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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionooc2022-04-16 03:39 pm
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TDM #2

TDM #2
DREAMING (new characters)
At first, there is nothing. You are nothing. Whatever existed before ceases to be if for a moment. Then, bit by bit, you start to become aware. Where there was not even darkness now is a dim haze, gentle and almost mist-like. You have limbs again and beneath your feet lays a path of light reaching out like limbs of a great tree beneath you, twisting and climbing out into the horizon.

You take a step forward for what else is there to do? As you walk you begin to remember what it was you were doing before the nothingness; maybe something as simple as chatting with a loved one or close friend. Maybe you were just beginning a great journey or facing off against an old foe. Whatever it was, you get the distinct feeling that wherever and whenever that was, it is not here. Not now.

The path of light twists off into different directions. When you look up you can see that it is not a sky above you but the sky of everything, a grand cosmic tapestry littered with not mere stars but galaxies and clusters of galaxies that gleam like crystals against the velvety backdrop of space. Admire it for a moment, if you will. You don't know how long you will drift here, but you are not alone. Other wanderers will come and go as you bask together in the vastness of creation.

It seems to you that there are two paths to walk in this place, the light and dark beckoning in turn.

THE LIGHT AT THE CENTER
One leads you to the center, splintered fragments folding together and colliding until only one thing remains: a light that speaks to you with the voice of all there is and has ever been. It greets you simultaneously as an old friend and as a lost child, both rejoicing in and mourning your arrival. You remember it too, somehow, with a feeling of complex nostalgia, as if returning to a place recalled from your distant childhood.

You’ll feel the same of the other wanderers that join you in the light; you know their faces, their voices, and as you reflect upon the world of your birth, you may witness fragments of theirs as well. You feel a comradery, then, a synchronicity of thought and emotion. Are the lives of others truly so different from your own? Or are you simply two hands of the same, greater being? Though some individualistic part of you may resist, the longer you spend in the light, the more you will find yourself becoming one with it.

Despite this welcoming call, no matter how eagerly your pursue its embrace, before you can fully submerge yourself in this oneness you will find yourself being torn away. As if seized by the impossibly long, cold arm of a creature unseen, you are plucked from the edge of fulfillment. The last thing you will remember is the sensation of your world, and all the others your experienced here, collapsing into nothingness.

THE DARK OUTSIDE (CW: deep despair, ego death)
The other leads towards the outside, where the splintering becomes so great that the vestiges of reality can do nothing but collapse back into the abyss at the end of everything. As you wander to these barren outskirts, your thoughts will not be drawn to familiarity and oneness, but instead to memories of discontent and waste. The darker the path becomes, the more you find yourself dwelling on life’s disappointments and injustices, of the things about yourself and your world you find wanting.

If you see others here, at first they will feel frightening or contemptible, as if representing to you the worst experiences in your life. Even if they are someone you’re certain you know, that familiarity and affection will be stripped away in the face of the great emptiness before you. In the end, you were all the same. In the end, none of this was worth it. If you approach the end together, you may even form a kind of kinship around this acknowledgment, as the need for paranoia and hatred fades.

Slowly, the darkness encroaches, and you can see it devouring all the things you once knew. Memories of your home, of those you loved, dissolve into nothing, and you can only reflect on the barren emptiness in your heart as you see it happen. In your final moments, though, you feel peace with it all, knowing that there was no other way. You step from the edge of the last dwindling fragment of being and are greeted by silence.

THE END
No matter which way you go, you are left with a single impression: you feel the world you came from die. It's a realization that transcends logic or sense; it weighs on your heart and leaves the vestiges of dark memories dancing in your thoughts like motes of ash. It's a memory of your home crumbling away into nothing as if consumed from within by rot. Returned to the void, all that's left to you is to be reborn.

REBIRTH (new characters)
In a new time and place, you awaken. Stirring within a capsule of warmth and isolation your senses will slowly return, only to observe that you are trapped. Your body, as it wakes, is tangled in close, yours eyes unable to open, as if still within the womb. You are held tight in the embrace of something unyielding, so smothering that at first you only have the strength to struggle for moments at a time. Yet, as you persist, the pressure begins to relent in turn; it may take hours, but eventually you will find the purchase to push, to claw, to fight, and it will all give way.

