
[ There really does seem to be an excess of old trees and crumbling buildings around these parts, huh? Unfortunately for this guy (unfortunately for them both, really), the answer to the question that hangs in the air is a resounding: ]

No.

[ Admittedly he hasn't been allowed to stray too far from camp, and admittedly his eyesight is nothing special, but from the rare moments he's been allowed to wander, the whip a reminder rather than a threat, he hasn't been able to dig up anything noteworthy. Not even a cryptic rune etched crudely in a far corner. Useless. For a man who thrives on having backup plans C, D, and E for when plans A and B fail, the complete lack of information he's been able to scrounge up so far is infuriating.

He rests one hand against an open surface of wall, letting the silence dangle between them until it edges on oppressive. Idle conversation has always been one of his least favorite pasttimes and even when it's saddled with purpose he's still preferred to avoid it. Blame too many years of voluntarily working solo.

Still. There's little else to do here. ]


Hoping to make some sort of escape?
lachtara: (A Daze)

[personal profile] lachtara 2022-02-13 09:36 pm (UTC)(link)
The combination of concern and endearing titles earns a huff of discontent. Of all those he finds himself next to, it's not ideal for it to be them.

"Concerned about my wellbeing?" Emet-Selch asks contemptuously. He is able to summon enough strength to shrug his shoulders in a dramatic fashion, although even that is a strain at present. His strength leaving him does not rob him of sounding as he typically does. "Well, I must look pitiful indeed."
goldendeceiver: (no need to)

we're all in this together until we split to try and murder each other?

[personal profile] goldendeceiver 2022-02-13 09:38 pm (UTC)(link)
[ He can considering Ernesto easy practice for having to talk more later. He's friendly enough without radiating positive energy all over the place, though the friendliness is largely a means to an end right now.

Ernesto is a man who also prefers to have a plan with some backups in line. This is hardly the first time in his life that he's had to fly by the seat of his pants, but he really doesn't love having to improvise to this degree.

The question from Mr. Sullen surprises Ernesto some, and he straightens up, turning his head slightly to watch some guards between the gaps of the crumbling building. His voice drops even lower, though he doubts the soldiers are close enough to hear him right now.
]

I wouldn't know where to go even if I did. Not that I'm planning on playing prisoner forever.
horrorlogist: (Default)

Nox | Wakfu | Artisan

[personal profile] horrorlogist 2022-02-13 09:42 pm (UTC)(link)
Captivity
[At the Shrine of the Artisan where soldiers mill around without any particular urgency, some of them feel free to perform their own exploratory and sometimes invasive investigations of their captives. A small crowd forms centered around an especially curious figure. With the shafts of their weapons the bystanders poke and prod at what appears to be a sort of robot, made of metal and rags forced and shaped into the form of a man, topped with a metal "face" with two eye holes that glow from blue light within. It puts up no fight and reacts only with a tinny, yet inappropriately emotional voice that bounces between cheerful and enraged, the swerves occasionally scaring some people off.]

What's the problem? Haven't you seen a faithful of Xelor before? Of course you haven't! Haha!

Waiting
[As the newcomers are loaded into their carts Nox seems to withdraw into himself, becoming closed off to the world or the everpresent guards that surround them. During the day he is almost inanimate, silent and shock still except for when he is corralled somewhere, at which point he shuffles off without any protest. Sometimes at night he can be heard speaking to himself over any company.]

So the World of Twelve meets its untimely end - and not even by my hand! All my naysayers doth protest too much, after all.

[If he spots someone in the party attempting an escape or a rebellion, he'll speak up, breaking his self-imposed isolation with an unblinking gaze that suddenly seems to be seeing instead of just staring off into the distance.]

Why are you even bothering? It's all over. We all saw it back there. Or are you the slow and unobservant type?
lachtara: (Flecks of light)

[personal profile] lachtara 2022-02-13 09:46 pm (UTC)(link)
The Final Days have not come to her time. That, and the other details of her sentence coaxes his face to shift at their meaning.

"By all means, speak your mind." Emet-Selch breezes a hand through the air. "Since you seem to know mine so well."
coerthantorment: (28)

2

[personal profile] coerthantorment 2022-02-13 09:49 pm (UTC)(link)
Estinien is at the edge of the cliff because he's honestly considering his odds, were he to leap into the raging waters below. Maybe the force of it would be enough to break the whip binding him, maybe the confusion in these relatively early moments of their capture would be easiest to exploit. He feels as if time is of the essence, as if he is losing something simply by not acting-

And yet, at the same time, his limbs are sore and frail, his legs doing enough work just to keep him upright. Would he survive the water? Would his binding drag him down? He can't just let this happen-

Suddenly, he's yanked to the side by another one of the prisoners - one that he hasn't had the time or the focus to fully take in the features of. It's familiar, somehow... he should know it, he thinks. He's seen it before. And yet.