The chrysalis surrounding you bends like flesh and cracks like glass. It tears as you force your fingers through, finding liberation one inch at a time, until finally you have emerged. As if having undergone metamorphosis, you feel old and new all at once. You are weak, piteously so, but the markings and scars of your previous life remain. As you slump down upon the smooth cavern stone, you realize that you've just wrenched yourself free of gigantic crystal, though its hollow, shimmering form is now in pieces on account of your passing. Somewhere on your body, a shard of similar material remains embedded.

The cave itself looks almost like the inside of a geode, the walls and ceiling bedazzled with greyish crystal that shines with all the colors of the rainbow. While they vary wildly in size and shape, only a few have grown large enough to hold a form like yours, and you can see the one you just escaped isn't the only one bearing a passenger within. They may have already hatched, or they may still be lingering in stasis. Either way, there's enough time that you may have a chance to speak to yours unexpected peers, or to perhaps to struggle to find something to cover your naked body with. You feel the chill of the open air against your moisture laden skin, a distant light trickling in through the cavern's opening.

Make the most of this time. It won't be long before you're interrupted.

[Mod Note: If you don't want to deal with your character being naked in front of the others at that location, feel free to assume they emerge at a different time than the others of their legacy. Characters will be 'hatching' over a period of several hours.]

DREAMING (OLD CHARACTERS)
For those already in Horos, they will find themselves in the same dreamscape as the new arrivals, only, this time, it's familiar. You'll feel more cognizant of your surroundings as you reawaken in this psychedelic realm, more in control of your emotions. What's more, you recognize that light at the center and the darkness at the edge: it's the Pleroma and Kenoma respectively. The one you are attuned to will call our to your soul, and though you are technically free to wander as you please, the closer you get to the force of your opposite sect, the more it will grate against you spiritually. Pleroma attuned nearing the Kenoma will feel as if its presence is desperately trying to tear them apart, and Kenoma attuned nearing the Pleroma will feel as if its light is burning them from the inside out.

More importantly, you notice that entirely new souls are wandering here with faces you didn't see in the cavern. It gradually becomes clear that they are Aions in the same state you were prior to your rebirth, lost and wandering this stretch of the cosmos with no idea what's to come. Maybe this is your chance to ease the confusion of their arrival, or maybe you'd simply like to scope out what kind of people are on their way. It's also possible for you to run into Aions already in Horos, wandering just like you are. Unfortunately, things are a lot less neutral than they are the last time you shared this realm.

No matter what you do, eventually the cosmos above will begin to burn out, just as it did the first time you were here. As darkness swallows reality itself, you will wake with the visceral memory of your world corrupting and breaking apart.

SEARCHING (OLD CHARACTERS)
Soon after the dreams begin, it will become clear that the Aion NPCs of either sect are also aware of what's happening. For those in Achamoth and Greentruth, the imminent arrival of new Aions will become a matter of official discussion. All able Aions will be called upon for their aid, in whatever way they can offer. Getting to the shrines themselves will be easily accomplished via teleportation. What's would be more complicated is ferrying any new arrivals back to a secure location. Thankfully, it seems this is something both sects have already prepared for.

All characters will have the opportunity to acquire a 'returning stone'. In all cases, this will amount to an amulet made of the same shimmering material as the shrine monuments, though the stylization differs between the Pleroma and the Kenoma. While regular Aion teleportation can bring you to any of the shrines you know the sigil and location of, a returning stone is magically programmed to bring its wearer back to a specific destination to which it is attuned. Normally, these stones will only be able to store enough energy for one 'return' a month, but it turns out that the ambient power created by the shrines being active will temporarily super charge them. Though it's not guaranteed, this means they may generate enough energy to perform multiple returns for TDM purposes.

Spare returning stones will be issued to all Aions so that they can be used to bring back anyone they collect, as it's possible to bring someone alongside you if they are also wearing a returning stone. Where your stone leads will depend on your sect.