"Unhand me," he snarls instead, jerking back against both Emet Selch's pull and the whip around his wrist. This probably has the opposite effect of what was intended.
heart_of_the_wood: Mykha smiling fondly, eyes creased (Told you we'd be fine)

[personal profile] heart_of_the_wood 2022-02-13 09:52 pm (UTC)(link)
"Would you rather I wasn't?" Cocking their head, they lean closer, their smile turning into a playful smirk. "Would you rather I chase you down like your dear great-grandson likes to chase me? Threatening you all the while? And here I thought you wanted my cooperation!" With a dramatic sigh, they lean back, shoulder bumping his.

"All that talk about wanting to offer an olive branch and all you do is scold me when I do! Honestly, do you want me to follow your directions or not?" A soft, tired chuckle, and the smile begins to fade, that hint of bittersweet sorrow seeping into their words as the next are spoken so softly it is difficult to hear. "Some things never change, do they? You scolding me."
edgevassal: (pic#14384962)

hubert von vestra | fire emblem: three houses (azure moon) | the champion

[personal profile] edgevassal 2022-02-13 09:53 pm (UTC)(link)
[ 0. dreaming | the dark outside ]
[No.

Hubert had known, of course, that failure was a very real possibility. Indeed, the prospect of it had loomed ever larger the further that Faerghan forces encroached on Imperial territory. They'd have been knocking at the gates of Enbarr next. Victory, at that point, would have been nothing short of a miracle; Hubert and his lady had accepted this with set jaws and straight backs, as they had done with all things.

But for it all to be ripped away now? To be denied the dignity of a death in service, to deprive Edelgard of seeing everything she'd worked for to its bloody end, even if it was not one in her favor--the unfairness of not even being allowed a death on their, on her, own terms nearly takes his breath away. That the rest of Fodlan had apparently burned as well matters very little to Hubert. Edelgard was all that truly mattered to him anyway, and it's her death that throws him.

Especially considering that Hubert himself still lives. Somehow.]

[ 1. rebirth ]
[It takes an embarrassing amount of time for him to recover from the rebirth process. He simply lies on the floor for solid minutes, stunned and disbelieving, shaking with horror and an old and familiar kind of rage. And then, after several moments, with cold. It's that that makes him finally get up. He will have time to dwell on his failures later, but simply rolling over and waiting to die is not in his nature. He will need to learn everything he can about the current predicament if he wants to decide how to proceed.

That he is naked is of no real issue, aside from the obvious vulnerability it gives him. Similarly the wet only serves to make him cold, which is hardly a real problem. There is a crystal embedded in his chest just below his ribcage, over his solar plexus; trying to remove it yields no results, which doesn't surprise him, but he huffs out a dismissive scoff anyway.]


Ridiculous.

[No point hanging around here, even to help the other awakeners orient themselves. Hubert has no intention of simply staying here and waiting for something to happen; the light indicates there's a cavern entrance, isn't there?

Unfortunately, the weakness of rebirth means his body refuses to cooperate, and all he can manage is standing on shaky legs and bracing himself agains the cavern wall. His goal is to head toward the light to outside and get his bearings, but the journey proves very slow going and he threatens to slip several times. Not that he'll let it stop him.]

[ 2. captivity ]
[Unfortunately, he doesn't get far. The soldiers outside the shrine subdue him humiliatingly quickly, though in Hubert's defense the nature of their bond-magic is completely alien to him.]

Unhand me.

[They don't, of course. They barely acknowledge him beyond one pulling him along a little too roughly when he tries to get mouthy; there'll be a decent bruise forming on his forearm later. Hubert can't actually resist them, due to the whips, but the mutinous expression on his face indicates he would very much like to.

There is a moment or two where he finds he's able to resist the whip's influence enough to stubbornly dig in his heels when the soldiers tell him to move, but all this gets him is being shoved forward instead and he does not try it again. It's more prudent to bide his time and look for better opportunities later.]

[ 3. waiting ]
[Hubert's petty acts of rebellion are enough to get him a whip permanently tied around his wrist, which is frustrating but not something he can say he is that upset about, considering he'd be a captive either way. Actually, he seems to take a weird pride in the fact that the soldiers find him annoying. He doesn't regularly sass them, but he does smirk whenever they have to take extra effort to keep him in line.