PLEROMA
Tehri will be the one to supply returning stones, based out of Greentruth. She will not travel to Godsblood to deliver returning stones to those that have not visited Greentruth, but it can be assumed that Greentruth's visitors can pass them along to anyone who has been staying in the city. The returning stones are apparently set to bring them to a secure location beneath the water of Godsblood's coast. From there, new arrivals will have to be allowed to rest and then brought up into the city when they're ready.

Greentruth is limited in its resources, but it will attempt to send troops to the Innocent, Seeker, Wanderer, and Firebrand shrines, all of which are close to the forest. Meanwhile, while no formal affiliation with the new Aions has been made, bands of guerilla fighters, most likely from Godsblood, will turn up at the Artisan and Sovereign shrines. Whether they have any affiliation with Greentruth will not be clear, but they do seem to have a beef against the Achamites. These reinforcements will struggle against powered Aions, but they might be able to delay any troops sent by Achamoth.

KENOMA
Xishen will be handing out returning stones to all Kenoma the day after the dreams begin. She'll explain how to use them, and state that the Regent expects for them to head to the shrines once they become fully active. The Kenoma will have whatever mundane weapons or supplies they need at their disposal for this mission, along with some modest Achamite reinforcements. She'll warn not to rely too heavily on them however; after all, only the Aions are able to quickly move between the shrines and at the Citadel. The Achamites will have to be deployed by river or by land, and mobilizing them will take time. They will feasible be able to reach all of the shrines to some degree or another, but will more easily populate the shrines of the Martyr, Celebrant, Lover, Champion, Visionary, Sovereign, and Firebrand.

The Hylicians will apparently not be helping this time around, as the capture and holding of the first batch of Aions was already a lengthy venture. Xishen herself says she will be travelling to the shrines, however, while another Aion named Dionys remains in Achamoth to 'keep watch'. All Kenoma Aions will be given a familiar vial of black sludge, and are instructed to feed it to any Aions they capture at the shrines. It will cause the same effects it did in the cavern, though it will resolve in a few days rather than a week.

RETURNED (ALL CHARACTERS)
New characters that are found a the shrines will be brought back to one of two lodestones, depending on which sect they are taken by. This will be accomplished by their escort putting a 'returning stone' around their neck that will enable them to be teleported to a secure area in their sect's territory. It is advised for your character to be taken by whichever sect you'd like them to end up in.

TO THE PLEROMA
In a dazzling flash of psychedelic light, you will find yourself brought to the Pleroma's lodestone: a monolithic rock set in the center of temple-like ruins. The entire cavern is hidden away beneath the ocean waves, just outside of Godsblood, and the ceiling itself is comprised of nothing but a barrier of water, as if held back from filling the space by some unknown force. The waters surrounding the lodestone are exactly body temperature, with swarms of tiny, violently iridescent fish darting through it. Crabs that look as if they're made of pure, clear crystal wander the sparkling, sandy shores.

There isn't much here in the way of accommodations, but it's comfortable enough that the new arrivals brought in by the Pleroma can take a moment to catch their breath. Some relatively plain but assorted new clothing will have been brought to the cavern to make sure they are actually clothed, as well as blankets and basic food items. It's a good time to ask your questions, or if you are an established Pleroma, to help out your freshly arrived peers. After all, their welcome at the shrine may have been a confusing one.

New arrivals will be permitted to leave the lodestone's temple when they are ready. Unfortunately, the only ways out of these place are through your choice of either swimming through pockets of water that eventually lead to the surface, or by spelunking through a series of tunnels to make your way the cliff faces near the city of Godsblood. More information about the city itself can be found on the setting page, though it would be preferable to keep TDM interactions to the lodestone area. As characters emerging from the shrines will start our as Untouched (more info about attunements here) they will not be permitted entry into Greentruth until they have attuned to Pleroma.

TO THE KENOMA
As your returning stone activates, you will feel yourself thrust into a suffocating void, only to emerge just as quickly somewhere else. The most pressing thing on the minds of anyone taken by the Kenoma will be the vial of pitch black sludge they are forced to drink, whether it is before or after their arrival. Maybe their 'escort' from the shrine gave it to them, or perhaps another Kenoma does soon after they arrive. If not, one of the Achamite cultists wandering around definitely will. Dedicated servants to the Regent's will as they are, they are not afraid to gang up on the vulnerable new arrivals and force it down their throats.

Once in your mouth, the potion will slither down your throat as if it's a living thing. The effect takes hold quickly: as this darkness creeps through your insides, it will embolden your darkest and most despair inducing emotions, plaguing your thoughts with the worst sorrows of your life. What's worst, it simultaneously seems to awaken some form of enhanced psychic empathy within you, both projecting your thoughts for others to hear, and allowing you to receive those of the others around you in kind. Black ooze will begin to seep from orifices, or the space around your shard. The effects of this contamination bring out your worst, and its recipients will be forced to live with these effects until they accept the force corrupting them into their souls.

This world is not good enough, a voice speaks to your through the Kenoma. This suffering you feel, the cruelty that has birthed this darkness in you... it is simply the rot that is consuming this existence. A better universe awaits, one forged by your own hand, and all you need do is first bring about this broken reality's end.

How long this goes on will depend on how long the characters is able to fight it. Acceptance of the Kenoma can come as quickly as immediately, if your character is inclined towards it, or it could be drawn out to take a few days. In the meantime, they will have to stay in the barren halls surrounding the Regent's lodestone, and will not be permitted to exit into the greater Citadel as the current Kenoma are. All that will immediately be offered to them down there are stone slabs that can be used as beds and formless white robes that reach down past their knees.

Of course, that doesn't mean the characters that are already of the Kenoma can't do something about that. If they desire it, they will be able to bring food or other supplies to those suffering with their Kenoma infections, and it will be equally within their power to try anything from bullying them into accepting to lovebombing them. Once a character accepts the Kenoma and attunes to it, they will be permitted to leave, but for the sake of the TDM interactions should be kept to the lodestone area.

QUESTIONS
Is this TDM canon?
Mostly! It's part of an in-game event. However, only threads with new players that app and are accepted will be considered game canon. Threads between old characters will all be canon, but threads involving new characters that don't apply or aren't accepted will either need to be tweaked to remove their involvement or made non-canon. New characters will also be able to decide TDM threads aren't canon if they end up changing directions.

Who can toplevel on this post?
Anyone, whether they are a new character or a current one. However, we do ask for current players to do their best to tag new characters. If you are bringing in a new character and want a current character to bring them into your sect of choice, post your request here! ICly, current characters are fighting to claim new arrivals, but it's up to the player of new characters where they ultimately end up going.

When is this TDM taking place chronologically?
The last few days of April. The shrines will be active and forming Aions during that time. The dreams will start around the 24th. All current Aions will be able to sense when it's time for the new arrivals to start emerging.

What are the shrines like?
Every shrine is comprised of the crystal-filled cavern character emerge inside and then the massive statue symbolizing the relevant Legacy built on top. More information about each shrine can be found in the "Aion Shrine" section of the setting page.

Are everyone's homeworlds really gone?
That's a complicated issue, and while the fate of their world is not without hope, they may certainly get the impression its been destroyed from the dream they had. Alternatively, they may refuse to believe what they felt and attempt to dismiss it as only a vision. More about this situation will be revealed as the game goes on.

Can I only experience one end of the dream sequence prompt?
New characters may experience one ending, both endings, or neither. If they experience both they will struggle to recall which came first or which feels the most 'true' to them, as both will simultaneously be the thought they are reborn with. If your character refuses to pursue either path they can simply linger in the middle until the infinite worlds above them start being extinguished one by one, eventually expelling them into darkness in a similar style to the light prompt. Which dreams they experience will not dictate their initial sect affiliation.

Is it possible to pull another character back from the end of the light or darkness dreams?
Yes! If your character is able to resist the pull of either end, they will have the chance to try to pull another character back from the edge of the abyss or the edge of oneness. Whether or not they succeed is entirely up to the other character, though.

Do you come out of the chrysalis wet?
For most intents and purposes it's the same experience as hatching out of a real butterfly chrysalis, so yes, a bit.