For the most part, he keeps to himself and away from the other captives, but there's a limit to how much he can do that with how packed in they are. As long as he's going to be shoved in next to a stranger, whether on the cart as it makes its journey to the next shrine or by the campfire at night, he might as well gather information.]


And where are you from?

[His tone is almost sarcastic. He's not exactly curious, or really does he care at all, but the more he knows about this supposed multiverse the better. It's clear most of these people, if any, are not--were not--from Fodlan. Hubert does not like being in the dark, as far as information goes. Otherwise, well...

Closer to the end of their journey, within the forest ruins, his interest becomes a bit more genuinely concerned. In his experience, few good things come from rituals.]


What have you heard of this ritual?
lyorning: (Default)

Re: Dreaming

[personal profile] lyorning 2022-02-13 09:54 pm (UTC)(link)
"It..." Aerich had always been a man of few words, but usually, those words were apt. This was a struggle. "I do not know how I came to be here, but I am grateful."
dancinglight: DNS (Default)

[personal profile] dancinglight 2022-02-13 09:55 pm (UTC)(link)
"Not as well as I'd like, but it's enough," she said, nonchalantly waving a hand, "I'll be frank. Does Elpis mean anything to you? I can't be sure, considering how the only people who managed to get out from having our memories erased of the events that transgressed were Venat and me."

Even without the memories, those might be enough to prove she's not just sprouting off nonsense.
Edited 2022-02-13 21:56 (UTC)
aquaveiled: (himeka-380)

[personal profile] aquaveiled 2022-02-13 10:00 pm (UTC)(link)
[ The sensation is a pleasant one. Something in her knows that touches like this are intimate but welcome, the sort that reestablishes a bond between two people. Is this woman someone she has known before? For a long time? She could be, even stars apart.

She raises her brows at that admission. ]


Really?

[ Himeka's smile only warms. How similar they are. ]

I felt the same. Well, not afraid, but I didn't see the sky until I left my home.

[ That tracks, like the bits and pieces of her life are settling back into place. She can follow that path as well. ]

It was...blue. And constant.

[ She points up with her freehand towards the fading image of the underwater world. ]

Change didn't come quickly nor was it welcome, but it was home.

[ The image explodes prettily, like a bubble bursting into little flecks of lights. When she turns to look at Aerith again, she gives the other woman's hand a squeeze. ]

And you? Why were you afraid?
afewstraythoughts: (10)

3 - endwalker spoilers inevitable

[personal profile] afewstraythoughts 2022-02-13 10:01 pm (UTC)(link)
Not for the first time that day, Hythlodaeus finds himself wondering if this is how Azem feels, walking through foreign lands and under unknown trees, unsure of what lays lurking around the corner, what manner of beast or being may come to them next. Its disorienting, compared to the carefully laid out and curated Elpis, even more-so compared to the highly organized sprawl of Amaurot, and it's something that Hythlodaeus finds himself unable to fully grow accustomed to.

Enough so that as he finds himself ushered to a bedroll in a foreign, guarded place, he can't quite sit still. The uncertainty of his situation has something within him buzzing uncomfortably, an anxiety he hasn't felt this strong since magic first began started running amok and fire burned through the sky. This unknown world with a disconnect from the very aether that made up everything on Etheirys, full of creatures the like of which never crossed his desk... well, Hythlodaeus is full of a restlessness he's never quite felt before.

So it doesn't take him long to stand and wander from his bedroll. He's behaved so far, gone along with these unknown captors to the best of his ability, and as such he's been given a small amount of trust. Hythlodaeus is only watched in a cursory manner as he moves his way through the ruins, following the light of unfamiliar souls in his exploration. But then, a familiar spark lights up within the masses, sudden and nostalgic enough that Hythlodaeus has to pause and wonder just how clouded his senses are after his awakening, but sure enough that there's no question in who else has made their way to this world.

Beelining as he is, it's only a few moments before Hythlodaeus is within hearing range of that familiar soul, although it is currently encased in a slightly unfamiliar visage. But he stops, standing just behind where Emet-Selch is resting, humming low as he taps his cheek in thought, eyes cast out among the other captives and their captors.

"Well, then. If even the esteemed Emet-Selch has found himself a captive, what hope is there for the rest of us?"
coupris: (Default)

[personal profile] coupris 2022-02-13 10:03 pm (UTC)(link)
Just wondering, if a character needs glasses, will they have to go without for the whole journey? I'm fine with playing that way, but figured I'd ask!
lockedon: <user name=nijinoji site=twitter.com> (105)

ok i can accept that, i look forward to the murderening

[personal profile] lockedon 2022-02-13 10:04 pm (UTC)(link)
[ There's a faint exhale of breath through his nose, a small flicker of cold amusement ]

Isn't it usually wherever they won't catch you?