How does attunement to the Pleroma or Kenoma work for new characters?
More information about sect attunements can be read on their dedicated info page, but in summary: when new characters are brought to Horos, they will be in the state of being "Untouched" meaning they are not attuned to either sect. By the end of their first month in game it is expected they will either attune to Pleroma or Kenoma, though for those taken by the Kenoma's forces, the transition will be forced within the first few days. If taken in by the Pleroma, it may take then some time to attune to Pleroma, depending on the strength of their spirit, but it could also happen almost instantly if they are allowed to. How quickly it happens will depend on how strongly they align with the Pleroma's traits. Characters who have been taken by the Pleroma but that remain Untouched will not be allowed into Greentruth until their attunement to Pleroma is complete.

Can a character taken by one side end up attuning to the sect of the opposite one?
This is theoretically possible, yes: a person taken by the Kenoma could potentially resist the Kenoma's call, and someone taken by the Pleroma could end up falling to the Kenoma while staying with them. Generally, though, we recommend that you have your character be taken by whichever sect you want to end up in, as doing a switcheroo will cause narrative complications that might bog their introduction down in plotting that will need to be done with the mods. It can happen, but it is not to be done lightly!

epiprocta: (39)

[personal profile] epiprocta 2022-04-20 07:20 pm (UTC)(link)
... friends?

[ It's such a ludicrous word to hear in this context that he can't help echoing it with a derisive huff, voice dripping with disdain. As if he considers anyone in this stupid conflict anything more than a tenuous ally at best.

But he's not about to let himself get distracted from the main point for long, either.

Despite Mamoru's kind(?) warning, there's the quiet grit of dirt underfoot as Gen shifts his stance minutely. Scrutinizing the other in silence for a moment before deadpanning, ]


You're not actually blind, are you. [ The talk of his height, the speed with which Mamoru had picked up on his aggression, the easy catch of the robe earlier. There's no way he's actually blind. ] What do you even get out of putting on such a half-assed act?
prizeneck: (45)

[personal profile] prizeneck 2022-04-20 08:03 pm (UTC)(link)
[ So here's what he's gathered so far.

One, there are two sides fighting against each other, and two 'cults' gathering newcomers into their ranks. He's not entirely sure if the recruitment process of 'giving as little information as possible ' is the standard for both, - and he has some large criticism if it really is - but he thinks that if there are fights happening where time is of the essence.

Then two, neither of these sides are used to this - otherwise one would have already established ground boundaries here.

Thirdly, if misinformation is the rule, then no wonder this kid is angry at the world - just doing his job, scoffing at the mention of friends, skittishness that seems that he'll vibrate off of the cave alone. At least one of these sides does things by force.

And ain't that a cliché.

Mamoru crosses his arms and snorts.
] So you look at my face and you think I'm faking it?

[ One foot stands slightly in front of the other, his shoulders are skewed. He looks like a thug. ] Wanna put it to the test?
epiprocta: (14)

[personal profile] epiprocta 2022-04-20 11:09 pm (UTC)(link)
[ He probably shouldn't take the bait. He knows he shouldn't. Gen's not so arrogant as to call himself especially smart, but he has some confidence in his instincts and gut feelings, and those are telling him that falling for this provocation is a bad idea.

He knows that.

But at the same time, being faced with this arrogant asshole so insistent on acting like he knows exactly what's going on grates at his nerves like nails on a chalkboard. Like this asshole has any idea what it had been like ending up in this stupid situation with nobody to answer any questions, only a gaggle of soldiers and the force-feeding of that wretched potion. This fucker has no idea how good he even has it. ]


... yeah.

[ Is that a 'yeah' to the faking or a 'yeah' to the dare? Maybe a bit of both.

He's not just coming in for a punch, though.

Instead, Mamoru might feel a strange tremor race through the ground. Subtle and brief, almost mistakable for the vibrations of something tunneling through the ground beneath them. That's all the warning he gets before the ground to his right suddenly fractures, a chunk of dirt and rock launching upwards with the speed and force of a fastball -- aimed right at his head. And as soon as he sees how Mamoru reacts to that -- dodging or deflecting -- Gen lunges in for a punch, to catch him in the middle of that motion. ]
prizeneck: (35)

[personal profile] prizeneck 2022-04-21 12:02 pm (UTC)(link)
[ The moment before the thrumming on the soles of his feet starts, there's something in the back of his mind that rings enough to get him to hitch his breath. Nostrils flaring sharply, he inhales, heels raising just enough, knees tensing. His hands unfurl - he has no weapon, but that's fine. It's been a while since he actually grappled.

In fact, he's focused on both sides. He hears the intake of breath from Gen's mouth as he leans in, at the same time something to his right snaps and releases. All his instincts scream is to get out of the way behind his eyes, and move he does.

Except, he's not exactly dodging. He's lunging forward, straight towards Gen's charge. He's weakened, sure, but this is Mamoru - combat built and driven. He knows the more he's weakened the more he needs to put in the effort. So apply the effort he does.

And this isn't new at all. No points for originality, Gen.

So when he does, he pierces through the radius of that punch, through what he figures is Gen's arms reach in a - haymaker, not a specialized jab, the unschooled punk he is - and swinging his head straight into the kid's nose.

The advantages of fighting someone who's exactly 6ft1, same as his own.
]
epiprocta: (28)

[personal profile] epiprocta 2022-04-22 12:17 am (UTC)(link)
[ The lunge towards him is startling, certainly, but maybe Gen will owe Eustace some heartfelt thanks later. The weeks he's spent sparring and getting scuffed up under Eustace's guidance have taught him just enough that he won't immediately get TKOed in the most unglamorous fashion.

His punch whiffs hard, of course, barely grazing past the tangle of Mamoru's hair with how swiftly the other ducks in and closes the distance between them. But Gen reacts just as quickly -- he's learned not to stall when caught off-guard, instead immediately throwing his weight back to try to get out of headbutting range. And while he's not quick enough to completely spare himself, he at least manages to soften the blow somewhat.

Mamoru's skull collides with his nose with a solid thwack, sending stars exploding across his field of vision as pain blooms hot through his nerves. But ignoring it is easy when Gen can instead focus on causing as much pain as possible. So before Mamoru can back off, he snaps his arm back close, grabbing at the back of Mamoru's skull and wrenching down as he jerks his leg up. Aiming to knee the other in the face as hard as possible.

Frankly, all thoughts of persuasion and recruitment have been tossed out the window. His focus is solely on hurting this guy as much as as possible. ]
prizeneck: (64)

[personal profile] prizeneck 2022-04-22 11:25 am (UTC)(link)
[ Well, Mamoru will offer his compliments to the chef, too. Better than he thought, or at least, the kid has a larger survival instinct than he'd expect. It's contradicting, but somehow it makes sense: Gen had only shown the immaturity of someone who definitely does not have his shit together, but the scrappiness of someone with enough flexibility in his own mindset to adapt to survive.

So, Mamoru concludes. Probably not yet entirely yakuza, but close. Still too free to do whatever he wanted even if he already had the knack of it.

The moment he feels his hand on the back of his head, he allows for the knee to come. The way he manages to soften the hard blow on his nose is all well and done, but the rest is textbook: defense in close quarters, hand to the back of a head, knee, strike to the back of a neck for full effect and/or grabbing the hair to push the opponent down on the floor and pine them there for a further onslaught.

So when that knee hits - and oof, he really is fully aware of how weakened this whole ordeal is from how much breath he loses from it - the swordsman's torso uses the momentum to righten himself upwards a little more, while his arm goes right underneath that raised leg to wrap tight against his own chest.

The metaphor of a blinded raging bull probably applies as Mamoru lunges forward. At first, he had thought to run over the kid until he hits a wall, but his stamina really is lacking, so he uses the next best thing. Weight and gravity.

He only uses the advantage of his own weight, adds a little more feeling to it, as he shifts to skew Gen's gravitational axis and slams him into the ground with Mamoru's forearm on his neck.
]
epiprocta: (35)

[personal profile] epiprocta 2022-04-22 01:51 pm (UTC)(link)
[ Some small spark of victory flits down his spine when he feels his knee make solid contact with the guy's face, feels his body jolt from the impact. Too bad it's almost immediately squelched when he feels arm arm latch tight around his thigh, then shove.

Fuck.

Mamoru might feel nails clawing at his back as Gen reflexively scrabbles to try and regain his balance, hands grabbing at whatever he can find in the scant seconds before he's tipped over. Not that it accomplishes much of anything. Even on its own, the impact of hitting the ground so suddenly would have been enough to knock the air from his lungs; Mamoru landing on top of him only makes it worse, adding insult to injury on top of it.