[ It's not as though they have any other options here, though escape is hardly an option in the first place. They don't exactly have numbers on their side and they certainly don't have the resources. He can still feel the ghostly caress of the whip against the skin of his wrist and the sudden way his entire body had clenched up despite the best intentions of his mind. He has no desire to play prisoner forever either but neither does he have a plan.

His gaze follows the other man's, lingering on the stiff forms of the guards encircling the camp. ]


What's your plan then?
goldendeceiver: (where it all should be)

remember that ernesto was nice and spare him please, canine friend

[personal profile] goldendeceiver 2022-02-13 10:14 pm (UTC)(link)
[ Ernesto's own laugh is less subtle, though more subdued than it might usually be. He doesn't really need someone coming over to ask what he's laughing about. ]

If you could just tell me what way that is, then I'll hatch a plan for us immediately.

[ With a heavy sigh Ernesto sprawls across the top of the broken wall again, making a slow scan of the parts of the ruins he can see from where he's standing. ]

I can't say I have much of one. I've been trying to tease some information out of our friends in uniform, and none of them are particularly forthcoming. I get the sense that I'll cross a line if I ask too many questions too.
goldendeceiver: (and it's both cradled you)

3. Waiting

[personal profile] goldendeceiver 2022-02-13 10:23 pm (UTC)(link)
[ Ernesto has been keeping his eyes and ears (all four of them) peeled since the moment he was first captured. Sure, he was weak enough during the initial subduing process that he might have missed some details as he was being forcibly dragged into captivity, but who can blame a guy?

He certainly hasn't been missing much since they all arrived at the ruins bit by bit, and he definitely didn't miss that slight of hands. As someone who has been known to cheat at cards, Ernesto feels qualified to assert that might not have been the smoothest move he's ever seen, but the guards certainly didn't seem to notice it.

He's been sucking up and playing nice for the most part, but it's not because he has any more desire to be held prisoner than anyone else. So when he's asked that question, the dog-man raises his brows, gives a single wag of the tail, and asks in perfected mock ignorance.
]

What now?

[ He'll even keep his own return question vague, just in case the guards happen to overhear him. ]
bearshermark: credit: <user name="morninglight"> (Default)

Eleven | Dragon Quest XI S | Martyr

[personal profile] bearshermark 2022-02-13 10:23 pm (UTC)(link)
I. Dreaming

He could hardly walk for staring, enraptured by the great cosmos around him, wondrous and vast.

"It's beautiful," he said quite without meaning to, the words slipping from him through pure sentiment. "I never imagined the Void would be like this.."

And the path he haltingly walked spread out as though he were traversing the branches of Yggdrasil Herself. Eleven caught the eye of another wandering soul with a complex smile.

"Have you been here long? I've heard tell that souls find themselves trapped in this place."


II. Rebirth

[Reincarnation is like nothing he imagined. Considering his soul had already been reincarnated once before and he recalled nothing of it, Eleven's efforts to force his rebirth stagnate quickly once he realizes he isn't entirely trapped. Breaking free is possible, but should he be trying to? Over the course of hours, he watches others break free and wonders.

The memory of Light, as though encompassing all of Creation itself; the feeling of something well and truly divine-- Yggdrasil's immortal spirit, beckoning him to rejoin Her. Then, Darkness; a spreading disease of Death corrupting and consuming everything it touched. Then the cold in sudden absence, ripping him away from all he'd been connected in a spiritual injury deeper than any physical death.

Eleven shudders with it, recalling a time he'd felt something akin to that sensation- the loss of his power, torn from him in violence and never recovered. Only, as his hand reaches to touch the center of his chest, still a terribly ragged starburst of torn skin, what lay at its center, as though filling the spiritual hollow he'd borne since the Fall..

His efforts to free himself redouble. He's as careful as he can be, but persistent, and so it's still quite some time before he emerges from the chrysalis, taking in lungfuls of air with the jolt of wondering how it is that he'd been breathing before. Having spent so long watching others birth and well aware of his own nakedness, it doesn't bother him unduly as he glances about to the others, then to the crystals they'd left behind that don't resemble a leaf or anything so much as a bud in its infancy]


I thought I'd known, but.. What's happened to us?


III. Captivity

[Eleven imagines this is what it would have been like if he'd been captured by Heliodor. Marched across the lands on minimal rations, though without the threat of those terrible whips.

He's quiet and subdued through most of the travel, hands coming up to protect the crystal embedded in the center of his chest whenever tensions flare. But he watches the others, and when it seems safe to converse in low tones, carefully picks his way among the ruins to others]


Hey. How are you? My name is Eleven.