It's some small testament to his tenacity that, even as he fights for air in open-mouthed rasps, Gen still tries to retaliate. He first tries to claw at that forearm to his throat, but gives up after a moment; he can tell that's not going to budge, not with how unrelenting the pressure is. Instead, he bucks his body to try and ram his knee into Mamoru's sternum, twisting around to try and get himself free. Whatever will give him a moment to breathe and regroup.

His hand, meanwhile, claws across the ground below him, looking for purchase, and instead finds something better -- his fingers latch around a sharp piece of crystal, shattered from his previous attack fracturing the ground. Not as good as a blade, but enough to work in a pinch. Probably. ]
prizeneck: (104)

[personal profile] prizeneck 2022-04-22 05:14 pm (UTC)(link)
[ He is already halfway through a deep cross-face on Gen, his free arm around the back of the guy's neck, and a fist ready on the arm pressing against his throat.

He's almost done with an Ezekiel choke - no gi necessary here - using the bottom arm to establish a grip on the top arm and getting ready to squeeze. To finish, Mamoru lets his head drop close to Gen's as he lifts the elbow of the choking arm while pulling with the other one.

That knee pushes him too hard and he tilts towards the side to a roll, but he brings his opponent with him. He doesn't need to do this from a mount, anyway, so he still makes sure the space between Gen's neck is tight.

He scoffs, however. In this position, he feels the ground further still, and there's something (someone, several someones) closing in.
] Fuck. Look alive, kiddo. We've got company.
epiprocta: (87)

[personal profile] epiprocta 2022-04-23 12:10 am (UTC)(link)
[ Oh, this is bad. Within moments of that arm ratcheting tight around his throat, he can feel his thoughts starting to grow fuzzy around the edges. The noise Gen makes in protest is breathless and, Mamoru might notice, sounds a little younger, closer to his actual age -- after all, it's much harder maintaining his usual, guttural, delinquent affect when his field of vision's starting to swim.

Fuck. He's going to pass out soon, isn't he?

And it's that thought, even more than Mamoru's warning, that has him struggling desperately. Because even worse than the fear of being outnumbered and captured is the humiliating prospect of fainting at this guy's hands. Boots scrape against the ground, accompanied by the rustle of fabric from his thrashing, and that's all the warning Mamoru gets before Gen jerks his arm up to ram that shard of crystal into the junction where Mamoru's neck meets his shoulder, then yanks it upward. And while it's hit nothing dangerous yet ... is Mamoru willing to risk it?

All he needs is a moment. One moment where Mamoru loosens his grip to address the threat to his throat, and he should be able to pull himself free of this chokehold. ]
prizeneck: (39)

[personal profile] prizeneck 2022-04-27 10:31 am (UTC)(link)
[ It's not so much the way he hears the soles of his shoes scrape for purchase on the floor, and the way his body rocks back and forth in an effort to escape a grasp. With someone who's been used to holding heavy objects since he was a child, the moment his fingers grasp onto his own wrist, it becomes a lockjaw, so the struggle is futile even if he's in the midst of releasing just enough--

--and it's the panic. The panic settles in the kid struggling above him, and Mamoru grits his teeth. He knows what a cornered mouse can do, even if it's been cornered by a sabertooth.

So it doesn't surprise him one bit and he's actually bracing himself to make sure the attack hits not the sternocleidomastoid - lacerated, it could become a liability to his own capacity to raise his arms, and for a swordsman that may as well be a death sentence.

Here's a little tidbit that no one asked for, you don't usually go for the jugular. That's an internal vein. The artery that everyone talks about is the carotid, and how ironic is it that it's actually the one on the surface.

So the give in his grip does show up, but not without Mamoru somehow, despite how long his legs are, manages to squeeze his knee underneath Gen's body enough to actually kick him off and away as he releases.

Pressing his hand on the gash, he finds blood, of course, but not too much to realize that he will not bleed out in two to five minutes. He decides to press the artery against his collarbone, still. Just in case.
] Get lost, kid. Before they get ya.