[ooc: action or prose are both fine! I will match]
Edited 2022-02-13 22:25 (UTC)
intermingled: ([malagraphic]d68UhTN)

Spock | Star Trek (Discovery-era) | Seeker

[personal profile] intermingled 2022-02-13 10:25 pm (UTC)(link)
The Dark Outside
[ The weight in Spock's heart is almost too much as his mind is forced to dwell on its deepest wounds.

His father, disappointed in him and disappointing to him, somehow emotionless and cold all while Spock seems to never be enough or right for what he's expected in his half-human son. Truthfully, Spock doesn't feel particularly impressed with Sarek, either. Raised on Vulcan and with the love of his human mother, he'd still be left feeling a lack of something from his father. Or maybe because of his mother, he'd known exactly what his father had been incapable of giving him. And of course that had in turn left Sarek unhappy that Spock had wanted the love at all.

His sister, gone without him to never return. He'd been prepared to walk away from his entire life with her and it's not her fault he hadn't been able to go, but he still resents that it happened. It's not her fault and yet Spock has nowhere to focus his anger about it. The loss and grief that they'd only just mended their relationship in time to say a permanent goodbye.

He realizes he's not alone and he's become lost in thought and he turns his sharp gaze on the other person.
]

Who are you?

Rebirth
[ It's a tight space, but Spock isn't claustrophobic, so he breaths slowly and pushes against the boundaries as much as he can. He keeps having to pause, to breath again and recover from the exertion. He's not used to feeling weak, not when he's stronger than humans and usually surrounded by many of them, but here he is trying to straighten his limbs desperately pushing out through the shell around him until his hands finally break through and he fights his way out.

He lands on the ground in a heap, naked and shivering, but immediately pushing himself up to his hands and knees. There's no self-consciousness associated with his nudity, but his body is built for a warmer climate than most humans and the cool air has his muscles twitching and shaking as he tries to rise.
]

Who's there?

Captivity - Seeker
[ It's the robed figures who feel most familiar to Spock's life experience, but he isn't in a position to fight with the whip twisted around his ankle and he wouldn't want anyone to risk their lives for him, so once he figures out that he can't resist for more than a brief moment himself, he resigns himself to following the orders he's given for now. ]

I would be interested to know how these work.

[ He's glancing down at his ankle as he walks and can't help the urge to try to turn around when his body locks up again. ]

Waiting
[ Spock doesn't mind the military rations. It's better than having to eat meat and more efficient nutritionally than most options, anyway. He isn't particularly resistant to his capture and moves along as he's told for the most part, eating and meditating when appropriate and quietly taking in the details around him. It would not be logical to fight back without a plan and he does not have one yet, but he is keeping an eye out once they're allowed a little more space around the ruins for anyone who does seem to look like a potential ally in escape.

His face is still and impassive as he settles down, seemingly by chance, near such a person. He folds his legs under him and closes his eyes, as if to meditate, before whispering:
]

What do you make of this place?

Wildcard
[ Want something else not on here? Toss it at me or hit me up at [plurk.com profile] blauren to plot. ]
couriering: (pic#15470207)

wakey wakey, eggs and bakey

[personal profile] couriering 2022-02-13 10:26 pm (UTC)(link)
[ like ernesto... courier didn't have a chance to choose, nor did he want to. as much as indecision is painful, at least he had the sense that whatever decision was to be made... he didn't want to make the wrong one. there was no enemy but himself in that space in between light and dark, but instead he plummeted into what felt like...

ew.

he practically spills out of the chrysalis, hitting the ground with a quiet 'oomph' and immediately begins to cough. whatever fluid had accumulated in his mouth, throat, maybe even further than that is immediately expelled in what could be considered the worst first meeting ever.

anyway. ]


No... not at all.

[ trying to push himself off the floor is too much. he'll have to settle with sitting, shoulder slumped and ears weighed down with whatever had gathered there. ]

Dumb question I'm sure, but do you?
lachtara: (Along Look)

[personal profile] lachtara 2022-02-13 10:29 pm (UTC)(link)
His grasp is easy to shirk given his lack of energy. It's simple enough to guess at what this stranger is trying to do - reckless as it is. Though thinning the ranks of the guards at the cost of this prisoner is nothing if not convenient, he himself would struggle to make it to shore. That would be wholly inconvenient.

"Then perhaps you can consider resuming your sightseeing when you have a better vantage point?" His emphasis on the words hints at another meaning to them. By all means, escape, distract the guards with a search. Just do it when he's not in the path of it.